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gigabyte (GB): A unit of data storage equal to 1024 megabytes. See also
graphics: Drawings, pictures, or other images, such as charts or graphs, to
hard disk: A storage device composed of a rigid platter or platters that can
hard disk drive (HDD): An electromechanical device that reads and writes
hardware: The physical electronic and mechanical components of a
hertz: A unit of wave frequency that equals one cycle per second.
host computer: The computer that controls, regulates, and transmits
hot key: The computer's feature in which certain keys in combination with
icon: A small graphic image displayed on the screen or in the indicator
i.LINK (IEEE1394): This port enables high-speed data transfer directly
input: The data or instructions you provide to a computer, communication
instruction: Statements or commands that specify how to perform a
interface: 1) Hardware and/or software components of a system used
interrupt request: A signal that gives a component access to the
User's Manual
present information.
be magnetically coded with data. Hard disks hold much more
information than diskettes and are used for long-term storage of
programs and data. The primary (or only) hard disk in a computer is
usually fixed, but some computers have secondary hard disks that
are removable. By default, the hard disk is referred to as drive C.
a hard disk. See also hard disk.
computer system: typically, the computer itself, external disk drives,
etc. See also software and firmware.
information to a device or another computer.
the extended function key, FN, can be used to set system
parameters, such as speaker volume.
panel. In Windows, an icon represents an object that the user can
from external devices such as digital video cameras.
device or other peripheral device from the keyboard or external or
internal storage devices. The data sent (or output) by the sending
computer is input for the receiving computer.
particular task.
specifically to connect one system or device to another. 2) To
physically connect one system or device to another to exchange
information. 3) The point of contact between user, the computer, and
the program, for example, the keyboard or a menu.


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