Creating A Pattern; Assigning A Sample; Editing The Sound Of A Part - Korg Electribe SmkII Owner's Manual

Rhythm production sampler
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Creating a pattern

There are two ways to create a pattern. You can start with a pattern
that is similar to the desired result and then edit it, or you can create
a pattern from scratch by specifying the sound and rhythm pattern
for each part. Either way, the ES-1
ate your own original rhythm patterns.
If you wish to save a pattern you create, you must perform the
Write operation before you select a dif ferent pattern or turn of f
the power .

Assigning a sample

SAMPLE
off, 00. (00.ıı) ... 99. (99.ıı)
The ES-1
II has 150 sampling areas to hold the samples you record
mk
(100 monaural, 50 stereo). Samples you create can be freely as-
signed to the parts of each pattern.
It is not possible to make sample settings for the audio in part
or the accent part. (The display will indicate " - - -".)
1. Use the cursor keys to make the parameter select LED indicate
SAMPLE.
2. Press the part key to which you wish to assign the sample (the
key will light). At this time, the number of the sample assigned
to that key will appear in the display, and the sample will be
played.
3. Rotate the dial to select a sample. At this time if you press the
part key that was selected in step 2, the selected sample num-
ber will be played, and the assignment will be completed.
If you do not want to assign any sample, select "oFF."
Only slice samples (00.
...99.
) can be selected for the slice sample
ıı
ıı
part.
Stereo samples can be assigned only to sample parts 1 or 3.
If a stereo sample is assigned to sample part 1 or 3, sample
part 2 or 4 will not sound. In this case, the sample number
will blink if you select sample part 2 or 4.
If you use a slice sample in sample parts 1—7B, it will be
handled as an ordinary sample.
If the assigned sample has been deleted ( ☞p.32), the sample
number will blink.
A sliced sample that has been Normalized or T runcated can-
not be used in a slice part. In this case, the sample number
will blink.
II makes it easy for you to cre-
mk
00.S...49.S

Editing the sound of a part

Select a pattern that is close to what you have in mind (or a pat-
tern which contains no sound or rhythm). Strike the part keys to
hear each sound, and use the knobs and keys to edit the sounds.
At this time, the ORIGNAL VALUE LED will light when the knob
etc. that you are currently moving reaches the same value as the
original sound of the pattern.
You can also edit while playing back a pattern. It is also possible
to use an external MIDI device to control the value of each knob
(☞p.57 "About MIDI").
The parameters that are valid for each part are shown in the fol-
lowing diagram.
· 1...5, 6A, 6B, 6A, 6B
Sample part x 9
· TIME SLICE
Slice Sample part
· AUDIO IN
Audio In part
· ACCENT
Accent part
If the sound does not change when you rotate a knob or
switch the setting of a key , either that knob or key is not valid
for that part, or the Motion Sequence function ( ☞p.41 "Mo-
tion Sequence") is operating.
The Audio In parts are valid only when a signal is being in-
put to the audio input jacks.
Although sample parts 6A and 6B, and 7A and 7B can be
edited independently , they cannot be played simultaneously .
If triggers for both exist at the same step, the 6B or 7B part
will sound.
EFFECT
This turns the effect on (lit) or off (dark) for each part.
ROLL
This turns the Roll (successive strike) effect on (lit) or off (dark)
for each part. The roll interval is determined by the tempo of the
pattern and by the roll type (☞p.40 "Setting the roll type").
If you press and hold a part key when Roll is on, roll playback will
continue as long as you continue holding the part key.
Roll playback of the Slice Sample part is not possible when pat-
tern playback is stopped.
REVERSE
This turns Reverse Playback of the sample on (lit) or off (dark).
This has no effect for the Audio In part.
5. Pattern mode
35

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