Sound Fields; Customizing Sound Fields - Sony STR-DE545 Operating Instructions Manual

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I
Customizing
Sound Fields
By adjusting
the surround
parameters
and the tone
characteristics
of the front speakers,
you can customize
the sound
fields to suit your particular
listening
situation.
Once you customize
a sound field, the changes
are stored
in memory
indefinitely
(unless the receiver is unplugged
for about two weeks). You can change a customized
sound
field any time by making new adjustments
to the
parameters.
See the table on page 36 for the parameters
available
in
each sound
field.
To get the most from multi channel
surround
sound
Position
your speakers
and do the procedures
described
in "Multi Channel
Surround
Setup"
starting
on page 16
before you customize
a sound
field.
Adjusting
the surround
parameters
The SUR menu contains
parameters
that let you
customize
various
aspects of the current sound field. The
settings
available
in this menu are stored individually
for
each sound
field.
1
Start playing a program source encoded with multi
channel surround sound.
2
Press SUR.
The button lights up and the first parameter
is
displayed.
3
Press the cursor buttons (<_ or _>) to select the
parameter you want to adjust.
4
Turn the jog dial to select the setting you want.
The setting is stored
automatically.
Effect
level
(EFFECT)
Initial setting
: (depends
on sound mode)
This parameter
lets you adjust the "presence"
of the
current
surround
effect.
Wall type
(WALL)
Initial setting
: midpoint
When sound is reflected off soft material,
such as a
curtain,
the high frequency
elements
are reduced.
A hard
wall is highly reflective and does not significantly
affect
the frequency
response
of the reflected sound.
This
parameter
lets you control the level of the high
frequencies
to alter the sonic character
of your listening
environment
by simulating
a softer (S) or harder
(H) wall.
The midpoint
designates
a neutral
wall (made of wood).
Reverberation
(REVB.)
Initial setting : midpoint
Before sound
reaches our ears, it is reflected
(reverberated)
many times between
the left and right
walls, ceiling, and floon In a large room, sound
takes more
time to bounce from one surface to another
than in a
smaller
room. This parameter
lets you control the spacing
of the early reflections
to simulate
a sonically
larger (L) or
smaller
(S) room.
• The reverberation
can be adjusted
from REVB. S. 1 ~
REVB. S. 8 (short) to REVB. L. 1 ~ REVB. L. 8 (long) in
17 steps.
• The midpoint
REVB. MID designates
a standard
room
with no adjustment.
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2.
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£
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