Customizing Sound Fields - Sony STR-DE675 Operating Instructions Manual

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Customizing
Sound Fields
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By adjusting
the surround
parameters
and
the tone
characteristics
of the front
speakers,
you
can customize
the sound
fields
to suit your
particular
listening
situation.
Once you customize
a sotmd field, the changes
are stored
in memory indefinitely
(tmless the receiver is unplugged
for about one week). You can change a customized
sound
field any time by making
new adjustments
to the
parameters.
See the table
on page
37 for the parameters
available
in
each sound
field.
Position
your
speakers
and do the procedures
described
in "Multi
Channel
Surround
Setup"
starting
on page
17
before
you
customize
a sound
field.
The SURR
menu
contains
parameters
that
let you
customize
various
aspects
of the current
sound
field.
The
settings
available
in this menu
are stored
individually
for
each sound
field.
1
Start playing
a program
source encoded with multi
channel surround sound.
2
Press SURR.
The button
lights up and the first parameter
is
displayed.
3
Press the cursor buttons (<
or _) to select the
parameter
you want to adjust.
4
Turn the jog dial to select the setting you want.
The setting is stored automatically.
Effect
level
(EFFECT)
Initial
setting
: (depends
on sotmd
mode)
This parameter
lets you
adjust
the
"presence"
of the
current
surround
effect.
Wall
type
Initial
setting
: WALL
MID
When
sound
is reflected
off soft material,
such
as a
curtain,
the high
frequency
elements
are reduced.
A hard
wall is highly
reflective
and
does not significantly
affect
the frequency
response
of the reflected
sound.
This
parameter
lets you
control
the level
of the
high
frequencies
to alter
the sonic
character
of your
listening
environment
by simulating
a softer
(S) or harder
(H) wall.
• The wall type
can be adjusted
from
WALL
S. 1 - WALL
S. 8 (soft) to WALL
H. 1 - WALL
H. 8 (hard)
in 17 steps.
• The midpoint
WALL
MID
designates
a neutral
wall
(made
of wood).
Reverberation
Initial setting : REVB. MID
Before sound reaches our ears, it is reflected
(reverberated)
many times between
the left and right
walls, ceiling, and floor. In a large room, sound takes more
time to bounce from one surface to another
than in a
smaller
room. This parameter
lets you control the spacing
of the early reflections
to simulate
a sonically
larger (L) or
smaller
(S) room.
• The reverberation
can be adjusted
from REVB. S. 1
REVB. S. 8 (short) to REVB. L. 1 _ REVB. L. 8 (long) in
17 steps.
• The midpoint
REVB. MID designates
a standard
room
with no adjustment.
Screen depth
Initial setting : SCR. MID
In a movie theater, sound seems to come from inside the
image reflected on the movie screen. This parameter
allows you to create the same sensation in your listening
room by shifting the sound of the fl'ont speakers "into"
the screen.
• The screen depth can be set to SCR. OFF, SCR. MID, or
SCR. DEEP.
• SCR. DEEP provides the greatest amount of screen
depth.
34

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