Entering The Mob Mark; Displaying Waypoint Name - Furuno GP-30 Operator's Manual

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7. Press the [ENT] key, enter longitude
(LOP) in similar fashion and press the
[ENT] key.
Note: To enter position by LOPs, see
"7.8 Displaying Position in LOPs."
8. To change mark shape, press the [ENT]
key, select mark desired and press the
[ENT] key.
9. To change date and time to the comment
of your choice, press the [ENT] key, en-
ter comment, and press the [ENT] key
again.
10.The cursor is on Exit?. Press the [ENT]
key.
11. Press the [MENU] key twice to finish.

3.2 Entering the MOB Mark

The MOB mark denotes man overboard po-
sition. Only one MOB mark may be entered.
Each time the MOB mark is entered the pre-
vious MOB mark and its position data are
written over.
1. Press the [MARK/MOB] key.
NAME: 001
34 44.000'N
135 21.000'E
12–DEC–97
Exit?
Figure 3-8 MOB window
2. Press s to select MOB?.
Note: Pressing the [ENT] key instead of
sat step 2 saves the position as a
waypoint.
MARK
x
11:25
MOB?
3. Press the [ENT] key.
SAVED TO MOB.
GO TO MOB ?
ARE YOU SURE?
YES
Figure 3-9 MOB window-2
4. To set MOB position as destination, press
the [ENT] key. Then, the Plotter display
marks MOB position.
Note: Selecting "NO" at step 4 saves the
position as a waypoint.
2D
n
[ 40
]
m
BRG:
72
RNG:
n
54.5
m
34 44.000N 135 21.000E
Figure 3-10 MOB set as destination

3.3 Displaying Waypoint Name

You may display all waypoint names or only
the GOTO waypoint name as follows:
1. Press the [MENU] key twice.
2. Select PLOTTER and press the [ENT]
key.
3. Place the cursor on the WYPT NAME
line and press the [ENT] key. The fol-
lowing window appears.
DSP GOTO
DSP ALL
Figure 3-11 DSP GOTO, DSP ALL
selection window
NO
MOB position set
as destination
MOB
3-3

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