Paint Bucket Effect - Adobe PREMIERE PRO 2 Manual

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Specifies the width of the inner glow, as specified by the Inside Color value. The Core Width is relative
Core Width
to the total width of the lightning bolt.
Outside Color, Inside Color
Lightning effect adds these colors on top of existing colors in the composition, primary colors often produce the best
results. Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors
beneath.
Specify the strength and direction of a force that pulls the lightning bolt. Use the Pull Force
Pull Force, Pull Direction
control with the Stability control to create a Jacob's Ladder appearance.
Specifies a starting point for randomizing the lightning effects you have specified. Because random
Random Seed
movement of the lightning may interfere with another image or clip, typing another value for the Random Seed starts
the randomizing at a different point, changing the movement of the lightning bolt.
Specifies how the lightning is added to the layer.
Blending Mode
Controls the frame-by-frame generation of the lightning. Selecting this control regenerates the
Rerun At Each Frame
lightning at each frame. To make the lightning behave the same way at the same frame every time you run it, do not
select this control. Selecting this control may increase rendering time.

Paint Bucket effect

The Paint Bucket effect is a non-destructive paint tool that fills a selected area with a solid color. It works much like
the paint bucket tool in Adobe Photoshop. Use Paint Bucket for colorizing cartoon-type outlined drawings or
replacing selected areas of color in an image.
Paint Bucket effect: Colors fill spiral-shapes on separate tracks (left and center); effect applied to the saucer with the Color blending mode (right)
Adjust the following controls for the Paint Bucket effect:
Specifies the area of the image the effect fills with the new color. Depending upon where you place the
Fill Point
effect point, the control samples between 1 and 4 pixels' RGB and alpha values and calculates an average value. This
value determines which pixels to fill with the new color. How far the fill color spreads depends upon the specified
Tolerance setting, as well as the option you choose in the Fill Selector menu.
Specifies the channels to fill with the new color.
Fill Selector
Specifies that the effect fills the fill point's RGB and alpha channels with the new color.
Color & Alpha
Specifies that the effect fills only the fill point area's RGB channel with the new color.
Straight Color
Specifies that the effect fills only the transparent areas near the fill point. You must set a fill point
Transparency
in a transparent area for this option to work.
Specifies that the effect fills only the opaque areas near the fill point. You must set a fill point in an opaque
Opacity
area for this option to work.
Specifies that the effect fills either the opaque or transparent areas in the whole image, depending
Alpha Channel
upon the alpha channel value at the point you set the fill point.
Specify the colors used for the lightning bolt's outer and inner glows. Because the
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