Twirl Effect; Wave Warp Effect - Adobe PREMIERE PRO 2 Manual

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Specifies the number of revolutions of the Evolution setting that the fractal noise cycles through before it
Cycle
repeats. The amount of time allowed between evolution keyframes determines the timing or speed of these evolution
cycles. Higher values create longer render times. Cycle affects only the state of the fractal, not geometrics or other
controls. For example, two identical states of the fractal don't appear the same if viewed with different Size or Offset
settings.
Specifies a unique random value from which to generate the turbulence. Animating the random
Random Seed
seed value results in flashing from one set of fractal shapes to another (within that fractal type). For smooth
transition of the turbulence, use the Evolution control.
Specifies how the effect pins the edges of an image so that it remains in its initial position. The None option
Pinning
pins no clip edges. Pin All, Pin Horizontal, and Pin Vertical minimize the effect of the turbulence on the corre-
sponding clip edges. All Locked Options locks the clip edge so that turbulence doesn't affect the image.
Enables the distorted image to expand past the clip's bounding box.
Resize Layer
Antialiasing For Best Quality

Twirl effect

The Twirl effect rotates a clip around its center. The image is rotated more sharply in its center than at the edges.

Wave Warp effect

The Wave Warp effect produces the appearance of a wave traveling across an image. You can produce a variety of
different wave shapes, including square, circular, and sine waves. The Wave Warp effect is automatically animated at
a constant speed across the time range (without keyframes). To vary speeds, you need to set keyframes.
Specifies the shape of the wave.
Wave Type
Specifies the distance, in pixels, between wave peaks. Smaller values produce more waves.
Wave Height
Specifies the size of the wave in pixels. Smaller values product narrower waves.
Wave Width
Specifies the direction the wave travels across the image. For example, a value of 90 degrees makes waves
Direction
travel from left to right. A value of 180 degrees makes waves travel from top to bottom, and a value of 225 degrees
makes the waves travel diagonally from upper right to lower left.
Sets the speed (cycles per second) at which the waves travel. When you specify a wave speed, the ripples
Wave Speed
are automatically animated at a constant speed across the time range (without keyframes). Click the wave speed value
to specify negative values or values greater than 5. A negative value reverses the wave direction, and a value of 0
produces no movement. To vary wave speed over time, set this control to 0, and then set keyframes for the Phase
property of the clip.
Specifies areas of the image to be excluded from the wave. For example, if All Edges is selected, the wave
Pinning
does not travel across the edges of the image.
Specifies the point along the waveform at which a wave cycle begins. The default value of 0 degrees starts the
Phase
wave at the midpoint of its downward slope; 90 degrees starts it at the lowest point in the trough; 180 degrees starts
it at the midpoint of the upward slope, and so on.
Sets the amount of anti-aliasing, or edge smoothing, to perform on the image. In many cases, lower
Antialiasing
settings produce satisfactory results; a high setting can significantly increase rendering time.
Specifies the level of anti-aliasing of the displacement pattern.
ADOBE PREMIERE PRO 2.0
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User Guide

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