Method
RegisterPolygonMove()
RegisterInsertBBox-
Move()
Effect object
Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect object has its own set
of properties that can be set (instead of a common set of properties for all Effect objects). The properties for various
Effect objects are listed in the following tables, in alphabetical order.
Note: In addition to the listed properties, each Effect object has two optional string properties:
Bevel object
Property
AngleSoftness
BevelContrast
BevelType
BevelWidth
ButtonState
DownBlendColor
Parameter
Definition
point
The center point for the polygon.
object
The RegisterMoveParms object containing the move
parameters. Use
MoveParms()
properties as needed. For a list of properties, see
"RegisterMoveParms object" on page 238.
object
The RegisterMoveParms object containing the move
parameters. Use
MoveParms()
properties as needed. For a list of properties, see
"RegisterMoveParms object" on page 238.
Data type
Notes
integer
Specifies the blur, or feather amount, for the shadow
and highlight colors of the bevel.
integer
0 to 100 percent
integer
Sets a bevel as inner, outer, raised embossed, inset
embossed, or glow effect, as follows:
InnerBevel = 0
OuterBevel = 1
RaiseEmboss = 2
InsetEmboss = 3
GlowEffect = 4
integer
The width of the bevel, in pixels.
integer
BevelButtonUp = 0
BevelButtonOver = 1
BevelButtonDown = 2
BevelButtonHit = 3
string
A color string that specifies the color that is blended
on top of the image if
ButtonDown) (for more information, see "Color string
data type" on page 5).
smartShape.GetDefault-
to obtain this object, then adjust
smartShape.GetDefault-
to obtain this object, then adjust
(Bevel-
ButtonState = 2
ADOBE FIREWORKS CS3
Extending Guide
and
.
category
name
214
Need help?
Do you have a question about the 38039927 - Fireworks CS3 - PC and is the answer not in the manual?