Frame.actionscript; Frame.duration - MACROMEDIA FLASH MX 2004-FLASH JAVASCRIPT DICTIONARY Manual

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Property
frame.soundLibraryItem
frame.soundLoop
frame.soundLoopMode
frame.soundName
frame.soundSync
frame.startFrame
frame.tweenEasing
frame.tweenType

frame.actionScript

Availability
Flash MX 2004.
Usage
frame.actionScript
Description
Property; a string representing ActionScript code.
Example
The following example assigns
fl.getDocumentDOM().getTimeline().layers[0].frames[0].actionScript =
'stop();';

frame.duration

Availability
Flash MX 2004.
Usage
frame.duration
186
Chapter 3: Objects
Description
Property; a library item (see
sound.
Property; an integer value that specifies the number of times a
sound that is attached directly to a frame
(
frame.soundLibraryItem
Property; a string that specifies whether a sound that is
attached directly to a frame (
play a specific number of times or loop indefinitely.
Property; a string that specifies the name of a sound that is
attached directly to a frame (
stored in the library.
Property; a string that specifies the sync behavior of a sound
that is attached directly to a frame (
Read-only; the index of the first frame in a sequence.
Property; an integer that specifies the amount of easing that
should be applied to the tweened object.
Property; a string that specifies the type of tween; valid values
are
"motion", "shape",
to first frame top layer action:
stop()
SoundItem
object) used to create a
) plays.
frame.soundLibraryItem
frame.soundLibraryItem
frame.soundLibraryItem
or
.
"none"
) should
), as
).

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