Drawinglayer Object; Drawinglayer.begindraw() - MACROMEDIA FLASH MX 2004-FLASH JAVASCRIPT DICTIONARY Manual

Flash javascript dictionary
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drawingLayer object

Availability
Flash MX 2004.
Description
The drawingLayer object is accessible from JavaScript as a child of the flash object. The
drawingLayer object is used for extensible tools when the user wants to temporarily draw while
dragging—for example, when creating a selection marquee. You should call
drawingLayer.beginFrame()
Method summary for the drawingLayer object
The following methods are available for the drawingLayer object:
Methods

drawingLayer.beginDraw()

drawingLayer.beginFrame()
drawingLayer.cubicCurveTo()
drawingLayer.curveTo()
drawingLayer.drawPath()
drawingLayer.endDraw()
drawingLayer.endFrame()
drawingLayer.lineTo()
drawingLayer.moveTo()
drawingLayer.newPath()
drawingLayer.setColor()
drawingLayer.beginDraw()
Availability
Flash MX 2004.
Usage
drawingLayer.beginDraw([persistentDraw])
before you call any other drawingLayer methods.
Description
Method; puts Flash in drawing mode.
Method; erases what was previously drawn using the drawingLayer
and prepares for more drawing commands.
Method; draws a cubic curve from the current pen location using the
parameters as the coordinates of the cubic segment.
Method; draws a quadratic curve segment starting at the current
drawing position and ending at a specified point.
Method; draws the specified path.
Method; exits drawing mode.
Method; signals the end of a group of drawing commands.
Method; draws a line from the current drawing position to the point
(x,y).
Method; sets the current drawing position.
Method; returns a new
Method; sets the color of subsequently drawn data.
Path
object.
drawingLayer object
CHAPTER 3
Objects
135

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