MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH Manual page 11

Learning actionscript 2.0 in flash
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Learning ActionScript 2.0 book overview
The following list summarizes the contents of this manual:
Chapter 1, "What's New in Flash 8 ActionScript,"
ActionScript, changes to the compiler and debugger, and the new programming model for
the ActionScript 2.0 language.
Chapter 2, "Writing and Editing ActionScript 2.0,"
editor within Flash that make it easier to write code.
Chapter 3, "About ActionScript,"
how to choose between which version of ActionScript to use.
Chapter 4, "Data and Data Types,"
data, data types, and variables. You use these concepts throughout the manual.
Chapter 5, "Syntax and Language Fundamentals,"
concepts of the ActionScript language. You use these concepts throughout the manual.
Chapter 6, "Functions and Methods,"
and methods and how to use them in your application.
Chapter 7, "Classes,"
This chapter also lists the built-in classes in ActionScript and provides a brief overview of
how you use them to access powerful features in ActionScript.
Chapter 8, "Inheritance,"
how to extend built-in or custom classes.
Chapter 9, "Interfaces,"
Chapter 10, "Handling Events,"
handler methods, event listeners, and button and movie clip event handlers.
Chapter 11, "Working with Movie Clips,"
can use to control them.
Chapter 12, "Working with Text and Strings,"
text and strings in Flash and includes information on text formatting and FlashType
(advanced text rendering, such as anti-alias text).
Chapter 13, "Animation, Filters, and Drawings,"
animation and images, add filters to objects, and draw using ActionScript.
Chapter 14, "Creating Interaction with ActionScript,"
which you can create more interactive applications, including controlling when SWF files
play, creating custom pointers, and creating sound controls.
outlines what the ActionScript language is and details
describes the terminology and basic concepts about
describes how to write different kinds of functions
describes how to create custom classes and objects in ActionScript.
describes inheritance in the ActionScript language and describes
describes how to create and work with interfaces in ActionScript.
describes a few different ways to handle events: event
describes features that are new in
describes features of the ActionScript
describes the terminology and basic
describes movie clips and the ActionScript you
describes the different ways you can control
describes how to create code-based
describes some simple ways in
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