Using The Output Panel - MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH Manual

Learning actionscript 2.0 in flash
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Step Out
advances the Debugger out of a function. This button works only if you are
currently stopped in a user-defined function; it moves the yellow arrow to the line after the
line where that function was called. In the previous example, if you place a breakpoint at
line 3 and click Step Out, the Debugger moves to line 8. Clicking Step Out at a line that is
not within a user-defined function is the same as clicking Continue. For example, if you stop
at line 6 and click Step Out, the player continues to execute the script until it encounters a
breakpoint.
Step Over
advances the Debugger over a line of code. This button moves the yellow arrow to
the next line in the script. In the previous example, if you are stopped at line 7 and click Step
Over, you advance directly to line 8 without stepping through
code still executes.
myFunction()
Continue
leaves the line at which the player is stopped and continues playing until a
breakpoint is reached.
Stop Debugging
makes the Debugger inactive but continues to play the SWF file in
Flash Player.

Using the Output panel

In test mode, the Output panel shows information to help you troubleshoot your SWF file.
Some information (such as syntax errors) appear automatically. You can show other
information by using the List Objects and List Variables commands. (See
objects" on page 726
If you use the
trace
Output panel as the SWF file runs. This could include notes about the SWF file's status or the
value of an expression. (See
To display or hide the Output panel, do one of the following:
Select Window > Output
Press F2.
724
Debugging Applications
and
"Listing a SWF file's variables" on page
statement in your scripts, you can send specific information to the
"Using the trace statement" on page
, although the
myFunction()
"Listing a SWF file's
727.)
728.)

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