MACROMEDIA FLASH 8-LEARNING ACTIONSCRIPT 2.0 IN FLASH Manual page 7

Learning actionscript 2.0 in flash
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Chapter 18: Debugging Applications . . . . . . . . . . . . . . . . . . . . . . 711
Debugging your scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711
Using the Output panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
Naming conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732
Using comments in your code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 742
ActionScript coding conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 745
ActionScript and Flash Player optimization . . . . . . . . . . . . . . . . . . . . . 762
Formatting ActionScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Appendix A: Error Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . .773
Appendix B: Deprecated Flash 4 operators . . . . . . . . . . . . . . . 779
Earlier Versions of Flash Player . . . . . . . . . . . . . . . . . . . . . . . . . . .787
About targeting earlier versions of Flash Player . . . . . . . . . . . . . . . . . 787
Appendix E: Object-Oriented Programming with
ActionScript 1.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 791
About ActionScript 1.0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792
Creating a custom object in ActionScript 1.0 . . . . . . . . . . . . . . . . . . . . 794
Creating inheritance in ActionScript 1.0 . . . . . . . . . . . . . . . . . . . . . . . . 798
Appendix F: Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 803
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 811
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