Determining Platform Capabilities (Flash Professional Only) - MACROMEDIA FLASH 8-DEVELOPING FLASH LITE Develop Manual

Developing flash lite applications
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Determining platform capabilities (Flash
Professional Only)
Each combination of target device and Flash Lite content type defines a set of available Flash
Lite features, such as navigation type, supported device sound formats, or input text support.
When the Information debug option is enabled in the emulator settings pane, the emulator
generates a list of platform capabilities for the currently selected device and content type. For
more information on setting debug options, see
Professional Only)" on page
The following table describes the Flash Lite platform capabilities as they are reported in the
Output panel when you test your application in the emulator:
Capability name
DeviceSoundKeyOnly Indicates if the device plays device sounds only in response to the
DeviceSoundsOrdered A comma-delimited list of device sound formats that the platform
FSCommand
InputText
LoadMovie
69.
Description and possible values
user pressing a key on the device (Yes), or independently of any user
action (No). For more information, see
Flash Lite 1.0" on page
supports. The order of the sound formats indicates what sound Flash
Lite plays if a SWF file contains a sound bundle file with multiple
sound formats. For more information about sound bundles, see
"Using compound sound (Flash Professional Only)" on page
Indicates how frequently Flash Lite processes
function calls. Valid values are as follows:
fscommand2()
OnePerKey: Only one
OnePerKeyPerFrame: Only one
event handler or per frame.
All: No restriction on how frequently
None: The
fscommand()
Indicates if platform supports input text (Yes) or not (No). For more
information about input text, see
on page
34).
Indicates how frequently Flash Lite processes
calls. Valid values are as follows:
OnePerKey: Only one
OnePerKeyPerFrame: Only one
event handler or per frame.
All: No restriction on how frequently
None: The
loadMovie()

Determining platform capabilities (Flash Professional Only)

"Setting emulator debug options (Flash
"Triggering device sounds in
53.
call is allowed for each keypress.
fscommand()
fscommand()
fscommand()
function is not supported.
"Using input text fields"
call is allowed for each keypress.
loadMovie()
loadMovie()
loadMovie()
function is not supported.
54.
or
fscommand()
call is allowed per
can be called.
function
loadMovie()
call is allowed per
can be called.
81

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