The following table lists all the errors that occur in the Flash Lite player, including error
numbers, the short descriptions that appear in the error dialog box, and the longer
descriptions that appear in the Output panel:
Error
Error string
number
1
Out of Memory.
2
Stack Limit Reached
3
Corrupted SWF
4
ActionScript Stuck.
5
ActionScript Processing.
6
ActionScript Infinity Loop. The emulator has detected an infinite loop or
7
Invalid Frame Buffer
8
Invalid Display Rect
9
Invalid Frame Number
10
Invalid Key
11
Bad JPEG Data
Description and possible causes
The emulator has run out of heap memory. Unless
otherwise specified, the emulator allocates 1 MB
of memory for a SWF file to use.
The emulator has detected that its stack limit has
been reached or exceeded. This could be caused
by various reasons, including multiple levels of
nested movie clips or complicated vector
drawings.
The emulator has detected that the SWF data is
corrupted.
The emulator has detected that certain
ActionScript code in the SWF file is taking too
long to execute. As a result the emulator has
stopped executing the ActionScript code.
The emulator has detected an ActionScript error,
such as a reference to a nonexistent movie clip.
deeply nested ActionScript (for example, deeply
nested
if..else
The emulator has detected an invalid frame
buffer.
The emulator has detected an invalid display
rectangle.
The emulator has detected that the SWF file has
attempted to move to or resolve an invalid frame
number.
The emulator has detected an invalid key input.
The emulator has detected that JPEG or PNG
data in the SWF file is corrupted, there is not
enough memory to decode the JPEG data, or the
format of the JPEG data is not supported.
Flash Lite error and warning messages (Flash Professional Only)
statements).
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