MACROMEDIA FIREWORKS 2-USING FIREWORKS Use Manual page 82

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Choose
To
Normal
Apply no blending mode.
Multiply
Multiply the base color by the blend
color, resulting in darker colors.
Screen
Multiply the inverse of the blend color
by the base color, resulting in a
bleaching effect.
Darken
Select the darker of the blend color and
base color to use as the result color.
This color replaces only pixels that are
lighter than the blend color.
Lighten
Select the lighter of the blend color and
base color to use as the result color.
This color replaces only pixels that are
darker than the blend color.
Difference
Subtract the blend color from the base
color or the base color from the blend
color. The color with less brightness is
subtracted from the color with more
brightness.
Hue
Combine the hue value of the blend
color with the luminance and
saturation of the base color to create
the result color.
Saturation Combine the saturation of the blend
color with the luminance and hue of
the base color to create the result
color.
Color
Combine the hue and saturation of the
blend color with the luminance of the
base color to create the result color,
preserving the gray levels for coloring
monochrome images and tinting color
images.
Luminosity Combine the luminance of the blend
color with the hue and saturation of
the base color to create the result
color.
Invert
Invert the base color to create the
result color.
Tint
Add gray to the base color to create
the result color.
Erase
Remove all base color pixels, including
those in the background image, to
reveal the canvas color.
82
Chapter 2
Blending mode behavior
In object mode, a blending mode affects the
selected object.
In image edit mode, a blending mode affects the
floating selection of pixels.
In image edit mode without a floating selection, a
blending mode affects the brushes and fills of
subsequently drawn objects.
The effect of a blending mode in image edit mode
describes how new pixels blend against other pixels
in the same image.
For more information on blending modes, including
examples, see Fireworks Help.

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