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GFI System SOLIS VENTUS User Manual page 11

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3. Dynamics Engine
When using delays and reverb effects it is sometimes desirable to be able to control the intensity of the
effect dynamically, i.e. following your picking dynamics. For instance, to avoid heavy delay or reverbs from
getting in the way of your playing a 'Ducking delay' or 'Ducking reverb' is often used. This type of delay/
reverb ducks the effects level during busy phrases and turns it back up when the input signal ceases.
Another kind is 'Gated delay' or 'Gated reverb', where the effects level is gated out rather abruptly in the
absence of signal.
With Solis Ventus we took a more encompassing approach: instead of an individual Ducking delay/reverb
or a Gated delay/reverb, we introduced an independent Dynamics engine, placed post DSP X and DSP Y.
This allows dynamics effects (ducking or gating) to be applied to any delay or any reverb algorithms in the
Solis Ventus.
"DYN" LED indicator lights up
when Dynamics X or Dynamics Y
is active.
Dyn.Y
Use these knobs/buttons to navigate the menu
>Dynamics:
Mode
DSP X
DSP Y
Xover
Dyn.X
OFF
:
DUCKER
Tap to exit the menu
Dynamics
Dynamics
Tap the touch button to bring up the
Crossover/Dynamics selection scene.
Tap the touch LEFT slider to select "Dynamics Y"
Tap the touch RIGHT slider to select "Dynamics X"
Menu structure:
Dynamics :
Mode
Attack
Release
Threshold :
Intensity :
exit
10
< On / Off >
:
< Ducker / Gate >
:
< 1 ms to 30 ms >
:
< 100 ms to 620 ms >
< -10 dB to -36 dB >
< 0 % to 100 % >
< exit and save >

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