Bitmap Window; Bitmap Window Data Format; Creating Bitmap Data - Yamaha VL70-m Owner's Manual

Virtual acoustic tone generator
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Bitmap Window

The VL70-m Bitmap Window function makes
it possible to display 16 x 16 dot icons and
simple animation sequences on the VL70-m
display in the PLAY mode. The bitmap data can be
transmitted in the form of a data string from an
external MIDI device, and will appear on the
VL70-m display for about 3 seconds.
Icon

Bitmap Window Data Format

The format for message window data is as follows
(hexadecimal format):
F0 43 1n 4C 07 00 00 xx xx .... xx xx F7
"n" is the device number minus one. If the VL70-
m device number is set to "1", for example, "n"
should be "0".
"xx xx .... xx xx" is the bitmap data consisting of a
string of 48 2-digit hexadecimal bytes.

Creating Bitmap Data

1. Block out the desired design on a 16 x 16
grid, as shown in the example below.
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
2. Filled squares will be represented by ones,
and empty squares by zeroes.
9 10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
1
0
0
0
0
0
0
1
1
2
0
0
0
1
1
1
0
0
3
0
1
1
0
0
0
0
0
4
1
0
0
0
0
0
0
0
5
0
0
0
0
0
0
0
0
6
0
0
0
0
0
0
1
1
7
0
0
0
0
1
1
1
1
8
0
0
0
1
0
0
1
1
9
0
0
1
0
0
1
1
1
10
0
1
0
0
0
1
0
1
11
1
0
0
0
0
1
1
1
12
0
1
0
0
0
1
1
1
13
0
0
1
0
0
1
1
1
14
0
0
0
1
0
0
1
1
15
0
0
0
0
1
1
1
1
16
0
0
0
0
0
0
1
1
3. Divide the design horizontally into three
sections: two seven-columns and one two-
columns in width. Add one column of squares
the left of each section, and 5 columns to the
right of the 2-column section, as shown in
the example below. You now have 48 rows,
each 8 columns in width.
0
1
2
3
4
5
6
7
0
1
17
0
0
0
0
0
0
0
1
0
2
18
0
0
0
0
1
1
1
0
0
3
19
0
0
1
1
0
0
0
0
0
4
20
0
1
0
0
0
0
0
0
0
5
21
0
0
0
0
0
0
0
0
0
6
22
0
0
0
0
0
0
0
1
0
7
23
0
0
0
0
0
1
1
1
0
8
24
0
0
0
0
1
0
0
1
0
9
25
0
0
0
1
0
0
1
1
0
10
26
0
0
1
0
0
0
1
0
0
11
27
0
1
0
0
0
0
1
1
0
12
28
0
0
1
0
0
0
1
1
0
13
29
0
0
0
1
0
0
1
1
0
14
30
0
0
0
0
1
0
0
1
0
15
31
0
0
0
0
0
1
1
1
0
16
32
0
0
0
0
0
0
0
1
0
4. Use the chart below to convert the ones and
zeroes in each row from binary format to
hexadecimal format. The "bits" in columns 0
through 3 become the first digit, and the bits
in columns 4 through 7 become the second
digit of each hexadecimal byte.
For example, the 11th row in the example
forms the binary byte:" "01000011". Columns 0
through 3 form "0100", which, using the chart,
becomes hexadecimal digit "4". Columns 4
through 7 form "0011", which, using the chart,
becomes hexadecimal digit "3". The 11th row
in the design can therefore be represented by
hexadecimal byte "43".
binary
hexadecimal
format
format
0000
0
0001
1
0010
2
0011
3
0100
4
0101
5
0110
6
0111
7
9 10 11 12 13 14 15 16
1
1
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
1
1
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
1
1
1
0
0
0
0
0
0
1
1
1
1
0
0
0
0
1
1
0
0
1
0
0
0
1
1
1
0
0
1
0
0
0
0
1
0
0
0
1
0
0
0
1
0
0
0
0
1
0
0
1
0
0
0
1
0
1
1
1
0
0
1
0
0
1
1
0
0
1
0
0
0
1
1
1
1
0
0
0
0
1
1
0
0
0
0
0
0
1
2
3
4
5
6
7
0
1
2
3
33
1
1
1
0
0
0
0
0
0
0
0
34
0
0
0
1
1
0
0
0
0
0
0
35
0
0
0
0
0
1
1
0
0
0
0
36
0
0
0
0
0
0
0
0
1
0
0
37
0
0
0
0
0
0
0
0
0
1
0
38
1
1
1
0
0
0
0
0
0
0
0
39
1
1
1
1
1
0
0
0
0
0
0
40
1
1
1
0
0
1
0
0
0
0
0
41
1
1
1
1
0
0
1
0
0
0
0
42
1
0
0
1
0
0
0
0
1
0
0
43
1
0
0
1
0
0
0
0
0
1
0
44
1
0
0
1
0
0
0
0
1
0
0
45
1
1
1
1
0
0
1
0
0
0
0
46
1
1
1
0
0
1
0
0
0
0
0
47
1
1
1
1
1
0
0
0
0
0
0
48
1
1
1
0
0
0
0
0
0
0
0
Added
columns
binary
hexadecimal
format
format
1000
8
1001
9
1010
A
1011
B
1100
C
1101
D
1110
E
1111
F
Appendix
4
5
6
7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
105

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