Exercise 7: Graphics Input (Gin); Enabling Gin; Enabling The Keyboard - Tektronix 4106 Operator's Manual

Computer display terminals
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GETTING ACQUAINTED
EXERCISE 7: GRAPHICS INPUT (GIN)
Graphics
input (GIN) allows you to send graphics coordinates from the terminal to
the host
computer.
This exercise gives you a brief introduction to GIN and two of
the GIN features your application program may use: inking and rubberbanding
.
(If you are doing this exercise out of sequence, do
Exercise
1,
do the
steps
of
Creating a Graphics Image in Exercise
4,
and do the steps of Using the Color Map
in Exercise 5.)
Before
starating this exercise
,
be sure the terminal
is
not togged
in
to a host computer.
ENABLING GIN
Normally,
a host program enables the keyboard or a tablet to perform specific GIN
functions
,
and prompts you for the
data.
To do the exercise
, however,
you
'
ll first
enable one of these devices for GIN
,
then enter graphics
coordinates.
If you
have
a tablet
,
follow the instructions for enabling it. Otherwise
,
follow the
instructions for enabling the keyboard
.
Then
,
follow the
instructions
for entering
points
.
Enabling the Keyboard
If you have a graphics
tablet,
skip these instructions and go directly to Enabling the
Tablet.
If
you don 't have a
tablet,
follow these instructions to enable the terminal
keyboard
for
GIN
.
Put the terminal in Setup (if it isn't already) and enter
:
GINENABLE 0
,5
Notice that when you pressed the
Return
key,
the GIN cursor
(a
pair of crosshairs)
appeared on the terminal screen
.
In
the
GINENABLE
command
,
the
0 specified that you'll be using the keyboard
,
and the
5
means that the terminal will accept five points
.
Now
enable GIN
inking
and
rubberbanding
:
GININKING 0,2
GINRUBBERBAND 0,2
Press the Setup key to remove the
terminal
fro
m
Setup.
The terminal leaves Setup and begins responding to your GIN operations
.
2-38
4 106/4107/4
109 OPERATORS

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