Programming - Icegame ROUND-UP Owner's And Service Manual

Ice - round crane
Table of Contents

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MODE
DESCRIPTION
(Credit Display)
0
Game Type
1
Game Mode
2
Time
3
Coin
4
Bill
5
Counter Type
6
Attract
7
Attract Type
8
Manual Strength
9
Auto Skill Leveling Strength
10
Right Time
11
Forward Time
12
Plush Cost
13
Payout
14
Tickets to Play
15
Tickets if Lose
16
Factory Default
17
Center On / Off
18
Snap On / Off
19
Credit Discounting
20
Up / Down Motor Test
21
Left / Right Motor Test
22
Front / Back Motor Test

PROGRAMMING

MIN / MAX / DEF
(Timer Display)
BASIC PROGRAMMING
0, 1, 0
0, 1, 0
10, 60, 20
0, 9, 2
0, 9, 4
0, 1, 0
1, 30, 20
1, 2, 2
40, 99, 75
ADVANCED PROGRAMMING
0, 99, 0
0, 9, 5
0, 40, 5
1, 20, 4
20, 50, 33
0, 99, 0
0, 99, 0
0, 1, 0
0, 1, 0
0, 1, 1
0, 5, 0
DIAG.
DIAG.
DIAG.
5
MEANING
0—Left, Right, Forward, Backward, Nudge
1—Left, Right, Forward, Backward, Drop
0—Normal Play
1—Play till you win
10—60 Seconds (Inc. every 1 second)
0—Free Play
1—9 Coins required for a single credit
0—Off
1—9 Number of coins each bill is worth
0—Credit counter
1—Coin counter
1—30 Minutes between attract modes
1—Motion only
2—Audio and motion
40—99 Claw strength Inc. by 1 (99= MAX)
0—Auto off
60—99 Claw strength in auto (99 = MAX)
0—40 Number of 1/4 sec. time intervals right
0—40 Number of 1/4 sec. time intervals forward
Coins per piece of plush
20—50 Desired payout percentage
0—99 tickets to be paid just to play game
0—99 tickets to be paid if you do not win plush
0—Normal
1—Restore factory defaults upon next startup
0—Center option off
1—Center option on
0—Snap option off
1—Snap option on
# of Consecutive credits inserted for 1 free game
Right display changes: 0 – 1 Up switch is made
0 – 2 Down switch is made
0 – 3 Both switches are made
Right display changes: 0 – 1 Left switch is made
Right display changes: 0 – 1 Back switch is made
0 – 2 Front switch is made

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