1. SPECIFICATIONS (1) Voltage: AC 220V±5% 50Hz or AC 110V±5% 60Hz (2) Power: MIN:111 W MAX:158 W (Note: Please refer to the label on the game for the actual voltage) L 1855 × W 850 × H 2315 mm (3) Dimension: (4) Weight:...
2. INTRODUCTION 2-1 OVERVIEW: This owner’s Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, servicing control, spare parts, etc. pertaining to the game. This manual is intended for the owner, personnel and managers in charge of operation of the product.
Always be sure power to the game is turned off when doing even routine maintenance. Otherwise, moving parts could activate unexpectedly causing injury. This product is heavy, necessitated by the design. When moving this game, be sure you have adequate help.
3. PACKAGE CONTENTS Be sure to check that you have received all packages indicated below. Game Unit Accessories DESCRIPTION SPECIFICATION IMAGES REMARK POWER CABLE 1.8m Φ5×20mm FUSE 110V VERSION 6.3A/110V X919 SERVICE DOOR X818 COIN BOX MENUAL ENGLISH SENSOR SJMHW BALLS DISPENSE BALLS CARRY T4 IR...
4. INSTALLATION ATTENTION ●For indoor use only! Check the parts list before installation. Verify that all parts that have been received and are in good condition. 4-1 OPERATION ZONE: This machine requires space for playing the game. Be sure to leave enough space when installing the machine.
Approx 5mm WARNING Disconnect game power before moving Make sure all wheels are intact. Replace any wheels that are damaged or broken before moving the game. When moving the game, DO NOT slide the game across the floor ...
● Do not touch the power plug with wet hands. ● Do not draw or twist the cord or near a heat source. ● Do not place the cord where the player can easily trip over or come in contact with it. ●...
FRONT DOOR Coin Slot Ticket Output Ticket Mech. Coin Mech. Counter Setting Button Speaker 6-3 WHEEL Turn the Wheel to make the balls drop into the Buoys.
6-4 BALLS COMING OUT AREA Balls Outlet Decoration Gun Score/Tickets Display Decoration Gun:It will light when the ball drops into the buoy. Balls Outlet:Game Start, the balls come out from here, rolling toward the belt bridge. Control the steering to let the ball drops into buoy. ...
6-7 SCORE BOARD Shark’ Mouth Upon game start, the balls are coming out. Make balls falling into buoys. Buoy Otherwise they will roll into Shark’ mouth. Balls fall into Buoy the buoys, score; Balls roll Buoy into Shark’s mouth, not score.
6-9 CHAIN ADJUSTMENT Chain for carrying balls Adjust the screw to change the tightness of the chain 7. INSTRUCTION FOR PLAY Upon credit, game start, balls are coming out. Turn the wheel to make balls fall into buoys, otherwise ball will roll into Shark’ mouth ...
8. MAIN PARTS LIST PART SPECIFICATIO NAME IMAGE NUMBER REMARK &ID POWER 1.8m 1-CTCZ-pc CABLE USA TYPE FUSE 6.3A 1-36-0001 POWER BOX EPT-S150S12 1-07-0003 POWER BOX EPT-S150S24 1-07-0004 EXHAUST 12V/4〞 CTCZ-E-3 4〞 FAN GUARD 1-18-0004 COUNTER 1-33-0003 SPEAKER 4"8Ω/15W 1-03-0001 SPEAKER 1-CTCZ-s 104*104*1...
Page 15
PART NAME IMAGE SPECIFICATION NUMBER REMARK &ID MR16 12V/1W WHITE 1-32-0074 SPOTLIGHT WINDOW LED LED_9G.PCB 1-46-0056 MAINBOARD Star_2010.pcb 1-46-0094 LED DISPLAY SMG_23101_3W 1-46-0028 SCORE LED SMG8102_2W.pc 1-05-0017 DISPLAY b V3.0 CONTROL LED-DC.PCB 1-46-0069 PANEL LED BALLING COMING OUT LED-DC.PCB 1-46-0069 SHARK’S HEAD LIGHT Ctcz-dx-dt...
9. GAME DIAGRAMS &OPTION SETTINGS 9-1 PCB PLANE GRAPH J1 is for input,J2,J3,J4,J5,J6 are for output,J7,J 8 are for LED output port。 J15 is for regulator potentiometer connection port , J16 , J17are for Speaker connection port 。SWI,SW2,SW3.SW4 are for nothing. 9-2 MENU AND OPTIONS DIRECTORY The Game Menu and Adjustments are accessed through the coin door and located on a small panel...
Page 18
that Menu. The first 2 digits are the MENU #. The second digit is the OPTION #. Advancing through the MENU selections back to 00-0 will save the selections and return the game to normal after 3 seconds. The “Jackpot Clear/Standby” button is used to clear any unpaid tickets stored in memory when a new bundle of tickets has been installed.
Page 19
Attract Frequency; Attract OFF Attract every 15 seconds Attract every 30 seconds Attract every 45 seconds Attract every 60 seconds Attract every 90 seconds Attract every 120 seconds Attract Audio OFF Attract Audio ON Ball Release Time Intervals 1.0 second 1.25 second 1.5 second 1.75 second...
Page 21
Requirement of win JP(2): XX rings get ball. 1 ring at least 2 rings at least 3 rings at least 4 rings at least Every life ring should get ball. Life Ring Score Position Change Frequency Changes at every 2 seconds clockwise Changes at every 4 seconds clockwise Changes at every 6 seconds clockwise Changes at every 8 seconds clockwise...
10. GENERAL TROUBLESHOOTING Symptom Possible Problem Solution Incorrect coin. Replace to correct coin. Poor contact. Contact the wire. Coin not function Coin dispenser fail being Adjust the coin dispenser. adjusted. Take out the jam coin. Coin jams in the Mech. No 12V input to ticket Check the output of power box mech.
12. ERROR CODE H = Ball-full-H L = Ball-full-L O= OUT- BALL S= STEP MOTOR-SENSOR Er1: EEPROM error. Change a new chip. Er2 : 'H' and 'L' haven't got any signal longer than 20 seconds.1)no ball come to the top.2)two ball-full-sensors are fail. Er3 : 'stepmotor-origin' sensor always no signal.
Page 30
too long. 2)the sensor is fail Er8: 'Ball-full-L ' get signal always, but 5 balls passed through ball-out-sensor. reason 1)The 'Ball-full-L' sensor is fail. Er9 : when playing, 'stepmotor-origin' sensor got signal always. Or 'Ball-out' sensor always get signal. reason 1)the sensors fail. 2)stepmotor can't run. Er10: 'Ball-out', 'H' and 'L' sensors have no ball passed through longer than 24 secends.
Need help?
Do you have a question about the THE REVENGE OF HAMMERHEAD and is the answer not in the manual?
Questions and answers