Download Character Commands - Star Micronics NX-1000 User Manual

Star micronics multi-font printer users manual
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IModel
ASCII
I
Decimal
1
Hexadecimal
I
<ESC >
"n"
nO
nl
27
94 nO nl
1B
5E
n0
nl
Std.
n2
ml
m2
n2 ml m2
.__
n2
ml m2
___
Prints bit-image graphics at 60 dots per inch if n0 = 0 or 120 dots per
inch if nO = 1. The graphics image is 9 dots high and nl + n2 x 256 dots
wide. Maximum
width is 8 inches. Dots beyond the right margin are
ignored. ml, m2, . are byte pairs representing
9 vertical dots each. In
the leftmost position, the most significant bit of ml is the top dot; the
least significant bit of ml is the second dot from the bottom; the most
significant bit of m2 is the bottom dot; and the other bits of m2 are ignored.
Other byte pairs are similar. The number of data bytes must be 2 x (nr
+ n2 x 256). At the end of bit-image printing the printer returns auto-
matically to character mode.
DOWNLOAD
CHARACTER
COMMANDS
Copy standard characters from ROM into RAM
Mode
ASCII
Decimal
Hexadecimal
Std.
< ESC >
":"
CO>
<O>
<O>
27
58
0
0
0
lB3A
00
0000
IBM
< FS >
":'I
CO>
<O>
<O>
28
58
0
0
0
IC
3A
00
00
00
Copies all the standard characters to the corresponding
download char-
acter RAM area, overwriting any download data already present. Ignored
when DIP switch 2-1 is ON.
Define draft download characters
Mode
ASCII
Decimal
Hexadecimal
<ESC>
"SC"
CO>
nl
27
38
0 nl
IB
26
00
nl
Both
n2
m0
ml
m2
n2 m0 ml m2
n2 m0 ml m2
I
I
m3... ml1
m3...mll
m3...mll
Defines one or more new draft characters and stores them in RAM for
later use. DIP switch 2-l must be OFF; otherwise RAM is used as an
input buffer, not for downloading
characters,
and this command
is ig-
nored. Draft mode must be selected before this command is executed.
nl is the character code of the first character defined and n2 is the character
code of the last character defined. nl and n2 must both be between 32
and 127 or both be between 160 and 255. nl must be equal to or less than
n2. Use of character codes 32 (space) and 127 (delete code) should be
avoided if possible.
Each character
is defined by an attribute
byte (m0) and 11 data bytes
(ml, m2 ,..... mll).

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