module
function
type
barrel recoil
ECO/PRO
steering
ECO/PRO
elevation
PRO
elevation,
PRO
modern
traversion
PRO
turret
PRO
rotation
hatch
PRO
function
radar/wiper
PRO
function
The hatch and radar function are auxiliary functions that are activated by the special functions on the radio (see chapter "function
control"). E.g. the commander's hatch may be attached to servo 1, AA radar to servo 2 and the driver's hatch to servo 3, the functions
are triggered as follows:
• switch on channel 5 must be positioned to auxiliary functions
• left lever to the left for activation/deactivation of the first servo's function (commander's hatch)
• left lever to the top for activation/deactivation of the second servo's function (radar)
• left lever to the right for activation/deactivation of the third servo's function (driver's hatch)
The
ElMod Fusion
provides a Tamiya
Each tap changes the currently active setting which are:
• "battle mode light tank"
• "battle mode middle tank"
• "battle mode heavy tank"
• "battle mode test setting". If active, you may trigger a hit by nearly any infrared remote control.
• "battle mode off". This setting should be selected, when you do not use the battle function.
The selection of the vehicle's type affects its behavior during the battle. These features are listed in the following table:
setting
slight slow
down*
test mode
1
light
1
middle
1
heavy
1
* reduction of the maximum velocity of the vehicle
The
ElMod Fusion
indicates specific events with four sounds:
• a fanfare after switching on with activated battle function and after each resurrection. The vehicle stays invulnerable for several
seconds (see table: reload time).
• reloading sound. Until this sound is heard you cannot fire again.
• metal impact after a hit. The vehicle stops and cannot be operated for two sec.
• an explosion during vehicle's destruction. The vehicle cannot be operated for the interval shown in the table (delay until
resurrection).
effect
barrel recoil after firing the main gun
steering axle
vertical movement of the main gun. The larger the stick
deflection the faster the movement
as above. After each shot the barrel moves to the reload
position
horizontal movement of the main gun. The larger the
stick deflection the faster the movement
turret rotation with an external ESC
simulation of an open/close function. On: servo moves
to the end position. Off: servo moves to the origin
position
wipe function. On: servo moves between both end
positions, Off: servo moves back and remains in the
starting position
®
Battle Unit compatible battle function. The configuration takes by tapping on the setup button.
Hit count
strong slow
destruction
down*
3
6
2
3
4
6
5
9
IR battle functions
Time in seconds
reload
invulnerability
time
after a hit
3
2
3
15
5
12
9
10
- 5 -
param 1 (0-100%)
retraction speed
speed dependent
steering lock angle (0% -
off, 100% - no steering
on max. speed)
max. speed
max. speed
max.speed
-
opening speed
speed of the "to"
movement
delay until
resurrection
5
15
15
15
param 2 (0-100%)
extraction speed
-
duration of reloading
in 0.1 secs
-
closing speed
speed of the "fro"
movement
Mushroom blinks
after power up
4x
1x
2x
3x
© ElMod - 19-09-02
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