Adaptive Micro Systems BetaBrite 1036 Programming Manual page 41

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8
Press RUN.
Then press Y to save
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graphic A.
Press SELECT until a
10
question mark appears.
Type B as the name of the
11
next graphics file.
Repeat the previous steps
to draw graphics B and C.
(Both are just smaller
versions of graphic A.)
12
Use the COLOR key to
make all the dots in graphic
B green, and all the dots in
graphic C amber.
In order to display a DOTS graphic, it must be placed in a text message.
In the following steps, we'll create a text message and add the three DOTS graphics just created.
Press BACK until PROG
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TEXT A appears.
Press SELECT until a
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question mark appears.
15
Press A.
Press MODE and then
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SELECT until [FLS]
(Flash) appears.
Press SPEED and then
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SELECT until [SP5]
appears.
Insert the first DOTS
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graphic you created (file A)
by pressing DOTS.
Graphics: Example 11 — Creating a movie marquee
BETA BRITE Programming Manual
PROG DOTS A
PROG DOTS ?
PROG DOTS B
DOTS graphic B
DOTS graphic C
NOTE:
PROG TEXT A
PROG TEXT ?
A]
A]
A]
[FLS][SP5]
[SP5] is a fast message speed.
A]
FLS][SP5][DOT]
The letter A is the name of the graphic file.
[FLS]
A
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