Spike System Terminology; Common Spike Node Boards - Stern Pinball WHOA NELLIE! BIG JUICY MELONS Service And Operation Manual

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SPIKE SYSTEM AND NODE GUIDE CONTINUED
automatically by the CPU node whenever software updates are
installed to the CPU. When replacing a node, the CPU node will
detect and update the node to the latest software with no user
intervention. Always replace nodes with the power to the game
turned OFF.

2.6 SPIKE SYSTEM TERMINOLOGY

MULTI GENERAL ILLUMINATION LIGHTING
General Illumination Lighting is two or more lights powered by
one control source. These are often a number of LEDs connect-
ed in parallel and the system controls these as one large LED. A
missing LED will not affect these circuits, however a shorted LED
can cause the entire string of LEDs to turn off.
SINGLE LIGHTS
Single lights and LEDs are direct-controlled from SPIKE node
boards. A common power source is grounded by individual
transistors to turn individual LEDs on and off. Groups of LEDs,
usually by node connector, share a common power source, so if
a group of LEDs is out, check the wiring for the power source.
FLASHERS
SPIKE games treat flashers the same as single LEDs that draw
more power. Flashers are controlled from the same circuits that
power regular lights.
DRIVERS
A driver is a circuit that controls a high power-device such as a
coil, magnet, or motor. Each device has a common 48V power
source that is then connected to ground by a dedicated control
transistor. Each driver is protected against shorting, static elec-
tricity, and over-current conditions. Take caution as 48V is always
present on a device even when it is not energized.
OPTOS
Certain types of optical switches ("optos") require external signal
conditioning. For these optos, they will interface to a SPIKE node
via an opto signal conditioning board.
System Protections
CAUTION: Unless explicitly directed by an Authorized Stern Re-
pair technician, perform ALL work on your pinball machine with
the power disabled!
MANUFACTURED UNDER LICENSE BY STERN PINBALL, INC.
™ & © 2015 WHIZBANG PINBALL LLC. ALL RIGHTS RESERVED.
SPIKE SYSTEM AND NODE GUIDE
INPUT/OUTPUT PROTECTIONS
SPIKE features built-in short-circuit, static electricity, and other
protections to maximize reliability. If an LED, coil or other device
shorts, it will be disabled but will not shut down the entire system
in most circumstances. Groups of LEDs, coils, and switches often
share common power supplies or other circuits, so it is possible
that a bad device will affect the group of related devices and
require removal or repair to fix the group. The system diagnostics
will inform the technician of shorted or otherwise malfunctioning
devices whenever possible. While the system is protected against
permanent damage, it is strongly recommended to repair or
replace these bad components as soon as possible to minimize
downtime and maximize game earnings.
FUSES
Nodes that have 48 V power are fused individually. Fuse voltage
ratings are a safety rating and always must be higher than the
circuit the fuse is protecting. Never replace a fuse with a lower
voltage-rated fuse. Fuse current ratings must be replaced with
the same current value. A higher current value fuse could cause
catastrophic failures, and a lower-value fuse will cause premature
fuse failures.
Common fuses
Fuse Rating (Amps)
Type
3/4 A
Slow Blow MDL
3 A
Slow Blow MDL
4 A
Slow Blow MDL
5 A
Slow Blow MDL
7 A
Slow Blow MDL
8 A
Slow Blow MDL
CAUTION: Always replace fuses with the exact current specifica-
tions.

2.7 COMMON SPIKE NODE BOARDS

Description
SPIKE CPU Node
SPIKE CPU Node w/ Video Out Support (Back-
ward compatible with -00)
Cabinet Node
48V 8-Driver Node
48V 4-Driver Node
SPIKE 32 Light and Switch Node
Trough Serial Opto Receiver Extension
WHOA NELLIE! MANUAL #780-50D7-00
Part Number
200-5000-17
200-5000-08
200-5000-06
200-5000-01
200-5000-03
200-5000-05
Type
Part Number
Node
520-6936-00
Node
520-6936-10
Node
520-5319-00
Node
520-6935-00
Node
520-5329-00
Node
520-5322-00
Extension 520-5345-00
15

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