Custom Pricing
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(1)
Coins inserted accumulate units. This adjustment speci-
fies the number of units given for each coin in the fourth chute (see
"units
I
credit").
(2)
This is the number of coin units required to buy one credit.
(3)
One bonus credit is awarded after this many coin units
have accumulated.
(4)
No credits will be awarded until this many coin units have
accumulated.
(5)
Each player needs this many credits to begin a game.
(6)
Each player needs this many credits to continue a game.
(7)
The detailed bookkeeping screen shows total collections
based on this many coins per dollar. (Set to zero to disable the
display of money totals)
(8)
This is the limit for the credits counter. Additional coins
inserted will be lost. (factory setting: 30)
1-23
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