Types Of Beat Effect - PIONEER DJ XDJ-RX2 Operating Instructions Manual

Table of Contents

Advertisement

 Types of BEAT EFFECT

Effect
Descriptions
name
A delayed sound is output once
according to the beat frac-
tion set with the [BEAT c, d]
buttons.
DELAY
When a 1/2 beat delayed sound
is added, 4 beats become 8
beats.
A delayed sound is output
several times and gradually
attenuated according to the
beat fraction set with the
[BEAT c, d] buttons.
ECHO
With 1/1 beat echoes, the delay
sounds are faded out according
to the track's tempo even after
the input sound has been cut.
This function adds a reverbera-
tion effect to the input sound.
SPIRAL
When the delay time is
changed, the pitch changes
simultaneously.
This function adds a reverbera-
REVERB
tion effect to the input sound.
The sound is cut according to
the beat fraction set with the
TRANS
[BEAT c, d] buttons.
A 1-cycle flanger effect is
produced according to the
FLANGER
beat fraction set with the
[BEAT c, d] buttons.
Changes the musical interval
PITCH
(pitch, key) within the range of
1 octave up and down.
The sound being input at the
point when the [ON/OFF] but-
ton is pressed is recorded, and
the recorded sound is reversed
ROLL
then output repeatedly accord-
ing to the beat fraction set with
the [BEAT c, d] buttons.
!
"Number of beats" indicates the beat range that can be set while using that
effect.
!
"TIME" indicates the temporal parameter that can be set with the [TIME] control.
!
"LEVEL/DEPTH" indicates the quantitative parameter that can be set with the
[LEVEL/DEPTH] control.
!
"QUANTIZE" indicates whether the effect supports the quantize function or not.
Inputting the BPM manually
Tap the [TAP (AUTO)] button at least 2 times in rhythm
with the beat (in quarter notes) of the sound being
played.
The average value of the interval at which the [TAP (AUTO)] button is
tapped with a finger is displayed in the BPM (EFFECT) display section.
! To set the mode back to AUTO, press the [TAP (AUTO)] button for
over 1 second.
Parameter
Number of beats: 1/16 to 16/1
Time: 1 msec to 4 000 msec
Level/depth: Sets the balance
between the original sound and the
delayed sound.
Quantize: Enabled
Number of beats: 1/16 to 16/1
Time: 1 msec to 4 000 msec
Level/depth: Sets the balance
between the original sound and the
echo sound.
Quantize: Enabled
Number of beats: 1/16 to 16/1
Time: 10 msec to 4000 msec
Level/depth: Sets the balance
between the original sound and the
effect sound, and sets the quantita-
tive parameter.
Quantize: Enabled
Number of beats: --
Time: 1% to 100%
Level/depth: Sets the balance
between the original sound and the
effect sound.
Quantize: Disabled
Number of beats: 16/1 to 8/1
TIME: 10 msec to 16,000 msec
Level/depth: Sets the balance
between the original sound and the
effect sound.
Quantize: Enabled
Number of beats: 1/16 to 64/1
Time: 10 msec to 32 000 msec
Level/depth: The further the control
is turned clockwise, the more the
effect is stressed. When turned all
the way counterclockwise, only the
original sound is output.
Quantize: Enabled
Number of beats: --
TIME: –50% to 100%
Level/depth: Sets the balance
between the original sound and the
effect sound.
Quantize: Disabled
Number of beats: 1/16 to 16/1
Time: 10 msec to 16 000 msec
Level/depth: Sets the balance
between the original sound and the
roll sound.
Quantize: Enabled
Using the sound color FX function
These effects change in association with the [COLOR] controls for the
different channels.
1 Press one of the [SOUND COLOR FX
(DUB ECHO, SWEEP, NOISE, FILTER)] buttons.
This selects the type of effect.
The button that was pressed flashes.
! The same effect is set for [CH1] and [CH2].
2 Turn the [COLOR] control.
The effect is applied to the channel for which the control is turned.
The effect's quantitative parameter can be adjusted by turning the
[PARAMETER] control.
 Types of SOUND COLOR FX effects
Effect name Descriptions
Applies an echo
effect, with the sound
delayed slightly
DUB ECHO
after the original
sound output several
times and gradually
attenuated.
Turning the control
to the left produces
a gate effect, and
SWEEP
turning it to the right
produces a band
pass filter effect.
White noise gener-
ated inside this unit
is mixed in to the
NOISE
sound of the chan-
nel via the filter and
output.
Outputs sound that
FILTER
has passed through
a filter.
[PARAMETER]
[COLOR] control
control
Turn counterclock-
wise: Applies the
echo effect to the
Turning the control
mid-range only.
to the right increases
Turn clockwise:
feedback.
Applies the echo
effect to the high-
range only.
Turning the [COLOR]
control to the left
Turn counterclock-
adjusts the gate
wise: Produces a
effect.
gate effect making
Turn to the right to
the sound tighter,
tighten the sound.
with a reduced sense
Turning the [COLOR]
of volume.
to the right adjusts
Turn to right: Steadily
the center frequency.
decreases the band
Turn to the right to
pass filter bandwidth.
increase the center
frequency.
Turn counterclock-
wise: Gradually
Turn to the right to
decreases the cut-off
increase white noise
frequency of the filter
volume.
through which the
!
The sound
white noise passes.
quality can be
Turn clockwise:
adjusted by turn-
Gradually increases
ing the [EQ/ISO
the cut-off frequency
(HI, MID, LOW)]
of the filter through
control.
which the white noise
passes.
Turn counterclock-
wise: Gradually
decreases the low-
pass filter's cut-off
frequency.
Turn to the right to
Turn clockwise:
increase resonance.
Gradually increases
the high-pass
filter's cut-off
frequency.
29
En

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents