Flying - THUNDER TIGER 4315-Y Assembly Manual

Super cub ep
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Flying

You should have a flight instructor to teach you how to
fly the Super Cub. Like a real airplane, you must
have an understanding of how to fly the model before
launch, or you will probably not be successful. Check
at your hobby shop or call the AMA (in the front of this
book) for flying clubs in your area.
1.Pre-Flight Checklist
Choose a calm day for your first flights. Never fly in
winds over 10 mph. Also, choose an open field
with no obstacles or people.
Charge the receiver battery.
Make sure there are no other pilots operating on on
the same channel (frequency) as you are. If you
turn your radio on while others are flying, you will
cause them to crash.
Check your radio for good range (50 ft. with the
antenna collapsed) and proper operation.
2.Take-off
A proper hand-launch of the airplane is necessary
for flight. It must be launched into the wind with a
firm toss. The airplane must be tossed level or
even pointed a little down. It should never be
thrown upward, or it will stall and crash.
When launching the plane, make sure your fingers
are behind struts. 2 inches aft the struts is
recommended.
3.Flight
Steer very gently right and left to keep the wings
level. Let the airplane climb out gradually and
gently until it reaches a comfortable cruise altitude
at full flight speed. Always keep the aiplane
upwind of yourself and within a reasonable
distance so you can see what it is doing.
Remember, when the plane is coming toward to
you, when you move the stick to the right, the
aiplane will go to the left from your point of view.
This is the hardest thing to learn. Initially, you can
keep your body pointed in the same direction as
3
20
14
the airplane and look over your shoulder. That
helps.
Usually, only small stick movements are required.
Try to keep your flying smooth. You can turn the
plane by bumping small amounts of rudder and
then return to neutral. Use the elevator to keep
the airplane at the desired altitude. After awhile,
coordinate your turns with the elevator; i.e., bank
the plane with a little bit of rudder, then feed in
some up elevator to maintain the turn at the same
altitude.
If the plane tends to turn one way or the other use
the trim lever on the control stick to neutralize the
flight. Same thing applies if the plane wants to
climb or dive.
You can expect 3-4 minutes of "power-on" flight.
You should always maintain enough altitude so
you can set up a landing approach when the auto-
cut off device turns the motor off and you begin
the glide.
10
4~5
4.Landing
When the motor cuts-off, set up your landing
approach. Always try to land INTO THE WIND.
Keep your turns gradual and only use elevator to
maintain a gradual glide. Since the motor is off,
you can no longer climb and the plane slows
down. If you feed in too much up elevator, the
plane will stall and may crash.
Just before touchdown, "flare" the plane by adding
up elevator. The plane should slow down even
more and come in for a gentle landing. Don't add
too much elevator, too soon!
Walk over to the plane and turn off the switch on
the plane, then the transmitter switch.
Remove the batteries and let them cool off before
charging up again.
Check over the plane to make sure nothing
loosened.
FLYING
1~2

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