Yamaha DX1 Owner's Manual page 30

Digital programmable algorithm synthesizer
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(9)
KEY
TRAILS
POSE
+24
24 (fig. 47)
This function permits transposing
the
overall
pitch
of the
keyboard.
All ope rotors are
affected
siiriultaneously.
*
The data range
is +24 to -24.
Each
increment corresponds
to
a
semitone
step.
^Jith
C3 as
the
reference pitch,
this
provides
a
±
2
octave
transposition
range.
*
formally this
is
set to +00 (reference
pitch)
*
Data can
be
set simply
by
pressing
a
key
on
the keyboard.
The key
which
is
pressed takes on
the reference pitch
(C3),
and the rest
of
the
keyboard
is
transposed accordingly
(fig. 53).
*
Pressing any
key
higher than
C5
results
in
a
+24 data setting, and
pressing
any
key
lower than
CI
results
in
a
-24 data
setting,
*
Data can also
be
entered using
the
DATA
EHTRY section.
*
Transpose data
can not be
altered using
the keyboard.
If
the
wrong
key
is
pressed,
the data
must
be
altered using
the
DATA
EE^JTRY
section,
or
the KEY
TRZiL\SPGSE
function must
be
re-entered.
*
If
the
DATA
EIITRY
section
is
used first,
the
keyboard
can not be used to enter
different
data.
*
The
LCD display
will reaa "EDIT MODE
<<TR1'1P>>
Voice
key
transpose (direct
key
in)
XX".
"XX" is the data.
"Direct
key in"
indicates that
transpose data
can be set using the
keyboard.
Fig. 52.
Key
Transpose
03*
G3*
C3*
F3*
A3*
m
C3
E3
G3
Ba C*
03
Fa
A3
C3
moves
to key
struck,
C4^C3
"XXXXXXXXXX" portion
of the
display
is
the
voice
name.
Characters are entered
one at
a
time using the cursor
()*
*
Characters which
can be used for naming
voices are printed below
the
VOICE
PARAMETER and VOICE
IlEiJORY
buttons.
Pressing
a
button inputs
the
corresponding character which
is
then
displayed at
the
appropriate position
on the LCD display
(fig.
53).
Fig. 53,
Symbols and Characters
for
Use in
Naming
r
BANK
12
3
4
[A]
El
[B
(E
Naming characters.
*
The cursor can be
moved using
the DATA
^^
ENTRY section
+
and
-
buttons.
IP
*
In
the
PLAY mode, the channel A voice
name
is
displayed on
the
upper
row
of
the
LCD display, and
the channel
B
voice name
is
displayed
on the lower
row
("INT Al-1 XXXX POLY SRC=0
IW?
Bl-1 XXXX POLY SRC=0)
.
"XXXX"
is the
voice
name, and "INT Al-1"
and "INT
Bl-1" are the VOICE
IlEMORY
positions.
Data
following
the "POLY"
portion
of
the
display
is
PERFORMANCE
rJEIiORY
data.
*
For
"empty" memory positions in
a
VOICE
RAM CARTRIDGE
in
which
no
voice
is
stored, the
"
=iss
"
symbol
is
displayed.
*
In
the DXl
it is
possible
to
name the
PERFORMANCE MEMORY positions
as
well as
the
VOICE MEMORY positions.
^P.40
*
When using the VOICE NAME function,
the
voice parameter buttons below
the
LED
display become
the
character input
buttons.
In
order
to
switch
to
a
parameter called
by one
of
these
^^
buttons, first exit
the
VOICE NAME
mou^|
by
pressing
the
PERFORMANCE
^
MEMORY/FUNCTION VOICE PARAMETER
button,
then select the
desired parameter.
Fig, 54.
Voice Name Display
in
Play Mode
(IC)
VOICE NAME
10
characters
(fig.
47)
This function permits giving voices in the
VOICE MEMORY
a
name
of
up to 10
characters
in
length.
*
The LCD will read "EDIT MODE <<VNAM>>
Voice name ***XXXXXXXXXX***".
The
INT.
fll-1
>^;;C<X
POLV SRC
=
INT.
Bl-1 XXXX POLV
bRC=G
Position
Voice name
Section
of
performance
memory parameter
data.
30

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