Drum 1/Drum 2 - Vermona DRM1 MKIII User Manual

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DRUM 1/DRUM 2

Figure 4: DRUM 1 instrument channel - DRUM 1 and DRUM 2 are identical
The two DRUM instrument channels are built identically. These are meant to create toms,
percussions and metallic sounds but can also produce bass drums differing in character to KICK.
Thanks to two available channels you may either create two completely different sounds or create
sound pairs such as low and hi toms or congas.
sets the release time or the sound's length. Its range is a little broader compared to
DECAY
KICK allowing to create very short clicks.
sets the instrument channel's pitch/frequency.
PITCH
adjusts the amount of a possible pitch modulation by the DECAY envelope. In its
BEND
central position, no modulation is present. Turn clockwise from the center position
to modulate the pitch, descending it. Turn counterclockwise from the center
position will invert the modulation, resulting in ascending pitch. This modulation
interacts with the DECAY setting.
adds a short fixed needle impulse to the sound's start to support its assertiveness.
ATTACK
Always adjust ATTACK in correlation to the complete mix.
defines the intensity of the frequency modulation (FM). With active FM, the DRUM
FM INT
instrument channels frequency, specified with PITCH, is being modulated by a sine
modulation oscillator. Set the FM INT control fully counterclockwise to switched off
FM.
sets the frequency of the modulation oscillator. With values starting from the
FM FREQ
knob's 9 o' clock position, the modulation enters the audible range, resulting in
a broad frequency spectrum. This allows creating atonal and metallic timbres. At
lower values, FM will result in modulations comparable to a typical LFO.
is a mix control that seamlessly blends the oscillators waveform from sine to square.
WAVE
Here, the sound changes from soft to harder. Within the first half of the control's
range, the sound receives additional rawness and depth. At higher values, the
sound will start to overdrive and distort. The interaction between WAVE and the
FM parameters will provide a broad sound palette for different percussion sounds.
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