Kick - Vermona DRM1 MKIII User Manual

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For getting the best possible signal-to-noise ratio we highly recommend to set
the instrument channels VOLUME knob
MASTER potentiometer
The DRM1 MKIII's instrument channels
The eight instrument channels are tailored to generate specific drum sounds. However, thanks to
their flexibility, you are explicitly asked to experiment and get creative. You will find out that each
instrument channel offers plenty of different sounds.

KICK

The first channel is optimized to produce bass drum sounds.
sets the length of the sound until fade out. The first half of the control allows
DECAY
creating tight kick drums for dance music. From the noon-setting of the control, the
kicks are significantly increasing in length. These sounds are often found in genres
such as Hip-Hop or R'n'B. With DECAY set to maximum, long sounding bass drums
can be achieved. Use these for Jeep Beats, D'n'B and Dubstep – BOOOOOOOM
sets the overall sound frequency. Of course, the lower range of this knob is relevant
PITCH
when creating bass drums. Start from a 9 o' clock position. With PITCH adjusted to
a higher value, you may as well create tom- and percussion sounds with the KICK
instrument channel. PITCH interacts with the following parameters BEND and
TIME.
adjusts the intensity of a pitch modulation by the TIME envelope. Higher values
BEND
will increase the amount of modulation but also increase the perceived pitch of
the sound, especially with DECAY set to shorter values. Regard PITCH, BEND and
TIME as being interactive.
With pitch modulation being completely absent, bass drums may sound flat and
not distinctive; therefore we recommend at least a little dose of BEND. To create
dance-kicks use higher BEND settings and lower TIME settings. For long booming
kicks keep the control in the lower half.
10
as low as possible.
Figure 3: KICK instrument channel of the DRM1 MKIII
as high as necessary while setting the

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