About The Effect Types - Fostex VF80EX Owner's Manual

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About the effect types

Effect types L01 through L38 are used for the loop effect, while L39 through L44 are used for the insert effect.
Name
Parameter type
L01 Norm HALL
REVERB
L02 Pres HALL
REVERB
L03 Wet HALL
REVERB
L04 NoER HALL
REVERB
L05 Lo-F HALL
REVERB
L06 STADIUM
REVERB
L07 AUDITRIUM
REVERB
L08 HALL WAY
REVERB
L09 Norm ROOM
REVERB
L10 Dead ROOM
REVERB
L11 Pres ROOM
REVERB
L12 DrumBOOTH
REVERB
L13 GARAGE
REVERB
L14 NormPLATE
REVERB
L15 Old PLATE
REVERB
L16 PresPLATE
REVERB
L17 Wet PLATE
REVERB
L18 DigiPLATE
REVERB
L19 NormVOCAL
REVERB
L20 PresVOCAL
REVERB
L21 SoloVOCAL
REVERB
L22 Arena VOC
REVERB
L23 Arena CHO
REVERB
L24 KARAOKE
REVERB
L25 MnDL-HALL
DLY+REVERB
L26 MnDL-PLT
DLY+REVERB
L27 PnDL-HALL
DLY+REVERB
L28 PnDL-PLT
DLY+REVERB
L29 MonoDELAY
DELAY
L30 PanDELAY
DELAY
L31 MonoBpmDL
BPM DELAY
L32 PanBpmDL
BPM DELAY
L33 Short DL
SHORT DELAY
L34 DOUBLING
DOUBLING
L35 CHORUS
CHORUS
L36 FLANGE
FLANGE
L37 MonoPITCH
MONO PITCH
L38 DlyPITCH
DELAY PITCH
L39 Dist Gtr
DISTORTION
L40 Dist Bass
DISTORTION
L41 Dist Drum
DISTORTION
L42 Dist Voice
DISTORTION
L43 Gtr Amp Sim
SIMULATION
L44 Mic Sim
SIMULATION
Standard hall reverb; detailed and transparent, with a moderate amount of early reflections.
Hall reverb with presence and definition.
Hall reverb with restrained high-frequency and a refreshing atmosphere.
All-purpose hall reverb with no early reflections, and even decay of all frequencies.
Hall reverb with lingering low-frequency reverberation.
Stadium reverb characterized by long early reflections.
Reverb simulating an auditorium with suppressed reverberation.
Reverb with a long pre-delay, creating the impression of an extended space.
Room reverb simulating a moderate space with some sparkle.
Room reverb simulating a narrow and dead room. Adding a slight amount will give warmth to the sound.
All-purpose room reverb, with good definition and few early reflections.
Room reverb simulating a drum booth.
Room reverb simulating a narrow and live space like a garage, with crisp presence.
Modern-sounding plate reverb with wide bandwidth.
Standard plate reverb with the character of older plate units.
Plate reverb with good definition and extended high-frequencies.
Plate reverb with a gentle character.
Plate reverb that emphasizes a digital character, with metallic early reflections.
All-purpose hall reverb with no early reflections, and uniform decay at all frequencies.
Short reverberation with extended high frequency is added to the early reflections of an ideal vocal booth. Since
this adds sparkle to the sound, it is effective when you wish to bring the vocal to the forefront.
Plate-like reverb is added to a spacious short delay. This blends well with any genre of music.
Gentle reverb is added to spacious stadium-type early reflections.
Short reverb with extended high frequency is added to spacious stadium-type early reflections. Effective on
chorus parts.
All-purpose reverb (karaoke style) that makes any vocal sound professional.
A combined effect of mono delay and hall reverb.
A combined effect of mono delay and plate reverb.
A combined effect of panning delay and hall reverb.
A combined effect of panning delay and plate reverb.
Mono delay
Panning delay
Mono delay. Specify BPM and note value to set the delay time.
Panning delay. Specify BPM and note value to set the delay time.
Short delay that allows you to set the delay time precisely.
Doubling that allows you to set separate delay times for L and R.
Produces a chorus effect. A doubling effect can also be added.
Produces a flanging effect.
Pitch shift adjustable in a +/-2 octave range.
Pitch shift with a feedback delay, allowing strange effects to be produced.
Distortion sound for a guitar. (See "Advanced Operations" on page 84.)
Distortion sound for a bass. (See "Advanced Operations" on page 84.)
Distortion sound for drums. (See "Advanced Operations" on page 84.)
Distortion sound for a voice. (See "Advanced Operations" on page 84.)
You can simulates popular guitar amplifier sounds. (See "Advanced Operations" on page 84.)
You can simulates famous microphone sounds. (See "Advanced Operations" on page 84.)
49
Mixer Functions (VF80EX)
Explanation

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