4-4: Amp2 Lvl/Pan (Amp1 Level/Pan); 4-5: Amp2 Mod; 4-6: Amp2 Eg; Program P5: Edit-Common Lfo - Korg TRITON proX Manual

Music workstation / sampler
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Rl (Release Time)
Specify the direction of the effect that "AMS1" will have on
"Release (Release Time)." With positive (+) values of "Inten-
sity," setting this parameter to + will allow AMS1 to
lengthen the time, and setting it to – will allow AMS1 to
shorten the time. With a setting of 0 there will be no effect.
Amp 1 EG changes (Time)
(AMS=Amp KTrk +/+, Intensity = a positive (+) value)
(When Amp Keyboard Track (4–2a) Low Ramp= a positive (+) value, and
High Ramp = a positive (+) value)
Note-on
Note-on
Note-off
Settings of 4–3a: Amp 1 EG
Low-pitched note played
with At, Dc, Sl, and Rl at +
Amp 1 EG changes (Time) (AMS=Velocity, Intensity= a positive (+) value)
Note-on
Note-on
Note-off
Softly played note with At,
Strongly played note with At,
Dc, Sl and Rl at + (settings
Dc, Sl and Rl at +
of 4–3a: Amp 1 EG)
AMS2 (Alternate Modulation Source 2) [Off, (EXT, KT)]
Intensity (AMS2 Intensity)
At (Attack Time)
Dc (Decay Time)
Sl (Slope Time)
Rl (Release Time)
These parameters specify how "AMS2" will control the amp
1 EG "Time" parameters ( "AMS1"–"Rl").
4–3: Page Menu Command
M
4–3A: Sync Both EGs
When this is checked, the amp 1 EG and amp 2 EG can be
edited simultaneously. (Editing either one will also modify
the other.)
4–4: Amp2 Lvl/Pan
4–5: Amp2 Mod.
4–6: Amp2 EG
These are the parameters for amp 2 (used for oscillator 2).
( "4–1: Amp 1 Level / Pan"–"4–3: Amp 1 EG.")
These will appear when "Oscillator Mode" (1–1a) is Double.
20
[–, 0, +]
Note-on
Note-off
Note-off
High-pitched note played
with At, Dc, Sl, and Rl at –
Note-on
Note-off
Note-off
Strongly played note with
At, Dc, Sl and Rl at –
[–99...+99]
[–, 0, +]
[–, 0, +]
[–, 0, +]
[–, 0, +]
0–1A
1–1A
1–1B
4–3A
(Amp1 Level/Pan)

Program P5: Edit-Common LFO

Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5–1: OSC1 LFO1
Make settings for the "OSC1 LFO1," which is the first LFO
that can be used for oscillator 1.
5–1a
5–1b
5–1c
5–1a: OSC1 LFO1
Waveform
[Triangle 0...Random6 (Vector)]
Select the LFO waveform.
The numbers that appear at the right of some of the LFO
waveforms indicate the phase at which the waveform will
begin.
Triangle
0
Triangle
90
Triangle wave
Phase will change
Triangle
randomly at each key-in
Random
Saw
0
Sawtooth down ↓
Saw
180
Square
Square wave
Sine
Sine wave
Guitar vibrato
Guitar
Exponential
Triangle
Exponential
Saw Down
Exponential
Saw Up
Frequency
Set the LFO frequency. A setting of 99 is the fastest.
Offset
Specify the central value of the LFO waveform.
For example with a setting of 0 as shown in the following
diagram, the vibrato that is applied will be centered on the
note-on pitch. With a setting of +99, the vibrato will only
raise the pitch above the note-on pitch, in the way in which
vibrato is applied on a guitar.
When "Waveform" is set to Guitar, the modulation will
occur only in the positive (+) direction even if you set "Off-
set" to 0.
5–1
Step Triangle – 4
Step Triangle – 6
Step Saw – 4
Step Saw – 6
Random1 (S/H):
Conventional sample & hold (S/H) in which the
level changes randomly at fixed intervals of
time
Random2 (S/H):
Both the levels and the time intervals will
change randomly.
Random3 (S/H):
The maximum level and minimum level will
alternate at random intervals of time (i.e., a
square wave with random period).
Random4 (Vector)
Random5 (Vector)
Random6 (Vector)
These types cause Random 1–3 to change
smoothly. They can be used to simulate the
instability of acoustic instruments etc.
[00...99]
[–99...+99]

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