ry
WAITE
Press while flashing
Newly stored user memory content is shown.
MEMORY
MODE
CH
DATA
When data are stored
The USER MEMORY function is activated with the new
memory number.
Writable memory
You can modify the effect recalled from the PRESET MEMORY
or USER MEMORY, and memorize it to the USER MEMORY.
Note that you cannot write the effect into the PRESET
MEMORY.
Note
When the WRITE button is pressed, the number that appears
is always the one following the previous number used for
storing data. Before using the new number, always make sure
that it does not contain any data which you may want io keep,
as these data will be erased (written over).
Memory numbers which may be
used for storing new data
Important memory
numbers
)19 | 20} 21| 22|23] 24] 25|26]27] |
ZX
The contents stored in a user memory number should be
noted in the User Memory Chart on page 46 for easy recall.