Basic Information; About The Nautilus' Modes - Korg NAUTILUS Series Operation Manual

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Introduction to NAUTILUS

Basic information

About the NAUTILUS' modes

The NAUTILUS has a large number of features that let you
play and edit programs and combinations, record and play
sequence data, record and play back samples, and manage
data on drive. The largest unit used to organize these features
is called a mode.
The NAUTILUS has seven modes.
SET LIST mode
Set Lists make it simple to play and organize any of the
sounds loaded into the NAUTILUS, without regard for what
bank they're stored in or whether they're Programs,
Combinations, or even Songs.
Large on-screen buttons make sound selection fast and
foolproof, and the Program Up or Down footswitch
assignments can be used for hands-free sound changes. Cut,
copy, paste, and insert tools make re-ordering a snap.
Smooth Sound Transitions (SST) let the previous sound and
its effects ring out naturally, making it easy to change sounds
during a live performance. SST is active in all of the
NAUTILUS modes, but Set Lists give you greater control
over the transitions. You can fine-tune the ring-out time for
each sound, so that (for instance) one sound fades out very
quickly, while another sound's delays continue to repeat for
ten or twenty seconds.
Set Lists are great for live performance, but they're also
handy for organizing sounds in general. For example, you
could create a Set List with all of your favorite String
sounds, including both Programs and Combinations.
PROGRAM mode
Programs are the basic sounds of NAUTILUS. In
PROGRAM mode, you can:
• Select and play Programs
• Edit Programs
Make detailed settings for oscillators, filters, amps, EGs,
LFOs, effects, arpeggiator function (including drum
track, step sequence), vector synthesis, etc. The specific
parameters will vary depending on the synthesis type:
HD-1, AL-1, CX-3, STR-1, MS-20EX, PolysixEX,
MOD-7, EP-1, or SGX-2
• Create drum programs using drum kits (as created in
GLOBAL mode)
• Use one arpeggiator
• You can play back drum track patterns while you
perform with a program. You can also use the step
sequencer as an alternative to drum tracks to play back a
phrase while you are performing
• The arpeggiator, drum track/step sequencer variations
can be managed through four scenes
• Sample and resample
For example, you can sample an external audio source, or
you can play a Program and resample your performance.
10
COMBINATION mode
Combinations are sets of up to 16 Programs that can be
played simultaneously, letting you create sounds more
complex than a single Program. In COMBINATION mode,
you can:
• Select and play Combinations
• Use NAUTILUS as a 16-track multitimbral tone
generator
• Edit Combinations
Assign Programs to each of the 16 Timbres, each with
separate volume, pan, EQ, and keyboard and velocity
zones; make settings for effects, vector synthesis,
arpeggiator function (drum track, step sequence)
• Use two arpeggiators
• The arpeggiator, drum track/step sequencer variations
can be managed through four scenes
• Sample or resample
For example you can sample an external audio source, or
resample a performance you play using a combination.
SEQUENCER mode
SEQUENCER mode lets you record, play back, and edit
MIDI tracks and audio tracks. You can:
• Select and play Songs
• Edit Songs
Assign Programs to each of the 16 MIDI Tracks, with
separate volume, pan, EQ, and keyboard and velocity
zones; make settings for effects, vector synthesis,
arpeggiator function (drum track, step sequence)
• Record up to sixteen MIDI tracks simultaneously
• Record up to four of the sixteen audio tracks
simultaneously, mix using automation, and import
WAVE files
• Use two arpeggiators
• The arpeggiator, drum track/step sequencer variations
can be managed through four scenes
• Sample or resample
You can sample an external audio input source while
playing a song, and use In-Track Sampling to
automatically create a note event that triggers the sample
at the same time as it was recorded
• Use NAUTILUS as a 16-track multitimbral tone
generator
• Record patterns and assign them to individual keys,
using RPPR (Realtime Pattern Play/Recording)
• Create your own Drum Track Patterns

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