Korg NAUTILUS Series Operation Manual page 36

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Playing and editing Programs
An example of settings in a Program
EXi : Controllers Page
(PAGE button → Common: Basic/X-Y/Controllers →
Controllers tab)
When using SW1/2 for AMS or Dmod, the default settings
are SW1 Mod.:CC#80 and SW2 Mod.:CC#81.
For an example, see "Using Dmod to change the feedback
level via SW1" on page 230. For a complete list of the
possible assignments, see "SW1/2 Assignments" on
page 915 of the PG.
Note: If you wish to keep these settings after the power is
turned off, you must save the Program, Combination, or
Song. Settings for SAMPLING mode cannot be saved.
Using the Lock function
Locking the Joystick
1. Using the factory sounds, select Program F073: Real
Suit E.Piano, and play the keyboard.
2. Move the joystick away from yourself (the +Y
direction).
The vibrato effect will deepen.
3. While holding the joystick away from yourself, press
the SW2 button.
When you press the button, its LED will light up, and the
modulation effect at this point will be maintained.
4. Release the joystick, and play the keyboard.
The modulation will stay the same as it was when SW2
was pressed. Moving the joystick away from yourself
will not affect the sound.
5. Press the SW2 key once again to release the Lock
function.
30
RT control knobs
The RT control has 6 knobs. You can use these for many
different tasks:
• Easy Program Editing
• Controlling Arpeggiator
1. Select a function you want to control using SELECT
button.
Select "SOUND" to adjust the parameters for the
currently selected program, such as CUTOFF,
RESONANCE and EG INT.
Select ARP/DRUM to adjust the arpeggiator settings.
Selecting "USER" with the SELECT button will let you
operate the functions that are configured in the
PROGRAM > Basic/X-Y/Controllers– Controllers page.
You can freely change back and forth between the different
functions, without losing any of your edits.
2. Control functions by using RT control knobs.
Keyboard
Velocity
Velocity is a measure of how hard you play a note on the
keyboard. This can be used to modulate many different
aspects of the sound, such as volume, brightness, or the
character of the attack.
Note Number
Sounds can be programmed to change in character based on
the note being played. As you play higher or lower on the
keyboard, the note number can modulate the timbre–such as
becoming brighter as you play higher. Envelopes may also
become faster or slower; the volume may change; and so on.

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