Boss BR-864 Owner's Manual page 101

8-track digital studio
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7. Set the velocity (how "hard" the note is played) for the
sounds to be input from the current point by adjusting
Fader 1.
fig.03-423d
Velocity
8. Input the drum sound.
There are two ways to input drum sounds.
(Method 1) Inputting with the REC TRACK buttons
Use REC TRACK [1/5]–[4/8], [V-TRACK] and
[TAP] to input the drum sounds.
You can switch the UPPER and LOWER drum
sounds by pressing [RHYTHM PAD].
[RHYTHM PAD] Lit
Enables input of the UPPER drum sounds.
REC TRACK [1/5]
REC TRACK [2/6]
REC TRACK [3/7]
REC TRACK [4/8]
[V-TRACK]
[TAP]
[RHYTHM PAD] Flashing
Enables input of the LOWER drum sounds.
REC TRACK[1/5]
REC TRACK [2/6]
REC TRACK [3/7]
REC TRACK [4/8]
[V-TRACK]
[TAP]
(Method 2) Inputting with the [ENTER]
Press CURSOR [
matrix display.
Press [CURSOR] to move the cursor to the
intersection of the drum sound you want to input
and the time at which you want it to sound, then
press [ENTER].
The drum sound is alternately input or deleted each
time you press [ENTER].
" " flashes rapidly when you move the cursor to a
point where a sound has already been input. When a
drum sound is input, the display changes to " ."
Pressing CURSOR [
matrix display returns the cursor to its original
position.
KICK
SNARE
CLOSED HH
OPEN HH
CRASH
RIDE
CROSS STICK
COWBELL
TOM1
TOM2
TOM3
TOM4
] to move the cursor to the
] in the top row of the
Creating original patterns
fig.03-421d
Indicated in the matrix
You can confirm the timing with which each rhythm
instrument sounds in the matrix display.
The
mark in the lower part of the matrix indicates beat
timing.
* When a coarse Quantize setting is used, the
indicate half-note or quarter-note timing.
fig.03-422
Ex.)
CLOSED HH
SNARE
KICK
• Q (Quantize) =
• Q (Quantize) =
fig.03-422a
Ex.)
CLOSED HH
SNARE
KICK
• Q (Quantize) =
When using high-resolution Quantize settings, you may
be unable to view the entire pattern, from start to finish,
in the display at one time.
In such instances, a "
that there is material not currently displayed.
fig.03-405b
* In this case, you can press [REW]/[FF] to move the location
(cursor) in large steps.
mark may
" symbol appears, indicating
101

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