Allocating memory for graphics
Graphics are stored in RAM memory. The number of graphics you can work with in real
time depends on the amount of RT Still Cache RAM you've allocated in your Final Cut Pro
preferences. Increasing the amount of RAM lets you work with more graphics in your
project.
When you'll need to render your effects
In many cases, your Matrox RTMac effects will play back in real time. You will, however,
need to render your effects when you do any of the following.
On a recommended system only
• Use more than two video layers and two graphics layers.
¦ Note If you place a clip with transparency (such as an alpha-keyed clip or a clip with
a Motion Effect) on the lowest video layer in a segment on the Timeline, the clip will
automatically be combined with a black video clip, which will count as an additional
video layer.
• Use more than one Video Transition and two Motion Effects simultaneously.
• Use two Motion Effects with drop shadow applied to either one. Only one of the Motion
Effects can have rotation.
On a minimum system only
• Use more than two video layers and one graphics layer, or one video layer and two
graphics layers.
¦ Note If you place a clip with transparency (such as an alpha-keyed clip or a clip with
a Motion Effect) on the lowest video layer in a segment on the Timeline, the clip will
automatically be combined with a black video clip, which will count as an additional
video layer.
• Use more than one Video Transition and one Motion Effect simultaneously.
On all systems
• Use any Motion Effect with Motion Blur applied.
• Use any Motion Effect and a wipe or iris transition simultaneously.
• Use a Motion Effect with drop shadow applied and a slide transition simultaneously.
• Include a still or graphics file that is larger than 720 × 480 (NTSC) or 720 × 576 (PAL),
or include a graphics file in Adobe Photoshop format that contains more than one layer.
• Create a transition for which one of the sources has a Motion Effect, opacity, or alpha
key applied.
• Set your audio playback quality to
(even if you've disabled RTMac functionality). To avoid having to render, make sure
you use only audio clips sampled at 48 kHz. If you're capturing audio, make sure your
High
, depending on the capabilities of your system
Realtime editing using Matrox RTMac
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