Franklin TDP-590 User Manual page 29

Speaking language professor
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Hangman
Hangman selects a mystery word and lets you try to guess it letter by letter. You have to
guess the word in order to save the little man. Each wrong guess that you make causes
another piece of him to appear. When he is whole, you lose.
Type letters that you think are in the word. Continue guessing until you reveal the whole
word or run out of guesses.
Press HINT (F1) to fill in one missing letter. Press END (F2) to give up and end the round.
After the round is over, press
to look up the translation of the word and then press ESC
to return to the game. Press NEXT (F3) or
to play again.
Sudoku
In Sudoku, your goal is to place a number in every square of a 9 x 9 grid. But you can't
just fill in any number anywhere. Each number from 1 to 9 can only occur once in every
horizontal row, vertical column, and 3 x 3 square. Each grid begins with a few numbers
already in place. You simply have to use a process of elimination to fill in the rest.
Use the navigation button to move the cursor to the empty box you want to fill. Type the
number you want to place in that block. After you type your guess, check your answer. On
the left side of the screen, the "state" field displays the state of the current block. A
question mark (?) indicates the box is empty. A check mark (√) indicates your guess is
correct. An "×" indicates your guess is incorrect. To change a guess, move to that block
and press
. When you complete a puzzle, press
.If the puzzle is correct, press
to play again. If the puzzle is incorrect, you'll see an "x". Use the arrow keys to navigate to
the wrong blocks and make corrections. Press ESC to exit.
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