Editing Sounds; Assigning A Sample To A Part - Korg ESX-1 Owner's Manual

Music production sampler
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Editing sounds

You can choose a sample for each part, and edit the sound of the part using the
level and pan knobs and the effect and amp EG keys.
You can even edit while the pattern plays. You can also use an external MIDI device
to control the values of the knobs ( p.89 "About MIDI").
If you want to keep the pattern you edited, press the WRITE/RENAME key ( p74
"Saving a pattern").
The knobs that are available will depend on the part. ( p.47 "Editing
the sound of a part")
If you are unable to edit the sound successfully because a motion
sequence is controlling a knob, turn off the motion sequence while
you edit. ( p.66 "Motion sequence")

Assigning a sample to a part

SAMPLE ............... Off, 001( , )...256( , ), 001 ( )...128 ( )
The ESX-1 contains 384 areas (256 monaural and 128 stereo) into
which you can sample your own sounds. You can assign a user
sample to the parts of each pattern.
You cannot assign a sample to the Audio In part or the Accent part.
1. Make sure that the PART EDIT mode key is lit.
2. Press the [ ] cursor key to make the display read "(sample name)."
(The SAMPLE icon is lit.)
3. Press the part key to which you want to assign a sample. (The key
will light.) The name and number of the sample assigned to that key
will appear in the display.
4. For a drum part, a stretch part, or the slice part, turn the dial and
press the part key to audition the sounds while you select a sample.
5. For a keyboard part, turn on the Keyboard function, turn the dial,
and use the step keys to audition the sounds while you select a
sample.
Select "Off" if you don't want to assign a sample to that part.
You can assign a stereo sample to drum parts 1 or 3, and assign a
stereo stretch sample to stretch part 1. If you assign a stereo sample
to any other part, only the left channel of the sound will be heard.
If you assign a stereo sample to drum part 1 or 3, drum part 2 or 4
will not sound. In this case, the sample number will blink if you choose
sample part 2 or 4. The same relationship applies to stretch part 1
and 2.
If you use a slice sample or a stretch sample in drum part 1~7B or a
keyboard part, it will be handled as a conventional sample.
If the assigned sample has been deleted, the display will indicate
"No Sample."
A slice sample on which you execute Truncate cannot be used by
the slice part. If you attempt to do so, the sample number will blink.
46

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