Using Cue Points - Numark NS6 Reference Manual

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Adjust the Beat Grid
The Beat Grid may not always be correctly placed, which means the bars may not line up exactly with the transients, so you
may need to make occasional adjustments. To adjust the Beat Grid so the bars align with the transients, hold NS6's ADJUST
button (while also holding NS6's SHIFT button), or use your keyboard's left and right arrow keys or Alt + click and hold on a bar
then drag it. The Beat Grid will expand or contract to follow your movements from your last set Beat Marker to the next Beat
Marker. (If there is no next Beat Marker set then it will adjust to the end of the track.) To quickly adjust the Beat Grid, press
Shift + left and right arrow. You can also tap-adjust the Beat Grid "on the fly" by tapping the space bar in time with the track.
The Beat Grid will adjust in time with the tapped beat.
Tip: For all the left and right arrow key commands, you can use the up and down arrow keys instead when in vertical display
mode.
Slip the Beat Grid
If your Beat Grid is sitting perfectly on the track's transients but the track's Downbeat Beat Marker is incorrect or the groove or
feel is sounding slightly off, you may need to slip the Beat Grid. This will move the entire Beat Grid along as it is, to get a
perfect fit with the other track's groove.
To slip the Beat Grid, hold NS6's SLIP button and move the corresponding PLATTER, or press your keyboard's Ctrl + left and
right arrow. To slip the Beat Grid quickly, press Shift + Ctrl + left and right arrow.
Tip: For all the left and right arrow key commands, you can use the up and down arrow keys instead when in vertical display
mode.
Sync Using Beat Grid
Once your tracks have accurate Beat Grids, you can now use them to easily sync two tracks together. Press SYNC to snap the Beat
Grid of the track to that of the Beat Grid of the track on the other Deck using the Master Clock. If the tracks start to fall out of time,
press SYNC again to re-sync them. To turn sync off, press DELETE/SHIFT and SYNC. When sync is off, pressing DELETE/SHIFT
and SYNC will toggle turning Auto Tempo on and off. You can still use the PLATTERS to manipulate the audio while synced, though
this can cause the Beat Grids to fall out of alignment. Press SYNC to re-sync the tracks.
When you press the SYNC button on a Deck of the NS6, the button will light up and that track's tempo (BPM) will change to match the
tempo of (in order of "preference"):
1.
the opposite Deck, same Layer (e.g., Decks 1/2 or Decks 3/4)
2.
the opposite Deck, alternate Layer (e.g., Decks 2/3 or Decks 1/4)
3.
the same Deck, alternate Layer (e.g., Decks 1/3 or Decks 2/4)
4.
itself, and the Master BPM will become that track's BPM
Note: For a Deck to be synced, its track must be playing over the Program Mix.

USING CUE POINTS

To create a Cue Point, simply press any unlit HOT CUE BUTTON on the NS6. The button will then light up white to show that there is a
Cue Point set. Once it is set, you can jump to it at any time by pressing that HOT CUE BUTTON.
While playback is paused, holding a HOT CUE BUTTON down will play from its Cue Point. When you release it, it will return to the Cue
Point and remain paused.
To delete a Cue Point, press or hold the DELETE CUE button to enable Delete Cue Mode, then press a HOT CUE BUTTON that is lit
red to erase its Cue Point. Pressing the DELETE CUE button to enable Delete Cue Mode will let you delete one Cue Point at a time.
Holding the DELETE CUE button to enable Delete Cue Mode will let you delete multiple Cue Points
Note: Cue Points cannot be overwritten. You must first erase a Cue Point while in Delete Cue Mode before assigning a new Cue Point
to that HOT CUE BUTTON.
Cue Point Status
The stripe on the rotating part of the Virtual Deck jumps to the "12 o'clock" position and changes color whenever
you set a Cue Point. You are at the Cue Point when the stripe is one solid color and at the "12 o'clock" position.
As the Audio Pointer moves beyond the Cue Point, the stripe will shorten by a fifth after each rotation. As the
Audio Pointer approaches the Cue Point, the stripe will grow by a fifth after each rotation.
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