Edu-Games; Rhythm Copycat; Rhythm Copycat Parameters - Kurzweil MARK 12 V2.0 - ADDENDUM User Manual

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EDU-GAMES

Rhythm CopyCat

One of the most basic elements of music is rhythm, and this game can help you learn to
hear and reproduce rhythmic patterns on the keyboard.
Rhythm CopyCat is based on simple beat patterns, ranging from very simple to rather
complex. The Mark 12 will play a series of drumbeats in a pattern, and will then wait for
you to play it back. Which notes you play are of no importance in this game; only the
position of the beats in time matters.
The game starts off with the metronome, which gives you the basic speed of play. You
can make this faster or slower if you wish, or you can turn it off altogether and play a
little more "free form". The first set of patterns is quite simple. If you like, you can
choose a different meter and challenge your ear. You can also vary the accuracy of your
playing; if you find the patterns too easy, increase the accuracy level and work on getting
your fingers to work with precision!
When you have played back the required number of patterns, you've won the game and
you will hear applause!

RHYTHM COPYCAT PARAMETERS

Meter (Default: Basic 4/4): This determines the type of rhythmic pattern you'll hear and
play.
Tempo (Default: 90): This is the speed at which the patterns will play and is measured in
beats per minute.
Accuracy (Default: Intermediate): This measures how close you have to be to the correct
rhythm in order to "get it right". The highest level is Virtuoso. Try it and you'll see why!
Metronome (Default: On): The metronome can be on or off during the play of the game.
If the metronome is off, you don't need to play back the rhythm at the same tempo; a
correct pattern at a relative tempo will do.
Length (Default: 6): This is the number of patterns you have to play correctly in order to
win the game.
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KURZWEIL MARK 12 USER'S GUIDE ADDENDUM
EDU-GAMES Changes/Features
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Mark 152 v2.0 - addendumMark 152Mark 12

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