Adobe ATMOSPHERE BUILDER 1 Online Help Manual page 72

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68
Connecting Worlds, Users, and the Web
To create an entry point:
In Browser view, navigate to the position and orientation in which you want users to
1
enter your world.
Select a wireframe view: Top, Side, or Isometric.
2
Select the entry point tool
3
4
In the Object Inspector palette, do the following:
Enter text in the Entry Point Title text box to assign a name to the entry point. A portal
references the entry point name in order to create a gateway between worlds.
Click the Move to Viewer Location button. This establishes the location and orientation
of the entry point object based on your current location and orientation in Browser view.
5
Click in the document window to create the entry point object. After you create an
entry point, you can move it around like any other object. (See "Moving objects" on
page 33.)
To edit entry point options:
1
In a wireframe view, select the entry point object. (See "Selecting objects" on page 30.)
Edit the options as desired in the Object Inspector palette.
2
To change the position and orientation of an entry point, first change your position and
orientation in Browser view, and then click Move to Viewer Location in the Object
Inspector palette.
Creating a portal
When you create a portal, you create a gateway for users to travel to another world. In
order for the gateway to function, you must specify the URL of the world you want your
portal to connect to. You can also specify the name of the entry point where you want users
to enter the destination world. If you don't specify an entry point name, the portal
connects to the default entry point in the destination world.
in the Variable Tools palette.
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