Adding Objects To A World - Adobe ATMOSPHERE BUILDER 1 Online Help Manual

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As you add objects to a world, the relationship between objects becomes more complex.
For example, if you want to increase the length of a room, all of the room's components
(the floor, walls, and ceiling) must change. Connectors let you link objects to each other
and maintain their spatial relationships. Think of connectors as the bolts of your world.
When objects are linked, you can move one connector to adjust an entire structure.
Atmosphere manages the connections between objects in a world using constraints.
Constraints determine how an object can be moved. For example, when you move a wall
object that is connected to a floor object, Atmosphere Builder constrains the movement
so that the wall remains vertical, the floor remains horizontal, and the wall and floor
remain connected. This system of constraints adds stability to your world.

Adding objects to a world

You can add objects to a world using the object tools that appear in the Variable Tools
palette.
Creating new objects
The Variable Tools palette contains specialized tools for creating boxes, walls, floors, cones,
columns, and stairs, as well as portals and entry points that let users travel between worlds.
To create a new object:
1
Select a wireframe view: Top, Side, or Isometric.
2
Select a tool in the Variable Tools palette.
If desired, set object properties in the Object Inspector palette. (See "Using the Object
3
Inspector palette" on page 16.)
Do one of the following:
4
Click in the document window to place the object.
Hold the mouse button in the down position and drag in the document window to
position the object. Note that dragging does not allow you to resize the object; it simply
allows you to reposition the object.
After creating an object, you can change its properties in the Object Inspector palette.
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