Adobe ATMOSPHERE BUILDER 1 Online Help Manual page 52

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48
Adding Textures and Colors
5
Specify a scale value by dragging the Scale U and Scale V sliders, or entering values in
the Scale U and Scale V text boxes.
Note: Changing the scale of a texture in the Variable Tools palette does not affect the scale of
existing textures in a world.
To scale a surface texture on an object or face:
1
Select Browser view, and use the move tool
edit.
Select the edit texture tool
2
Click the object or face whose surface texture you want to edit.
3
In the Object Inspector palette, make sure the Scaling Type is set to the mode you wish
4
to edit in. See "Scaling modes" on page 47.
Specify your scaling options by selecting:
5
Scale with Object to have the texture scale proportionately when an object is scaled.
Constrain Proportions to uniformly scale the U (horizontal) and V (vertical) texture
coordinates together.
6
Specify a scale value by dragging the Scale U and Scale V sliders, or entering values in
the Scale U and Scale V text boxes.
Rotating textures
Along with scale, a texture's orientation is an important factor in creating realistic objects.
For example, when applying a brick texture to a wall, you probably want the bricks to run
horizontally, rather than diagonally, along the wall. Or when applying a forest texture, the
trees should be pointing up rather than down. Of course, you can also apply surface
textures in different directions to create unexpected effects.
To specify texture rotation in the Variable Tools palette:
Select Browser view.
1
Select the texture you want to rotate in the Variable Tools palette.
2
In the Object Inspector palette, make sure the Scaling Type is set to the mode you wish
3
to edit in. See "Scaling modes" on page 47.
(
)
to navigate to the object you want to
.
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