Property (read-only)
hasTargetFrame
horzOffset
href
preload
restoreOnMouseout
statusText
targetColumnNum
targetFrameNum
targetRowNum
vertOffset
BehaviorsList object
The BehaviorsList object is an array of BehaviorInfo objects that describe the behaviors in an
image map (see
"BehaviorInfo object" on page
itself. That is, all occurrences of BehaviorsList objects are members of other objects. In the
following example,
of type BehaviorInfo.
var curBehavior = slices[i][j].behaviors[k];
The BehaviorsList object has only one property, which is read-only and is shown in the
following table.
Property (read-only)
numberOfBehaviors
Data type
Boolean
integer
string
Boolean
Boolean
string
zero-based index For swap-image behaviors, the column in the
zero-based index For swap-image behaviors, this frame
zero-based index For swap-image behaviors, the row in the
integer
is an object of type BehaviorsList, and
behaviors
Data type
integer
Notes
For swap image behaviors,
image swaps in another frame in the
Fireworks file. The value of
is always the opposite of
swap from two sources.
If
is set to 9 (Popup Menu),
action
specifies the horizontal pixel
horzOffset
offset for the menu.
A link, which is expressed as file://URL. For
swap-image behaviors, it's the file URL for
an external swap image file.
For swap-image behaviors,
is to be preloaded.
If set to
, the original image for a swap-
true
image behavior is restored on mouse out.
For status message behaviors, the status
message text.
slices table that is swapped.
number is swapped if
to
.
true
slices table that is swapped.
If
is set to 9 (Popup Menu),
action
specifies the vertical pixel offset
vertOffset
for the menu.
64). The BehaviorsList object does not occur by
Notes
The number of BehaviorInfo objects in the
BehaviorsList array (0 or more) (see
"BehaviorInfo object" on page
if the swap
true
hasTargetFrame
; you cannot
hasHref
if the image
true
is set
hasTargetFrame
is an object
curBehavior
64).
HTML export objects
65
Need help?
Do you have a question about the FIREWORKS MX 2004-EXTENDING FIREWORKS and is the answer not in the manual?
Questions and answers