Method
RegisterCircularMove()
RegisterPolygonMove()
RegisterInsertBBoxMove()
Effect object
Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect
object has its own set of properties that can be set (instead of a common set of properties for all
Effect objects). The properties for various Effect objects are listed in the following tables, in
alphabetical order.
Note: In addition to the listed properties, each Effect object has two optional string properties:
category and name.
Bevel object
Property
AngleSoftness
BevelContrast
32
Chapter 2: The Fireworks Object Model
Parameter
Definition
object
The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms()
obtain this object, then adjust properties as
needed. For a list of properties, see
"RegisterMoveParms object" on page
point
The center point for the circular movement.
object
The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms()
obtain this object, then adjust properties as
needed. For a list of properties, see
"RegisterMoveParms object" on page 56
point
The center point for the polygon.
object
The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms()
obtain this object, then adjust properties as
needed. For a list of properties, see
"RegisterMoveParms object" on page
object
The RegisterMoveParms object containing
the move parameters. Use
smartShape.GetDefaultMoveParms()
obtain this object, then adjust properties as
needed. For a list of properties, see
"RegisterMoveParms object" on page 56
Data type
Notes
integer
Specifies the blur, or feather amount, for the
shadow and highlight colors of the bevel.
integer
0 to 100 percent
to
56.
to
to
56.
to
.
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