Fx5900 Series - MSI MS-8929 User Manual

Nx series, fx series ii
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Chapter 2

FX5900 Series

256-BIT ADVANCED MEMORY INTERFACE
§ Wider memory data path with next generation controller technol-
ogy for superior performance and throughput.
NVIDIA CINEFX 2.0 ENGINE
§ Advanced pixel shaders deliver 2x the floating-point shader pixel
performance of previous generations.
§ Support for Microsoft
2.0 +.
§ Support for DX9 vertex shader 2.0+.
§ Long pixel programs up to 1,024 instructions.
§ Long vertex programs up to 256 static instructions with up to 65,
536 instructions executed.
§ Dynamic, conditional execution and flow control.
§ Architected for Cg and Microsoft HLSL for maximum compatibility
for nextgeneration content.
§ 128-bit, studio-quality, floating-point precision computation through
the entire rendering pipeline.
§ Native hardware support for 32 bpp, 64 bpp and 128 bpp
rendering modes.
§ Up to 12 pixel shader operations/clock.
§ Up to 16 textures per rendering pass.
§ Support for sRGB texture format for gamma textures.
§ DirectX and S3TC texture compression.
§ Optimized for 32-, 24-, 16-, 15- and 8- bpp mode.
§ True-color, 64x64 hardware cursor alpha.
§ Multibuffering (double, triple or quad) for smooth animation and
video playback.
INTELLISAMPLE HCT PERFORMANCE TECHNOLOGY
§ Increased visual quality at higher resolutions through advances in
compression, anisotropic filtering, and antialiasing technology.
§ Blistering-fast antialiasing and compression performance
§ Support for advanced lossless compression algorithms for both
color, texture, and z data at even higher resolutions and frame
rates.
§ Fast z-clear.
ULTRASHADOW TECHNOLOGY
§ Accelerates shadow volumes for nextgeneration games.
§ Accurately maintains shadows while discarding non-useful
information
ADVANCED DISPLAY PIPELINE WITH FULL NVIDIA NVIEW
CAPABILITIES
§ DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i
resolutions.
2-34
Features & Specifications
®
DirectX
®
9.0 (DX9) pixel shader
TM

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