Table of Contents In The Box ................................ 11 Introduction ..............................12 The modules of each Group (4 groups in total) ..................13 Some Features ..............................14 Connecting Modules ............................ 14 8 Parts ................................14 Sequencer ..............................14 Sample recorder/editor ..........................14 Wavetable editor ............................
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Selecting the previous preset ........................36 Preset Reload / Advance Song realtime record step ................... 37 Panic ................................37 Compare Edited Preset With Saved Preset ....................38 Shortcuts to Synth Modules ........................39 Selecting Synth Modules Sub Pages ......................40 Function Buttons / Shortcuts ........................
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The MOD page, when in sampler or chopped keyboard mode .............. 93 The MOD page, when in Noise Mode...................... 94 The MOD page, when in Wavetable mode ..................... 95 Oscillator/Sampler/Chopped Keyboard/Noise/Wavetable mode select ..........97 Part Samples Select ..........................99 The Mod2 page, when Type1 is selected as Type .................
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Connect Modules Via The Module Overview Page ................... 290 Connect Modules Automatically ....................... 293 Patch Points and Switches ..........................295 Using the Patch Points as Voltage Controlled Switches ................297 Favorite Sounds ............................. 298 Saving a Favorite Sound ..........................300 Sequencer ..............................
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Setting up a track/part to internal or external operation ..............338 The Controller Tracks..........................341 Controller track Step Values ........................342 Controller Tracks Templates ........................344 Controller Tracks CC page ........................346 Clear Controller Track ..........................348 Double Controller Track......................... 349 Controller Tracks Realtime Recording ....................
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Save Song ..............................391 Initializing a Song ............................395 Copy/Paste ..............................397 Sequencer Steps Copy/Paste ........................401 Sample Record and Edit ..........................404 Recording a sampling ..........................405 Edit A Sampling ............................411 Adjusting the start and end points of a sample ..................413 Sample Chops ............................
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Delete file from USB drive ......................... 472 Export samples, presets, songs and User filter parameters to a USB drive ..........473 Updating the Zaturn firmware........................475 MIDI Specs ..............................481 Safe Boot Mode ............................. 484 Exchanging the Polyphonic Analog Filter Board .................... 485 History ................................
In The Box In the Zaturn box should be: -Zaturn itself. -A power supply –Multi plug –Works in most countries. If any of these items are missing, please get in touch with Gotharman’s.
Like most other Gotharman instruments, each of the 8 parts can also just be in monophonic mode, for 8 completely separate parts. Each group has 2 sets of digital filters (8 sets in total). One set with 27 filter types, and one set which is arranged as a dual filter with LPF and BPF, connected in parallel.
The modules of each Group (4 groups in total): - 2 standard Gotharman Oscillators (8 in total) - Waveforms, draw waves, FOF, pitched noise, drum oscillators, samplings, wavetables, linear FM and PM . -1 Oscillator B (4 in total) – A special oscillator with a manipulative sine wave.
It comes with a 4.3" poly-touch display. Most operations can be performed via knobs and buttons, but sometimes the touch display can help speeding up the workflow. The touch interface on Gotharman instruments work in a very simple way, without any annoying "touch gestures". Solid Built to last in a steel box with extruded aluminium sides.
Cleaning For cleaning your instrument, to my experience it is best to use some standard windows cleaner, which usually comes as a spray bottle. Before you use it, please make sure, that it contains no alcohol. Spray a little of this on a cloth and clean. DO NOT USE any kind of alcohol or any of these alcohol wipes, which has become popular under the current pandemic.
Getting Started Connecting Zaturn On the back panel of your Zaturn, you will find the power switch, connection for power supply, audio inputs and outputs and MIDI in and out. Audio In L and R The two rightmost 1/4” jack connectors, marked “AUDIO IN R L” are always the stereo audio inputs.
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The Volume knob on the Zaturn front panel will affect the level of these outputs. MIDI In and Out If the Zaturn touch screen keyboard and step buttons seems a bit too limited, you might want to connect a MIDI keyboard to MIDI in, in order to take full advantage of Zaturn’s fully chromatically playable sounds.
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On the front panel of your Zaturn, you will find the USB connector. USB Connector To the USB connector, a USB drive can be connected. This should be: -Maximum 32 GB -FAT formatted With a USB drive connected, you can: -Import, export and back up samples as .wav files -Import deFormer .lds samples -Import, export and back up Zaturn presets and songs...
Starting Up Connect the supplied power adaptor to the Power input, and to a 100V to 240V AC power source – Usually a wall socket. It’s a 9V, minimum 2.0A type with a 2.1 mm DC plug, with positive middle. The power supply on the picture is only for reference.
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Turn it on Push the “I” on the power switch. Your Zaturn should now turn on. While starting up, a start-up icon will be shown.
The User Interface Zaturn has a highly sensitive and responsive capacitive touch display, 8 step/trigger/part select/quick jump buttons, a Modules/Bar Sel button, a Func/Mute button, a Steps/Part button and a Sequencer Play button. It has 8 Edit/Quick Edit Knobs for controlling and editing parameters and sending MIDI CC’s, a (synth) Morph knob, a Sequencer Morph knob and a volume knob.
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When the Func/Mute button is held down, it is possible to mute/unmute the 8 sequencer note tracks, by pushing any of the 8 trigger buttons. When it is lighting up, the 8 trigger buttons functions as Quick Jump buttons, that will take you to the edit pages, which names are showed right above each step button (Sequencer and Sample Edit).
The Touch Screen Keyboard The Zaturn display is touch sensitive. The touch interface is used for navigating through the edit and settings pages, and in the bottom of most pages, a fully playable polyphonic touch keyboard is present. On the Preset and Song Select pages, it is, besides from playing notes on the touch keyboard, also possible to apply modulation to the sound, by placing your finger on different positions between the top and the bottom of the keyboard.
Setting the number of octaves To change the number of touch keyboard octaves, touch the “oct” switch, which is located to the left, right above the keyboard. Every time you touch it, it will toggle between 1oct, 2oct and 3oct. When 2 octaves are selected, the upper and lower octaves get divided by a line in the middle of the keyboard.
Pitch Bend Function Usually, when swiping your finger across the touch keyboard, each note will trigger a sound. It is though also possible to use finger swiping to pitch bend the sound. To make this possible, you must set the keyboard in Bend mode, by touching the “BND” button, which is located to the right, just above the keyboard, so that this turns blue.
The Main (Preset Select) page This is the first screen you will see, right after Zaturns’s start-up screen, unless you left your Zaturn in Song mode, the last time it was turned off. Here you can change preset, jump to Zaturn’s edit and settings pages, and set the touch keyboard octave, as described on the previous pages.
To the right of the preset name/number, zaTurn shows which analog filter board was installed, when the currently selected preset was stored. It will show “ZAT” for the original zaTurn filters, “SPZ” for the Spaze filters, “VTH” for the Vothar 8 filters, “MLT” for the Multi filters, or “DIG” for the digital filters.
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happens, Zaturn will switch to the newly selected preset, the Play LED will stop flashing, and “NEXT:” will disappear. It is also possible to immediately switch to the next preset, by pushing the Play button, while it is flashing. If the sequencer is not playing back, Zaturn will immediately switch to the new preset, when you touch the preset name.
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If any parameters of the preset has been edited, and the edits has not been stored, a “*” will appear right between the preset number and the preset name. When this appears, you will need to save your preset, in order to keep your edits. Please see how to do this in the “Save Preset”...
Operating Zaturn Starting and stopping the Sequencer, and trigger parts manually To start the sequencer playback, push and release the Play button, so that it lights up. The sequencer will now start to play back. When the Modules/Bar Sel, the Func/Mute and the Steps/part buttons are not lighting up, every time a part is trigged to play back, the corresponding step button will light up shortly.
Selecting a part/group Push and hold the Steps/Part button. The selected part number will now be shown, by one of the 8 step buttons lightning up. The number above the step button, is the part number that is currently selected. To select another part, while still holding down the Steps/Part button, push any of the 8 step buttons.
Sequencer Note Track Steps view/edit First, select the part, for which you would like to view/edit the note steps, as described on the previous page of this manual. You can, of course, select another part at any time, also after you have entered note step edit mode.
Parameter Fine Adjust / Selecting a Note Track Half Bar and/or a controller track bar, to be viewed/edited To fine adjust a parameter, first adjust the parameter, as you would normally do, with a knob. Then push and hold the Modules/Bar Sel button, while adjusting the parameter again, using the knob.
Mute/Unmute Note Tracks, Start/Stop Seq/Song Recording To mute, unmute or view the mute state of the 8 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
Copy Morph Layer A to Layer B Push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now push and release step button 5 (Copy), so that this also lights up. Instructions for copy and panic will now be shown on the screen.
Selecting the next preset Push and hold the Steps/Part button while pressing the Play button. Zaturn will now select the next preset. If the sequencer is playing back, the Play button will now start to flash, and the text “NEXT:” will show right above the new presets name, awaiting track 1 to reach its start/end step. As soon as this happens, Zaturn will switch to the newly selected preset, the Play button will stop flashing, and “NEXT:”...
Preset Reload / Advance Song realtime record step Push and hold the Morph Set button, while pressing the Play button, to reload the currently selected preset. While realtime recording a song, reloading the preset, will cause the song recorder to advance to the next song step.
Compare Edited Preset With Saved Preset When you are editing a preset, and you would like to compare this with the originally saved preset, this is possible, using the Compare function. To listen to the previously saved preset: -Push and release the Func/Mute button, so that it lights up. -Push and release step button 5 (Copy).
The modules, which can be accessed via the push buttons: OSC: Oscillator 1-2. You will have to touch the display, to switch between Osc1 and 2. DGF: Digital Gotharman Filter. VCF: Analog Filter. VCA: VCA 1-2. You will have to touch the display, to switch between VCA1 and 2.
Selecting Synth Modules Sub Pages On any of the Synth Module pages (oscillators, filters, envelopes etc…), it is possible to select the sub pages (FLT, OSC, Sample Select. MOD, MO2, INP etc…), using the step buttons, instead of the touch buttons. To make this happen, push the Modules/BarSel button two times, so that it is flashing.
Function Buttons / Shortcuts Push and release the Func/Mute button, so that it lights up. Now push and release the step button, that has the name of the edit page over it, that you wish to jump to, or the function, that you wish to activate.
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Exit/OverView: When you are located on any other page, than the Main (Preset Select) page, pushing this function button, will take you back to the previous page (1 level up). If you are located on the Main (Preset Select) page, it will take you directly to the Part Overview page. Pages, which can be reached via the Function Buttons When pushing some of these buttons a number of times, it will toggle through a number of pages: Seq: Sequencer Main >...
The Synthesizer Modules Zaturn has a lot of different built in modules. To access these, from the Main (Preset Select) page, touch the “EDIT” field in the upper right corner, to access the Synth Modules page. Here you have an overview of the different types of modules. To access a specific module, simply touch the module type, that you would like to enter.
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When you have entered a module type, that contains more than one of the same type, you can select the different module numbers, by touching the numbers in the upper left corner. Each module has a LINK touch button. Touch this to activate/deactivate. When you are using a part (only part 1 and 2) in polyphonic mode, and you would like all polyphonic tones to sound the same, you should activate LINK on the modules, which you are using in this part.
Vertical VS Horizontal Parameter Layout The default parameter layout is vertical. This parameter layout follows the position of the Edit Knobs on most pages, and this layout is used, when describing the parameters in this manual. If you, however, feel more comfortable with a horizontal parameter layout, it is possible to go to the MORE>COMMON2 page, and switch the LayO parameter to Hori.
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Then the parameter layout will be horizontal:...
The Group Overview Page From the Synth Modules page, it is also possible to access the Group Overview page, by touching the “OVERVIEW” field. This page can also be accessed from the Main (Preset Select) page, by pushing the Exit/Overview function button. On this page you have an overview of all the synth modules of one module group, and you can easily see which modules are used by the currently selected part.
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When a module is selected, its main parameters can be adjusted directly on the Part Overview page, using Edit Knob 1-8. It is also possible to connect modules directly on this page, but this will be described in the “Connecting Modules” chapter, later in this manual.
The modules which can be selected/connected SEL, MO1, MO2, INP: Overview mode selection. SEL lets you select a module. You can then touch MO1, MO2 and INP, to select sources for the selected module inputs, and you can touch MODULE, to jump directly to the parameters of the selected module.
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VCF: Analog Filter. Modulation and audio inputs can be set for this, and it can be selected as the source for any inputs. DGF: Digital Gotharman Filter. Modulation and audio inputs can be set for this, and it can be selected as the source for any inputs.
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SQ1, SQ2, SQ3, SQ4: Group Sequencer controller track 1, 2, 3 and 4. Does not have any modulation or audio inputs, but can be selected to jump directly to the controller track pages, and can be selected as the sources for any inputs. KY1, KY2: Keyboard inputs 1 and 2.
OSC – Oscillators Each group has 2 of these oscillators (8 in total), which can run in several different modes, for maximum flexibility. The outputs of the oscillators can be connected to any audio and modulation inputs. To select a specific oscillator, first select the group/part, and then touch the numbers in the upper right corner.
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Linear FM and Phase Modulation are available. -Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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-Clap: Hand Clap oscillator. A noise source controlled by a special hand clap envelope, to emulate the classic hand clap sounds. Tune, detune, PW, clap envelope amount and portamento can be adjusted and modulated. -SinF: Sine Function oscillator. A quite unusual oscillator inspired by the microGothar SiF oscillators.
Oscillator parameters The OSC page, when Type1 is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Type2 is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Reso is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Perc, Prc2 or Prc3 is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Cymb or Cym2 is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Clap is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when SinF is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Harm is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when Draw is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when FOF is selected as type In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select.
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2: Smooth oscillator. This oscillator has a very smooth sound, and the pitch modulation is smooth over the whole note range. A Shape parameter adds harmonics. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
The OSC page, when in Sampler and Chopped Keyboard modes In the bottom of the sampler page, the selected samplings waveform is shown in rough graphics. When the sample, or part of it, is played back, the small white line below the waveform will show the current playback point.
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Loop: Sets the sampling loop mode. Off: The sample will not loop, just play back one time from the adjusted, or chop selected, start to end, and then stop. If the selected sampling has chop points, these will always be used. On: The sample will play back from the adjusted start point, when triggered.
The OSC page, when in Noise Mode In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
The OSC page, when in Wavetable mode In the upper left corner of the oscillator page, the currently generated waveform is shown. Touch the buttons named OSC, MOD, SEL, SMP and Mod2, to enter other oscillator pages, like Modulation and oscillator/sampler/noise/Wavetable mode select. Touch the SMP+ and SMP- to quick select sample 1/Wavetable.
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Trig: Sets the part number, inside the group, which will send note values to the oscillator. Range: Off, 1-2. Type: Wavetable type, x64 (64 waves), x8 (8 waves) or x8s (Serum eight-frame wavetable). Regardless of the selected wavetable or sampling, this can be set to either value. When set to the “wrong”...
Oscillator modulation The MOD page, when in Type1, Type2 or Reso is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Pitch: Sets the pitch modulation mode: Nrm: Cross modulation. FM: Linear FM. PM: Phase Modulation. Pitc Mod will be linear FM, Pitc2 Mod will be Phase Modulation, which affect the waveform, without affecting the pitch.
The MOD page, when Perc, Prc2 or Prc3 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The MOD page, when Cymb or Cym2 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The MOD page, when Clap is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The MOD page, when in SinF is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Pitch: Sets the pitch modulation mode: Nrm: Cross modulation. FM: Linear FM. PM: Phase Modulation. Pitc Mod will be linear FM, Pitc2 Mod will be Phase Modulation, which affect the waveform, without affecting the pitch.
The MOD page, when Harm is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Pitch: Sets the pitch modulation mode: Nrm: Cross modulation. FM: Linear FM. PM: Phase Modulation. Pitc Mod will be linear FM, Pitc2 Mod will be Phase Modulation, which affect the waveform, without affecting the pitch.
The MOD page, when Draw is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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PW Type: Sets the functionality of the PW parameter. PW: The original draw wave PW function. The PW folds the positive cycle of the draw wave. 1timP: The same as “PW”, except that the draw wave is only played back once, every time the oscillator is trigged.
The MOD page, when FOF is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Pitch: Sets the pitch modulation mode: Nrm: Cross modulation. FM: Linear FM. PM: Phase Modulation. Pitc Mod will be linear FM, Pitc2 Mod will be Phase Modulation, which affect the waveform, without affecting the pitch.
The MOD page, when in sampler or chopped keyboard mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The MOD page, when in Noise Mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount. For a complete list of modulation sources, see the “Connecting Modules”...
The MOD page, when in Wavetable mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount. For a complete list of modulation sources, see the “Connecting Modules”...
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Pitch: Sets the pitch modulation mode: Nrm: Cross modulation. FM: Linear FM. PM: Phase Modulation. Pitc Mod will be linear FM, Pitc2 Mod will be Phase Modulation, which affect the waveform, without affecting the pitch.
Oscillator/Sampler/Chopped Keyboard/Noise/Wavetable mode select Touch the SEL button, to enter this page. Ksync: Key Sync (Oscillators only). Can be set to off, or to a specific amount between 1 and 511, which indicates the start point of the oscillator waveform, that is the point at where the waveform generation will start, every time the oscillator is trigged from the part trigger.
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Xfade: If you experience clicks, when playing with monophonic samplings, turning up this parameter will dampen or even remove these clicks. SubA and SubB (only when oscillator mode is = Draw Wave): When turning up these parameters, the draw waves A and B will play back in a frequency up to 3 octaves below the original oscillator pitch.
Part Samples Select Touch the SMP button, to enter this page. Here you can select 4 samplings for the part. The number of these samplings, that are used, is set by the #Smp parameter on the SEL page. The 4 samples can be selected to play back, setting the Chop parameter, and by chop select modulation.
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To select a sampling for any of the 4 slots, simply touch the sample name. Now this page will pop On each page you will view 16 of the samplings, that are held in the Zaturn FLASH memory, Bank A, B, C or D. Please notice, that the 18 and 43 minutes models only have Sample Bank A. Touch A, B, C and D to select the sample bank, touch PREV and NEXT to view the previous or next 16 samplings, touch -128 and +128 to skip 8 sampling pages at a time.
Oscillator Modulation 2 The Mod2 page, when Type1 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Type2 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Reso is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Perc, Prc2 or Prc3 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source, either directly or by group (Func/Mute / Steps/Part held), and to adjust the modulation amount.
The Mod2 page, when Cymb or Cym2 is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Clap is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when SinF is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Harm is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when Draw is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when FOF is selected as Type The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when in sampler or chopped keyboard mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
The Mod2 page, when in Noise Mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount. For a complete list of modulation sources, see the “Connecting Modules”...
The Mod2 page, when in wavetable mode The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount. For a complete list of modulation sources, see the “Connecting Modules”...
Percussion Synthesizer 6 of the oscillator types are dedicated to generate percussion sounds. In this chapter, I will go through some of the intended possibilities with these oscillator types. The 6 Percussion Oscillator types: Perc: Percussion oscillator 1. This outputs 2 percussion waves, that can be detuned from each other, and noise FM can be applied.
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Cym2: Cymbal2. By combining FM and ring modulation, this can make cymbal sounds that are a bit more aggressive than cymbal 1. Clap: A handclap oscillator. A noise source is shaped by a “clap envelope”. The speed and the amount of the clap envelope can be adjusted, together with the noise PW. Sound ideas / Start points If you would like to start from scratch, designing sounds with the Percussion Synthesizer, or you just want to get an idea of, how specific sounds can be generated, here are some ideas.
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Snare drum Select the Perc oscillator type. Set Noiz to 511, Dtun to 210 (sets the brightness of the snare), Atk to 0 and NzPw to +0. Turning up Atk, will give the snare drum more “bite”. Set Atk modulation to an Env and set this to 270.
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Analog style open Hi hat Use the settings from the analog style closed hi hat. Set the VCA Env A to 0, D to 22, S to 415 and R to 208. Now you got an open version of the closed hi hat! Cymbal Select the Cymb oscillator type.
Each of the 4 module groups of Zaturn has one Oscillator B (4 in total). This is a new Gotharman oscillator type, which starts out with a sine wave, which can be continuously shaped into other waveforms, using the Wave and Shape controls.
OSC B Parameters From the Synth Modules page, touch the OSCB block, to enter the Oscillator B pages. Touch the OSC touch button, to enter this page. In the upper left corner of the oscillator page, the currently generated waveform is shown. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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Trig: Sets the part number, inside the group, which will send note values to the oscillator. Range: Off, 1-2. Type: 1 or 2. Changes the functionality of the Wave parameter. Please see the Wave parameter for a description. Porta: Portamento. The more this is turned up, the slower the oscillator pitch will slide from one note to another.
OSC B Modulation Touch the MOD touch button, to enter this page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Noise Generator Zaturn has an extra noise generator, which does not have any parameters. It just outputs a white noise signal to the audio/modulation bus.
The Vothar8 Filters The analog filters of the Gotharman’s Vothar8. This board has 4 Vothar8 filters, each with a 12db lowpass filter and a 12db bandpass filter, connected in parallel. These are made completely with discrete parts. No filter chips used! A few modifications have been made, compared to the original Vothar8 filters: -Reso can now self-oscillate.
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A filter frame sequencer, derived from the almighty Vothar 8, are available for controlling the filter parameters. And of course Gotharman's G-Ray, intermodulation feedback, are available for the analog filters. Most parameters can be modulated. zaTurn can hold the tunings for up to 4 analog filter boards, and it will show on the Preset Select page, which filter board were installed, when the preset was saved, to make it easier to work with several different filter boards.
VCF Parameters From the Synth Modules page, touch the VCFs block, to enter the analog filter pages. Touch the VCF touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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Touch the RAY touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. G-Ray: Adjusts the amount of g-RAY intermodulation. 0: no g-RAY, 3: max g-RAY. Range: 0 to 3. Only position 0 works with the digital filters.
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Touch the MO1 touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Touch the MO2 touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Touch the Inp touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. Inp1, Inp2, Inp3: Select any 3 module outputs, to connect to the 3 audio inputs of the filter. A complete list of possible sources can be found in the “Connecting Modules”...
Filter Frame Sequencer The filter frame sequencer from my mighty Vothar 8 has been included in zaTurn This will allow you to program 8 “frames” of filter settings, and let the frame sequencer morph through these. Morph time and stepped/smooth transition can be set for each step. It is possible to morph the Cut and Reso parameters only, or to include G-ray Feed, Output Level and modulation amounts as well.
How to set up a frame sequence The Filter Frame Sequencer is located on the VCF G-Ray/Frame page. Touch the FRAME button, so that it turns blue. The frame sequencer has now been activated, and you will hear the sound of the first filter frame (make sure that “1” is blue). Now adjust Edit Knobs 5 to 8, to obtain the desired sound.
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Now let’s add the second filter frame. Touch the LST button (Last Step), so that it turns blue. Now touch “2”, so that this turns blue. You have now set the last step, to be filter frame 2.
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Touch the LST button again, so that it turns black. With frame one still selected, you might now want to adjust the frame 1 time, using the FrTime parameter, and to touch the SLD (Slide) button, to make the frame sequencer slide smoothly from frame 1 to frame 2.
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To make the frame sequence restart every time you hit a key, touch the KEY button, so that this turns blue.
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To make even more advanced filter frame sequences, it is also possible to include the G-Ray Feed, Outp, and all modulation amount parameters in each frame. To do so, hit the MOD button, so that it turns blue. When the MOD button is black, the G-Ray Feed, Outp and modulation parameters can be adjusted as usual, and will affect all the filter frames at the same time.
Frame Sequencer Time Modulation The time it takes the frame sequencer to move from one frame to the next, can be modulated. On the VCF MO2 page, you will find the FrTim parameter. Setting this up to a modulation source, and turning up the amount, will make it modulate the frame transition times.
Frame Sequencer Offsets Adjust Adjusting the Cut and Reso parameters on the VCF page, when the filter is in Frame Sequencer mode, will set an offset for these parameters, affecting all filter frames at the same time.
DGF - Digital Gotharman Filters The 4 digital filters on Zaturn have 28 different filter types to choose from. Cutoff frequencies, resonance, triple filter levels and formant morphs* can be adjusted and modulated. *: In the wovel filter only. Filter Types: -SvfLp : 12 dB very smooth lowpass filter.
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-LPF7 : Thin and sharp lowpass filter. -BPF1 : Pretty basic bandpass filter. -BPF2 : Bandpass filter with improved bass response and a strong, almost distorted character. -BPF3 : Sharp bandpass filter. -BPF4 : Bandpass filter that is even sharper than BPF3. -BPF5 : Bandpass filter that is even more sharp than BPF4.
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Digital Filters Parameters From the synth Modules page, touch DGF to enter the digital filters. Touch the FLT touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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Lvl2: Sets the output level of the second bandpass filter, when the 3peak or 3shp filter types are selected. Cut3: Sets the cutoff frequency for the third bandpass filter, when the 3peak or 3shp filter types are selected. Lvl3: Sets the output level of the third bandpass filter, when the 3peak or 3shp filter types are selected.
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Wovel Filters Parameters From the synth Modules page, touch DGF to enter the digital filters. Touch the FLT touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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Form: Will morph between the five selected formants. Wovl1: Selects the first formant in the morph sequence. 32 different formants can be selected. Wovl2: Selects the second formant in the morph sequence. 32 different formants can be selected. Wovl3: Selects the third formant in the morph sequence. 32 different formants can be selected. The fourth and the fifth formants can be selected on the MO2 page.
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Filter Modulation 1 Touch the MOD touch button, to enter the Filter Modulation 1 page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Filter Modulation 2 Touch the MO2 touch button, to enter the Filter Modulation 2 page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Wovel Filter Modulation 2 Touch the MO2 touch button, to enter the Filter Modulation 2 page. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Filter Inputs Touch the Inp touch button, to enter this page. The VU-meters at the right of the screen, shows the filter input and output activity. Inp1, Inp2, Inp3: Select any 3 module outputs, to connect to the 3 audio inputs of the filter. A complete list of possible sources can be found in the “Connecting Modules”...
Each group of Zaturn has 2 VCA's (8 in total) with built-in ADSR Envelopes and an envelope Clip parameter, that adds more punch to the VCA. The VCA’s has 16 different linear and logarithmic modes (characteristics), and the envelope time can be timed by 4, for long envelope times. The VCA envelopes can be trigged by any sources.
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VCA Parameters From the synth modules page, touch VCA to enter the VCA pages. Touch the VCA touch button, to enter the VCA parameters page. Touch the numbers in the upper left corner, to select VCA 1 and 2 in the group. The VU-meters at the right input and output activity.
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R: 0 to 511. VCA envelope release time. The time it will take the VCA envelope to decay from the value it is at, when a note off event are received, to zero. Trig: VCA Envelope trigger. Any modulation/audio source can trigger the VCA. For a complete list of modulation sources, see the “Connecting Modules”...
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VCA Modulation Touch the MOD touch button, to enter the VCA modulation page. The VU-meters at the right of the screen, shows the VCA input and output activity. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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VCA Inputs Touch the Inp touch button, to enter this page. The VU-meters at the right of the screen, shows the VCA input and output activity. Inp1, Inp2, Inp3: Select any 3 module outputs, to connect to the 3 audio inputs of the VCA. A complete list of possible sources can be found in the “Connecting Modules”...
RING VCA Each group has one Ring VCA (4 in total), which can be used as both VCA's, Ring Modulators, as logic modules and as mixers.
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Ring VCA Parameters Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode. Inp: Source input. Connects any audio/modulation source to the input of the Ring VCA. This is the input, that gets modulated.
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-AND2: Will look at the input signals as 16 bit waveforms, and perform an AND function on each of these bits separately. -OR1: Will quantize the 2 input signals to low/high square waves, and perform an OR function on these. -OR2: Will look at the input signals as 16 bit waveforms, and perform an OR function on each of these bits separately.
EFX - Effect Processors Zaturn has 8 effect processors, 2 in each group, EFX 1 and 2. All effect types are available in both EFX 1 and 2, but EFX 2 has some additional “large” effects, like reverb and granulators. Most parameters can be modulated.
-Variator : Creates new variations of the input signal. Both pitch and rhythmic variations. -PitchShaper : 1 input version of Gotharman's special Pitch Shaper, that forces an audio signal to play back at a specific pitch, determined by an adjustable frequency.
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-Expandor : Gains audio signals that are above a settable level, in order to add more kick to sounds. -Delay1 : Delay with time and feedback controls, plus Gotharman's Deep and Xfade controls. Deep adds space to the delay. The Xfade control on this delay, creates valleys between the delay taps.
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-Br Roto Delay : Roto delay, but with a brighter sound, created by a resonator. -Delay1_L (Large –EFX2 only) : Delay with time and feedback controls, plus Gotharman's Deep, Size, Beam and Xfade controls. Deep adds space to the delay, Size makes the playback range more narrow than the input recording range, and beam beams the delay to previously unknown places.
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back one grain, and then it crossfades to the next grain. It is also possible to adjust and modulate the pitch of the granular sequence, using any modulation source. -Abstruct0_L (Large –EFX2 only) : This effect constantly records the audio applied to its input, in a time interval determined by a ”Rec”...
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-Saw Animator : NEW! By adjusting and/or modulating two offset parameters, this effect adds two extra phased sawtooth waves to a sawtooth wave applied to its input. It works best with sawtooth waveforms, but running other waveforms or signals through it, might bring some interesting results.
Effects Select page From the synth modules page, touch EFX to enter the effect pages. To select Effect 1 to 2, touch the numbers in the upper left corner. Push and hold the Steps/Part button, while pushing step button 1 to 8, to select another module group. Touch the SEL touch button, to enter the effect select page.
Mix Modulation and Backwards Delay The Effect dry/wet mix can be modulated on all effects. Touch the MO2 touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources.
Effect Inputs Touch the Inp touch button, to enter this page. The VU-meters at the right of the screen, shows the Effect input and output activity. Inp1, Inp2, Inp3: Select any 3 module outputs, to connect to the 3 audio inputs of the effect. A complete list of possible sources can be found in the “Connecting Modules”...
Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output. Feed: Chorus feedback amount. Time: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect. Deep: Adjusts how deep the chorus box should be. A Gotharman special.
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Chorus Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Resonator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Resonator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Distortion Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Distortion type. Choices are: -Valve: A digital simulation of a classic valve distortion. -Sine: A noisy and warm sine shaping distortion. -Fuzz: Simulates a classic fuzz distortion. -Xdis: Complete destruction of the sound. -Asym: Asymmetrical distortion. -Curv: NEW! Curve distortion. The Offset parameter will bend the curve of the input signal. Below 256: logarithmic curve.
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Distortion Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Bit Crush Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Bit Crush Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Pitch Shifter Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: The octave range of the pitch shifter. From +/- 1 to +/- 4 octaves. Feed: Pitch shifter feedback. Adjusts the portion of the output signal, that is fed back to the input.
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Pitch Shifter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Stretcher Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Stretcher Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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FM Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Sample Pitch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Sample Pitch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Sample Pitch V2 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Sample Pitch V2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Roto Pitch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Roto Pitch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Variator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Variator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
PitchShaper Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Feed: Pitch shaper feedback. Adjusts the portion of the output signal, that is fed back to the input.
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PitchShaper Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
PitchShaper2 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: Octave transpose. From 0 to +3 octaves. Smot: Smooth. The more this is turned up, the more the changes in pitch are smoothened. Vari: Pitch variation. The more this is turned up, the more the pitch variations on the input 1 signal affects the pitch shaper frequency.
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PitchShaper2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Time Stretch Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Time Stretch Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Filter The filter types: LPF1: Lowpass filter with a rather weak character. Resonance does not self-oscillate. LPF2: Lowpass filter that are a bit sharper than LPF1. Resonance does not self-oscillate. LPF3: Sharp Lowpass filter with self-oscillating resonance. LPF4: Very sharp Lowpass filter with self-oscillating resonance. BPF1: Bandpass filter with a rather weak character.
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Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Filter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Triple BPF Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Triple BPF Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
WaveFolder Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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WaveFolder Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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FAT Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Sets the EQ characteristics. The types available are: Band1: Cut/boost the frequency/range, selected by Freq/Q. Band2: Like Band1, but with a slightly sharper sound. Band3: Like Band2, but with an even sharper sound. Low: Cut/boost the frequencies below the frequency selected by Freq. High1: Cut/boost the frequencies above the frequency selected by Freq.
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EQ Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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EQ2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
OverShifter Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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OverShifter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Bass Enhancer Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Bass Enhancer Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Compressor Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Rate: 0 to 511. This sets how fast the compressor will react to level changes of the input signal. The more it is turned up, the slower it will react.
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Compressor Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Expandor Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Rate: 0 to 511. This sets how fast the expandor will react to level changes of the input signal. The more it is turned up, the slower it will react.
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Expandor Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Delay1, Roto delay, Bright Delay and Bright Roto Delay Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Delay1, Roto delay, Bright Delay and Bright Roto Delay Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Delay1_L , Roto delay_L , Bright Delay_L and Bright Roto Delay_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Feed: Delay feedback amount. At values over middle, the feedback signal will be gained and create infinite feedback. This might cause some saturation.
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Delay1_L , Roto delay_L , Bright Delay_L and Bright Roto Delay Modulation_L Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Granulator SQ_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Seq: Selects which of the 16 sequencer controller tracks, the granulator should get it step values from. Each value selects a different portion of the granulator input, to be played back. X: “X” intermodulation of the sound. Another Gotharman special ...
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Granulator SQ_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Variator_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Variator_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Reverb_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Reverb_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Granulator_L (Large –EFX2 only) (unsynced) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Fade: When this parameter is turned up, each grain will fade in and out, to minimize clicks.
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Granulator_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Xfade Granulator_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Pitch: Sets the playback pitch of the granular sequence. A value below 256 will pitch the signal down, a value above 256 will pitch it up.
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Xfade Granulator_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Abstruct0_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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the Rec parameter, it will play back areas of the record buffer, that is not being recorded, and create a ”Freeze” effect. Pitc2: 0 to 511. Sets the pitch of the playback for playhead 2. A value below 256 will pitch the signal down, a value above 256 will pitch it up.
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Abstruct0_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Time Stretch_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Time Stretch_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Roto Pitch_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Roto Pitch_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Sample Pitch V2_L (Large –EFX2 only) Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Sample Pitch V2_L Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Reso EQ Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Reso EQ Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Mod Delay Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Mod Delay Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Comb Filter Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Comb Filter Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The small VU- meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Compressor 2 Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The larger VU-meter right below these illustrates the compressor VCA output level. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Ratio: Sets the strength of the compression. Thrs: Threshold. Sets the signal level, at which the compressor will start to work.
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Compressor 2 Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The larger VU- meter right below these illustrates the compressor VCA output level. The small VU-meters next to the parameters, shows the activity of the selected modulation sources.
Saw Animator Touch the EFX touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The larger VU-meter right below these illustrates the compressor VCA output level. Efx: Off, on. When the effect is off, it is bypassed. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Saw Animator Modulation Touch the Mod touch button, to access this page. The 2 VU-meters at the right of the screen, shows the Effect input and output. The larger VU- meter right below these illustrates the compressor VCA output level. The small VU-meters next to the parameters, shows the activity of the selected modulation sources.
Outputs Module In the output module, signals from any modules can be assigned and routed to the audio outputs. Panning of sounds and pan modulation is also done here. Each part has its own output module (2 per group, 8 in total).
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Output Module Parameters Select the output module for the desired part, by pushing and holding the Steps/Part button, while pushing one of the 8 trigger buttons. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
Triggers Each group has 2 triggers, one for each part. The triggers are activated, when a part is trigged by a note on, generated by the trigger buttons, the touchscreen keyboard, the sequencer or a MIDI device connected to MIDI in. The triggers are numbered 1 and 2, regardless of the part/group selected, so when Group B is selected, Trigger 1 and 2 is generated by part 3 and 4, when Group C is selected, Trigger 1 and 2 is generated by part 5 and 6, and when Group D is selected, Trigger 1 and 2 is generated by part 7...
ENV – Envelopes Each group has 2 envelope modules (8 in total), each with an ADSR envelope and a Decay envelope. The ADSR envelope can run in various linear and logarithmic modes, the envelope time can be timed by 4, for long envelope times, and the ADS segment can be looped. The envelopes can be trigged by any sources.
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Envelope Parameters From the synth modules page, touch ENV to enter the envelope pages. To select Effect 1 to 2, touch the numbers in the upper left corner. Touch the ENV touch button, to enter the envelope parameters page. The 2 VU-meters at the right of the screen, shows the Envelope and the Decay Envelope outputs. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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R: 0 to 511. ADSR Envelope release time. The time it will take the envelope to decay from the value it is at, when a note off event are received, to zero. Trig: Multi/Single trigger. When this parameter is set to multi, and the envelopes (both the ADSR and the Decay envelope) is trigged by an internal note source (trigger buttons, internal sequencer, touch screen keyboard), the envelopes will re-trigger every time a note on is received, regardsless of, if the trigger has ever been low.
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Envelope Modulation Touch the MOD touch button, to enter the envelope modulation page. The VU-meter at the right of the screen, shows the Envelope output. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
Each group has 4 LFO's (16 in total) with a waveform that morphs from triangle to sawtooth to pulse to FM waves. Curve can be morphed from logarithmic over linear to exponential. In the S- Shape modes, the LFO’s will morph from logarithmic S-shape over logarithmic to linear to exponential to exponential S-shape.
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LFO parameters From the synth modules page, touch the LFO block, to enter the LFO pages. Touch the LFO touch button, to select this page. To select LFO 1 to 4, touch the numbers in the upper left corner. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
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KeyS: Off, 1 to 8, 1s to 8s, 1q to 8q: LFO key sync. The number tells which part will make the LFO restart. When a number that has an “s” after it is selected, the LFO are in single cycle mode, and will only run one cycle, every time it is triggered.
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LFO Modulation Touch the MOD touch button, to select this page. The VU-meter at the bottom of the screen, shows the LFO activity. The small VU-meters next to the parameters, shows the activity of the selected modulation sources. For each parameter, that can be modulated, it is possible to select a modulation source and to adjust the modulation amount.
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Type: The following LFO modes are available: -Normal: Wave morphs from triangle to saw to pulse to FM waves, Curve morphs from logarithmic to linear to exponential. -InvCrv: Inverted Curve. Same as Normal, except that the curve is inverted on the second half of the LFO waveform, so if the curve parameter is in the logarithmic area, the first half of the LFO waveform plays back logarithmic and the second half plays back exponential.
LFO Draw Waves It is possible to draw waveforms for use in the Oscillators and the LFO’s. For each preset 15 draw waveforms can be stored, and these can be copied/pasted between presets. When pasting an oscillator or LFO which uses draw waveforms, the draw waveforms are automatically pasted as well.
Editing the Draw Waves To edit the draw waveforms, from the LFO page touch the DRAW button, from the Draw Oscillator pages touch the DRW button, to enter the draw wave edit page. Here you can select the draw wave you wish to edit (draw wave 1 to 15), by Edit Knob 2. Then simply use your finger to draw a waveform on the display.
Saving the Draw Waves The draw waves are saved as part of the Preset data, when you save a preset. Copy Draw Waves When you copy a preset, and then enter the draw wave edit page, and hit the Paste button, Zaturn will ask you to select the draw wave to copy from.
S/H Generators Each group has 2 Sample/Holds (8 in total). Every time these are trigged, they put out a new value from the input source. Triggers and inputs can be any source. For a complete list of modulation sources, see the “Connecting Modules” chapter. Activate LINK to make the same module in the other groups, using the parameters from group A, to get the same sound on each tone in polyphonic mode.
Parameter Randomizer If you should ever need some new inspiration for sounds, or if you just want to surprise yourself with some sounds that you never even imagined, the Zaturn parameter randomizer might be exactly what you need. Please notice that the Randomizer does not change the audio input settings of the modules, so the audio paths will not be changed, when randomizing.
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You should now enter this page: First, make sure that you have selected the right group, in which you want to randomize the parameter values. You can do that, by pushing and holding the Steps/Part button, while pressing one of the 8 step buttons. The selected group is shown at the top of this page. Then switch the blocks on, which you would like to randomize, by touching these.
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When the Randomizer page is entered, all parameters are stored into a temporary buffer, that is used for the randomization. So if you, for instance, first randomizes with 50%, and then with 20%, the result will be maximum 20% away from the initial parameter settings, when the Randomizer page was entered.
Part Trigger (Poly) Setup In this block, you can set up the playback mode for each part (gate/toggle/poly), the pitch bend range, the note that will play pack, when pushing a trigger button, and if the part should be an internal or an external part.
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Part 1 and 2 can independently from each other be in any trigger mode, so it is possible to have a Zaturn preset in 2 x 4 voice polyphonic mode, have 1 polyphonic part and 4 monophonic parts, or just to have 8 monophonic parts. The sounds on each part used in a poly chain, can either be completely different sounds or the same sounds.
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Int/Ext: Sets the part in internal (Int) or external (Ext) mode. When a part is set to internal mode, all notes played by the part trigger button, the touchscreen keyboard, on an attached MIDI device, and from the part sequencer note track, controls the internal Zaturn part.
Zone Setup/MicroTunings/Global Filter Mode In this block, it is possible to set up a key zone and a MIDI channel for each part, that will take effect, when Zaturn is set in multi-timbral mode, and is controlled from an external MIDI device. How to set Zaturn in multi-timbral mode is explained later in this manual, in the MOR>Common section.
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Mode: Sets the global filter mode for the preset. When set to Ana, all VCF’s will be in analog mode, but each filter can be switched to digital filter mode. When set to Digi, all VCF’s will be in digital mode, and cannot be switched to analog mode. The presets of Zaturn Digital should be left in this mode.
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Touch Tu1 to enter the first Microtunings page: Here it is possible to microtune each note in an octave by up to +/- 50 percent. This is possible separately for each of the 8 parts, but it is only possible for the Type2 and Resonator oscillators. The Type1 oscillators, the samplers and the noise generators are not affected by these settings.
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To set the tunings for the keys G# to B, touch Tu2, to go to the next tuning page:...
Connecting Modules There are no specific rules, when connecting modules inside Zaturn. Any output can be connected to any input, inside a group. Zaturn does not differ between the audio and modulation sources. LFO’s and Envelopes can run through an audio effect, if you like. It is even possible to connect modules between different groups, using Patch Points.
List Of Modulation/Audio Sources OFF: The input is disconnected OFF-: The input is disconnected Osc1: Oscillator 1 Osc1-: Oscillator 1 inverted Osc2: Oscillator 2 Osc2-: Oscillator 2 inverted OscB: Oscillator B OscB-: Oscillator B inverted NOIS: White noise source NOIS-: White noise source inverted VCF: The output of the VCF VCF-: The output of the VCF inverted VCA1: The output of VCA 1...
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SqX1 (X=Group A,B,C,D): The output of Sequencer Group Controller Track 1 SqX1- (X=Group A,B,C,D): The output of Sequencer Group Controller Track 1 inverted SqX2 (X=Group A,B,C,D): The output of Sequencer Group Controller Track 2 SqX2- (X=Group A,B,C,D): The output of Sequencer Group Controller Track 2 inverted SqX3 (X=Group A,B,C,D): The output of Sequencer Group Controller Track 3 SqX3- (X=Group A,B,C,D): The output of Sequencer Group Controller Track 3 inverted SqX4 (X=Group A,B,C,D): The output of Sequencer Group Controller Track 4...
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Vel1: The last received Group Part 1 Velocity value (via MIDI, touch screen keyboard, Sequencer, Trigger buttons) Vel1-: The last received Group Part 1 Velocity value (via MIDI, touch screen keyboard, Sequencer, Trigger buttons) inverted Vel2: The last received Group Part 2 Velocity value (via MIDI, touch screen keyboard, Sequencer, Trigger buttons) Vel2-: The last received Group Part 2 Velocity value (via MIDI, touch screen keyboard, Sequencer, Trigger buttons) inverted...
Connect Modules Manually The "manual" way, is to go to a modules audio or modulation input pages, select the audio/modulation source, using Edit Knob 1 to 4, and adjust the amount/level, using Edit knob 5 to 8. Only positive sources can be selected this way. On modulation pages, you can touch the source select parameter, to change the source to negative.
Connect Modules Via The Module Overview Page To connect modules on the overview page, first touch the SEL button in the top of this page. The SEL button should now turn brown. Then touch the module, for which you want to connect the modulation/inputs.
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If you, for instance, touched MO1, MOD1 in the left side of the page will now also be selected, and the module which turn green, is the module which is connected to the MOD1 (modulation source 1) of the MO1 page. If you touch MOD2, MOD3 or MOD4, you will be able to see, which modules are connected to these inputs.
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On the MO2 and INP pages, the principles for connecting modules are the same as for the MO1 page.
Connect Modules Automatically It is possible to automatically remove a module from and insert a module to an audio chain. This is only possible with modules, that have both audio inputs and outputs: DGF, VCF, VCA and EFX. To remove a module from an audio chain, select the module and jump to the module page. Touch the REM (remove) button.
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To insert a module in an audio chain, touch the modules PLC (Place) button. Zaturn will now jump to the Overview page and ask: "PLACE MODULE AFTER?". Now simply touch the module, that you would like the selected module to be placed after, and Zaturn will take care of all the connections.
Patch Points and Switches If your sound creation needs sometimes goes beyond the possibilities of the modules included in a Group, it is possible to inter-connect modules between the 4 Groups via 8 Patch Points. It is also possible to make two of these Patch points (1 and 5), function as voltage controlled switches.
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On this page you can select 8 sources from any Group, to be sent to the 8 Patch Points. Each of the 8 Patch Points can be selected as modulation/audio sources by all Groups at the same time, making it possible to send signals between the module Groups. They show as PPO1 to PPO8 in the modulation/audio sources.
Using the Patch Points as Voltage Controlled Switches The SWITCH1 and SWITCH5 parameters are set by selecting line 1 or 5, by touch or by Edit Knob 1, and then select the desired source for controlling the switch by Edit Knob 4. The Switch modulation source is taken from the same Group as the Patch Point –The Switch 1 source is taken from the Group selected for Patch Point 1, and the Switch 5 source is taken from the Group selected for Patch Point 5.
Favorite Sounds It is possible to store 64 favorite sound locations, for instant recall, when you are creating your presets. You can, for instance, use these for storing good starting points for new sounds/presets, or as a 64 sound copy/paste buffer! The favorite sounds simply points to a location in the Zaturn preset memory, so if you change the sound of the original preset, the favorite sound will be changed as well.
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When on the favorite sounds page, pushing a step button will load a sound to the currently selected Group, while playing the sound back for auditioning, and showing the preset and group location on the display. Step buttons that has a favorite sound stored, will light up. When a sound is loaded into a part, it can be edited, just like any other sound.
Saving a Favorite Sound Select the favorite sounds bank, in which you would like to store the sounds of the currently selected Group. Touch the SAVE touch button, so that SAVE turns blue. Push the step button, that equals the desired location. SAVE will now turn black, and the sound has been stored.
Sequencer The Zaturn built in sequencer has 8 note tracks and 16 controller tracks. The note tracks are hard wired to the corresponding 8 parts. The controller tracks are divided into 4 groups with 4 tracks for each Group, and can be assigned as modulation and audio sources. Sequencer tracks can be recorded in real time, step time and in a TR way.
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Starting and stopping the Sequencer: To start the sequencer playback, push and release the Play button, so that it lights up. The sequencer will now start to play back. When the Modules/Bar Sel, the Func/Mute and the Steps/part buttons are not lighting up, every time a part is trigged to play back, the corresponding step button will light up shortly.
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Selecting a track: Push and hold the Steps/Part button. The selected track number will now be shown, by one of the 8 step buttons lightning up. The number above the step button, is the track number that is currently selected. To select another track, while still holding down the Steps/Part button, push any of the 8 step buttons.
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Sequencer Note Track Steps view/edit: First, select the track, for which you would like to view/edit the note steps, as described on the previous page of this manual. You can, of course, select another part at any time, also after you have entered note step edit mode.
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Selecting a Note Track Half Bar and/or a controller track bar, to be viewed/edited: Note tracks: When you are located on any other pages, than the sequencer controller tracks pages, a half bar is selected to be viewed for a note track. The selected half bar, is the half bar that is shown on the step buttons, and one half of the bar shown on the note track pages.
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Mute/Unmute Note Tracks, Start/Stop Seq/Song Recording: To mute, unmute or view the mute state of the 8 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
This will bring you to the: Sequencer Start Page SEQ on the navigation bar has now changed it color to blue, indicating that you have entered the Sequencer pages. From here you can jump to the Sequencer Main page, the note track and controller track edit pages and the Swing All page.
Sequencer Main Page The sequencer main page can be accessed by touching the MAIN field, from the sequencer start page, but it can also be accessed by touching the L.STEP/BPM field on the Preset Select page. And, of course, it can be accessed by pushing the Seq function button.
On the sequencer Main page, it is possible to set the sequencer tempo, set the record mode to mono or poly (poly is only useful, when controlling external MIDI gear), switch the metronome on/off, set the track length, and set the step skip effect. Here it is also possible to double and clear the selected track.
Setting the resolution for the currently selected note track Simply touch one of the fields right below the RESOLUTION text, named 1/64, 1/48, 1/32 and so on. This will immediately change the resolution of the currently selected note track. Turning the Metronome on and off Touch the field named METRONOME_OFF.
Clear Note Track Touch the “ERAS” touch button, to enter this page: Touching “Yes” from here, will initialize all step values and parameters on the selected Morph Layer of the currently selected note track, except for the Last Step parameter. Select the Morph Layer with the Morph function button.
Note Tracks Each note track can be up to 64 steps long, and resolution can be set from 1/64 to 1/2. Steps that are on, are indicated by blue bars, steps that are off, are indicated by white bars. The note numbers and other values can be recorded in real and step time, and adjusted by the Edit Knobs, and directly by touching the screen.
Note Subtrack From the sequencer access page, touch NOTE TRACK 1-8, to enter the note steps edit page. At most of this screen, you will see the note value bars. You can touch these, to change the note values. Right below these, you will find a row of boxes, indicating the on/off state of each step. You can touch these, to switch each step on(blue) and off (black).
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Edit Knob 4: Sets the track resolution. Values: 1/64, 1/48, 1/32, 1/24, 1/16, 1/12, 1/8, 1/6, ¼, ½. Value is shown as Res. The note values for each step is shown right below the note value bars. Note values for each step can be changed, simply by touching the note value bars.
Adjusting the offset of all steps This can be done on any subtrack, except for the sub position track. When you have selected a group of steps, to be edited using the Edit Knobs, touch the active knob select bar one more time, and it will switch to “All”.
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You can now, by turning Edit Knob 1, adjust the offset of all steps at the same time. Middle position of Edit Knob 1 is zero, above middle will turn the offset up, below middle will turn the offset down. SPECIAL NOTE FOR THE POSITION SUB TRACK: When adjusting the offset of the step positions on the position sub track, the positions will “roll over”...
Gate Time Subtrack Touch GAT in the top navigation bar, to enter the gate time steps page. The gate time values for each step is shown as bars in the value grid, and as number right below the value grid. Gate time values for each step can be changed, simply by touching the value grid. Values can also be changed, using edit knob 1 to 8.
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Edit Knob 3: Sets the last step that will be played back on this track, before it loops back, and plays the track again. Range: 1 to 64 steps. Value is shown as Lst. Edit Knob 4: Sets the track resolution. Values: 1/64, 1/48, 1/32, 1/24, 1/16, 1/12, 1/8, 1/6, ¼, ½. Value is shown as Res.
Velocity Subtrack Touch VEL in the top navigation bar, to enter the velocity steps page. The velocity values for each step is shown as bars in the value grid, and as number right below the value grid. Velocity values for each step can be changed, simply by touching the value grid. Values can also be changed, using edit knob 1 to 8.
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Edit Knob 3: Sets the last step that will be played back on this track, before it loops back, and plays the track again. Range: 1 to 64 steps. Value is shown as Lst. Edit Knob 4: Sets the track resolution. Values: 1/64, 1/48, 1/32, 1/24, 1/16, 1/12, 1/8, 1/6, ¼, ½. Value is shown as Res.
Position Subtrack Touch POS in the top navigation bar, to enter the position steps page: Unlike many other step sequencers, the position for each step on the Zaturn note tracks, can be set. For traditional step sequencing, you would leave it at its default setting, when step 1 is played back at position 1, step 2 is played back at position 2 and so on.
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When neither KNOBS1-8 or KNOBS9-16 are blue: Edit Knob 1: Has no function. Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, showing each 16 steps, for a total of 64 steps. The bar number is shown just above the values field (marked Bar), and the first and the last step number viewed, is shown just above the values field, to the right and the left.
Sub Position Subtrack When on the Position subtrack page, touch POS in the top navigation bar an extra time, to enter the sub position subtrack: Here a value between 0 and 3 can be added to the step position for “micro-timing”. A value of 0 will play back the step on the exact position.
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When neither KNOBS1-8 or KNOBS9-16 are blue: Edit Knob 1: Has no function. Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, showing each 16 steps, for a total of 64 steps. The bar number is shown just above the values field (marked Bar), and the first and the last step number viewed, is shown just above the values field, to the right and the left.
Templates and Note Scales Templates are available to make it easier to create ramps on a track, and to randomize things. For the position track templates are available for forwards, backwards, alternating, randomized and polyphonic playback setup. On this page note scales are also available, for users that thinks that harmonic tones works, and for swapping around keys for experimentation.
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Available templates: -RampUp: Ramp Up. Will lower values on steps, that are placed before last step divided by 2, and raise values on steps, placed after last step divided by 2. -RampDw: Ramp Down. Will raise values on steps, that are placed before last step divided by 2, and lower values on steps, placed after last step divided by 2.
Templates for the Position Subtrack When entering the templates page from the Position subtrack, it will look like this: Turn Edit Knob 1, to set the range. This will set, how much the template routine will affect the values, that are already on the selected subtrack. When this is set to 100%, the template function will be absolute.
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-2note: 2 Note Poly. The more the Range parameter is turned up, when touching this, the more the track will be forced to play back 2 note polyphonic. -4note: 4 Note Poly. The more the Range parameter is turned up, when touching this, the more the track will be forced to play back 4 note polyphonic.
Note Track Mod Page Touch MOD in the top navigation bar, to enter this page. Here you can set up note track modulation, the track Note Randomizer, the start step, make step repeats, and transpose the track. It is also possible to clear or double the track, and it is possible to change the resolution of the track, without changing the timing.
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Dest: Track modulation destination. Selects what should be modulated on the track. Choices are: -Note: The note numbers of the track will be modulated. If “Kybd” is selected as the modulation source, incoming MIDI notes, and notes played on the touchscrenn keyboard, will no longer play back notes.
Clear Note Track From the Mod page, touch the “Clear Track” button, to enter this page: Touching “Yes” from here, will initialize all step values and parameters of the currently selected note track, on the currently selected Morph Layer (Morph function button selects the layer), except for the Last Step parameter.
Double Note Track Touch the “Double” touch button, to double the length of the track. All events from the original track, is copied to the new half. Useful if you need some extra variation in a track. PLEASE NOTE: The track lengths cannot exceed 64 steps for the note tracks. Half Or Double the Track Resolution If you, for instance, have recorded a track with resolution set to 1/16, where you only have notes recorded on every second step, you might want to change the resolution of this track to 1/8, in...
Realtime recording of notes You can, at any time, hit the Steps/Part button, and switch note steps on or off, but sometimes you might want to just record something, that you play on a connected MIDI device, like a keyboard or a drum pad, on the touch screen keyboard, or on Zaturns’s trigger buttons. For this, realtime recording is usable.
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The realtime recording mode is set on the Sequencer Main page, by touching Mono/Poly field. The choices are: -Mono: Monophonic recording -Poly: Polyphonic recording On the Preset Select page, it is also possible to switch realtime recording on and off, by touching the Rec touchbutton.
Step Recording of Notes On top of the xox style and realtime recording methods, step recording of notes and controllers are also possible. Rec mode can be set to either mono or poly. To initiate step recording: -Set Zaturn in sequencer recording mode, by touching the REC field on the Preset Select page, so that it turns red, or push and hold the Func/Mute button, while pressing the Play button.
Setting up a track/part to internal or external operation Each of the 8 Zaturn note tracks, can control either the internal part, that they are hard assigned to, or external MIDI gear. From the Preset Select page, touch the EDIT field, to enter the Synth Modules page.
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Now you will enter this page: Select the part, that you would like to set up as internal or external, by holding down the Steps/part button, while pushing the step button, that has the desired part number. Set the Int/Ext parameter to Int (Internal) or Ext (External). If you set the part to external, set the Chan parameter to a MIDI channel that matches the MIDI gear, that you would like to control.
The Controller Tracks Zaturn has 16 controller tracks, divided into 4 tracks for each of the 4 Groups. Each of these only has one subtrack: The controller track values. Each track can be on up to 128 steps long, and a Smooth function can be turned on, for all steps at once or individually for each step, that will automatically create values between the steps, from one step value to another, for smooth transitions between them.
Controller track Step Values From the sequencer start page, touch Controller Track A+B, to access the controller tracks for these 2 groups, or touch Controller Track C+D, to access the tracks for these 2 groups. To access a specific track, push and hold the Steps/Part button, while pressing one of the step buttons.
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Edit Knob 2: Selects the bar to be viewed. 4 bars can be viewed, showing each 16 steps, for a total of 64 steps. The bar number is shown just above the values field (marked Page), and the first and the last step number viewed, is shown just above the values field, to the right and the left.
Controller Tracks Templates Templates are available to make it easier to create ramps on a track and to randomize things. When on the Controller track step values page, touch TMP on the top navigation bar, to enter the templates page. First turn Edit Knob 1, to set the range.
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-Zero: Will lower any values. -Full: Will raise any values.
Controller Tracks CC page Touch CC in the top navigation bar, to enter this page. The parameters of this page: CC: Off, 1(Morph), 2(SeqMrp), 3, 4(Knob1), 5(Knob2), 6, 7(Knob8), 8(Knob3), 9(Knob4), 10(Knob5), 11(Knob6), 12(Knob7), 13 to 15, 16 (Y-Mod), 17 to 122, CV IN 1 to 4, Pitch Bend. Setting this to any other value than “Off”, will make the selected controller track output MIDI CC values or pitch bend values to MIDI out or internally, as set on the CCout parameter.
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Start: 1 to 128. Sets the track start step. This will be the step, the track starts at, when hitting the Start/Stop button, or when entering this preset from another preset, while the sequencer is running. PrCh: Off, 1 to 128. When setting the PrCh parameter to any value between 1 and 128, a program change message will be transmitted on MIDI out, on the MIDI channel selected by the Chan parameter, every time this preset is selected.
Clear Controller Track From the track CC page, touch the “Clear Track” button, to enter this page: Touching “Yes” from here, will clear all step on’s of the currently selected controller track, on the selected Morph Layer (morph layer is selected by the Morph function button).. If you would not wish to do this, touch “No”, to exit to the track main page.
Double Controller Track Touch the “Double” touch button, to double the length of the track. All events from the original track, is copied to the new half. Useful if you need some extra variation in a track. PLEASE NOTE: The controller track lengths cannot exceed 128 steps.
Controller Tracks Realtime Recording MIDI CC’s, Pitch Bend, CV Inputs and knob movements can be realtime recorded on the 16 controller tracks. To do this, on the controller track CC page, set it to the event type, which you would like to record, using the CC parameter.
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12(Knob7) For knob movement recording, you should select one of these. Set the track to the desired MIDI channel, using the Chan parameter. If the track is set to internal operation, the channel number is the part number, which the track will output to. Set CCout to Int (internal) or Ext (external), depending on, if you like the controller track to control Zaturn itself, or some external MIDI gear.
Controller Tracks Step Recording It is also possible to step record controller events. To initiate step recording: -Set the controller track in realtime recording mode, as described in a previous chapter. -Start the sequencer playback, if desired. Step recording is possible no matter if the sequencer is running or not.
Clear Sequence From the Sequencer Start page, touch the Clear field. Zaturn will now ask: If you touch the “Yes” button here, Zaturn will clear all tracks on the selected Morph Layer (select Morph Layer with the Morph function button) of the current preset, and reset all values. If you do not wish to do that, touch “No”.
Swing All From the Sequencer Start page, touch the SWING field, to enter the Swing All page. Swing All will let you add modulated swing to all 8 note tracks at the same time. For creating traditional swing, you should modulate with a controller track, and program the swing pattern on this, but on Zaturn, any modulation source can be used for swing, so there are quite a lot of possibilities to deform a sequence with this.
Synth and Sequencer Morphing On Zaturn it is possible to morph between 2 layers of parameters, layer A and B, by turning the Morph knob for the synth parameters, and the Seq Morph knob for the sequencer parameters. The Morph knob transmits and receives MIDI CC 1 (The Mod Wheel) via MIDI in and out, and the Seq Morph knob transmits and receives MIDI CC2.
Mor> preset parameters/Setup From the Preset Select page, touch the EDIT field in the upper right corner.
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On the navigation bar at the top of this screen, touch MOR.
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This will get you to the MOR page. Here you can set up all the basic Zaturn things, like global MIDI channel, morphing, tune the analog filters, check and erase the Zaturn memory, initialize the preset and change to song mode. On the following pages, each section of the MOR page is described.
Common Settings On this page, you can adjust the display contrast and MIDI settings and check the sample memory. From MOR page, touch COMMON to enter this page: The following parameters can be adjusted on this page, using edit knob 1 to 8: Brigh: Adjusts the display brightness.
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ClkOut: Settings: Off, On. Selects whether or not Zaturn will re-transmit MIDI clock and start/stop events to MIDI out. Even if Zaturn is syncing to an external MIDI clock source, it will re-transmit this, if this parameter is on. This setting is automatically saved, and will be remembered after a power off.
Morph Setup On the Morph Setup page, it is possible to set a permanent morph value, that will override the Morph knob, if you wish to always have a preset playing back in a certain morph position. It is also possible to modulate the morph knobs, using any audio/modulation source. From MOR page, touch MORPH to enter this page: The upper row of parameters is the settings for the Morph knob, that affect the Synth Parts.
Common Settings 2 (COM2) On this page you can set if the part select and part mute buttons should latch or not, and a few other things. Here you can, by rotating Edit Knob 1 (Pt/Mu), set the Part/Mute button to: -Hold: You will have to hold the Func/Mute or Steps/Part buttons, while pushing a step button, to select or mute a part.
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LayO: Will switch between vertical and horizontal parameter layout. When set to horizontal layout, the COM2 page will look like this: CClayr: CC control to Morph Layer. Sel, Both. Sel: Only the Morph layer selected by the Morph Set button, will be affected by MIDI in and Sequencer CC control.
Initialize Preset If you would like to start out from scratch, with a completely clean preset, this is the function to use. Please notice that the preset on the selected location are not immediately wiped out. It will not be overwritten until you save the new preset, so even though you have initialized it, it can still be recalled, if you should regret, by selecting another preset, and then select this one again, or by using the reload function.
Parameter Snap Mode A synth part parameters “Snap” mode are available. When this is set to “On”, any synth parameter value will not be changed, when turning a knob, until it passes the original value, that the parameter was set to. This will avoid “jumps” in the sound. On the MOR page, touch the “SNAP OFF”...
Analog Filters Tune/Select (Zaturn Analog only) Here you can select the currently installed analog filter board, and tune these. Selecting the installed analog filter board If you have just exchanged the analog filter board, you might only need to tune it, if it is the first time, that you have this installed.
Tuning of the installed analog filter board If it is the first time, that you have the current filter board installed, or if the presets of your Zaturn starts to sound very different from, what they are supposed to, its analog filters might need to be tuned.
Type 3 in the bottom. If you should ever experience any issues with missing samples or presets, please take a picture of this screen, and email it to Gotharman’s.
Delete a Sample Bank It is possible to completely erase the sample banks. Please think about it, before you do that, and back up your samplings as described in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your samplings again.
Delete all Presets and Songs It is possible to completely erase all presets and songs. To do that, if you are really sure, that you would like to, from the MOR page, touch DEL Prs. Before you do this, please back up your presets as described in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your presets again.
C.P. From MOR page, touch C.P. to enter this page: This is a service page, and does not really have any practical user functionality, except for the “CPU” touch button. If you touch this, so that it turns blue, Zaturn will show how much CPU power is used, on the Preset Select page.
Save Preset When you have created a new preset, it should be saved for later recall. If you do not save your presets, they will be lost forever, as soon as you select another preset, or turn off your Zaturn. A preset that is saved on Zaturn contains all the data previously described in this manual: -All sequencer data -All synthesizer modules settings...
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You should now enter this page: Touch the preset location that you would like to save your new preset to. If it is not shown, touch PREV and NEXT and/or the bank select buttons to reach it. Preset number and name is shown for presets that are already saved. If you save your new preset on such a location, the old preset will be overwritten.
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When you touch the preset location, that you would like to save your preset to, you will enter this page: Type in the name for your preset. This can be up to 16 characters long. “Aa” will switch between uppercase/lowercase letters, and numbers/signs: “<”...
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Touch SAVE when you are done. Your preset will now be saved, and Zaturn will exit from the save pages.
Song Mode It is possible to arrange chained playback of Presets in 1024 Song locations. Each Song can have up to 128 steps. For each Song step a Preset can be selected, it can be set how many times track one of the preset should play back, until it advances to the next song step, and tracks can be muted/unmuted.
Accessing Song Mode If you would like to make a new song from scratch, it can be a good idea to select the preset you would like to have on the first song step, from the preset select page, before you enters song mode.
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On the navigation bar at the top of the screen, touch MOR.
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In the far right row, you will find the text PRS. Please touch this, after making sure, that the sequencer is stopped.
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Now PRS turns into SONG, and Zaturn are in song mode. If you would like to go back to preset mode, just touch SONG.
The Song Edit Page To enter the Song Edit page, just touch SEQ on the navigation bar at the top of the MOR page: On the Song Edit page, you have an overview of the programmed song steps, and the possibility of editing these.
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8 song steps are shown at a time. Touch the arrows to select the previous or next 8 song steps. The total number of song steps is 128. Touch EXIT to exit from the Song Edit page, and touch REC to start song realtime recording. This will be explained very soon.
The Song Select Page When you, in song mode, exit from the Edit Groups pages, you will exit to the Song Select page, instead of the Preset Select page. This reads out ”Song” just above the song number and name, instead of the ”Preset”, to make sure that you know where you are.
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Selecting a song: Make sure that the sequencer is stopped. Touch the “SONG” field. A list of 5 songs near the currently selected song, will now appear: Touch “PREV” or “NEXT” to view the previous or next 5 songs, and/or the bank buttons to select a specific bank, and finally touch the song name of the song you would like to select.
Song Realtime Recording On the Song Select page, select the song you would like to record. 1024 songs are available, from A00 to P64. Now go to the song edit page.
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Make sure that the sequencer is stopped, and push the “REC” button, so it turns red. Now exit to the Preset/Song select screen.
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Zaturn will now show the Preset select page. The REC indicator on the preset select page, has now turned red, indicating that Zaturn is in recording mode. Song realtime recording can also be switched on or off, by touching the REC indicator. If you selected an empty song, the last preset you selected, before you jumped to song mode, will be shown.
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When you are done changing presets, and you think that your song is ready, hit the Play button to stop song recording. Go back to the song edit page, and touch the REC button, so it turns grey again, to exit from song realtime recording, or simply exit to the preset/song select page, and touch the REC indicator.
Save Song Zaturn songs are not saved within the presets, so they must be saved separately. To do so, when in song mode, from the song select page, touch the EDIT field to enter the Synth Modules page: Touch SAV.
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You should now enter this page: Touch the song location that you would like to save your new song to. If it is not shown, touch PREV and NEXT and/or the bank select buttons to reach it. Song number and name is shown for songs that are already saved. If you save your new song on such a location, the old song will be overwritten.
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When you touch the song location, that you would like to save your song to, you will enter this page: Type in the name for your song. This can be up to 16 characters long. “Aa” will switch between uppercase/lowercase letters, and numbers/signs: “<”...
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Touch SAVE when you are done. Your song will now be saved, and Zaturn will exit from the save pages.
Initializing a Song If you would just like to start all over with an empty song, it is possible to initialize it. To do so, in song mode, access the MOR page: From here, touch INIT.
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Zaturn will now ask you to confirm. Press ”Yes” to initialize the currently selected song and return to the previous page, or press ”No” just to exit, without initializing. Please notice, that when initializing a song, this is only done in Zaturn’s temporary song RAM, NOT on the FLASH memory, so if you did this by mistake, or you regretted doing it, you can always recall the song, by selecting another song, and select this again.
Copy/Paste On Zaturn it is possible to copy morph layer A, B or the parameter settings at the position of the Morph knob. It is possible to copy one or two layers of the whole preset. Whatever is held in the copy buffer can then be pasted to another preset, as the whole preset, as a single group or as single modules.
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When you are located at any page, push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now hit step button 5 (Copy). The display will now show some instructions: It will tell you how to copy layer A to layer B, and right below this, it will tell you, what it will copy. Zaturn will always copy the whole preset.
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Now, when the function buttons are active (the Func/Mute button lights up), every time you enter a page, where the copy buffer holds something that can be pasted, step button 6 (Paste) will light To paste something, navigate to the desired page, where you would like to paste the settings. Make sure that step button 6 (Paste) lights up.
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When pasting on the Synth Blocks page or the Part Overview page, a page will also pop up, asking which Group to copy from (i.e. Group A to D). Select the desired Group, by rotating Edit Knob 5, and hit the Paste button again, to paste.
Sequencer Steps Copy/Paste It is possible to copy/paste a specific range of steps, from any location of a sequencer track, to any location of any track. From any page, push the Copy function button (step button 5), to copy the whole preset. As usual, simply hit the Copy button again, to copy.
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When you have navigated to the destination track, simply hit the Paste button, and this screen will pop up: You can now set the following parameters: From: The first step of the source track, that you would like to copy from. Range 1 to 64 on note tracks and 1 to 128 on controller tracks.
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If this function is off, and “Poly” is on, the steps will be placed on top of each other, without any steps being cleared. A sort of “overdub” pasting. If you copy from and paste to a monophonic track, and “poly” is off, steps will be overwritten anyway, so it doesn’t really matter, if this function is on or off.
Sample Record and Edit Mono wav samplings can be recorded, imported, edited and played back by the oscillator modules. Stereo samplings can also be imported, but only the left channel will play back. Chop points can be imported or generated automatically and manually. A wavetable editor is also included in the Sample Edit section.
Recording a sampling From the Preset Select screen, touch the EDIT field, to enter the Synth Modules page: Touch SMP at the top navigation bar.
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You will now enter the Sample Edit page. Touch the REC touch button, to enter the Sample Rec page.
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OR, from any page: -Push and release the Func/Mute button, so it is lighting up. -Push step button 4, marked “Samples”. This will also get you to this page, just much faster. If you can already hear the source, that you would like to record, leave the Moni parameter Off. If you have the record source connected directly to any of Zaturn’s audio inputs, and can’t hear it now, switch the Moni parameter to On.
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For optimal results, set the level parameter to +0, and adjust the level of the record source, so that the 2 VU-meters in the bottom of the screen does not get red. You should only adjust the level parameter, to other values than +0, if it is not possible to adjust the level directly on the source.
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Zaturn will now jump to this screen: To audition the sample you have just recorded, touch the ”Audition” button. To name and save the sample, touch the ”Save” button. If you decide not to keep this sample, touch EXIT, and the new sample will be erased. While it is erasing the sample buffer, a sequence will run on the step buttons.
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If you touch the ”Save” button, Zaturn will jump to this page: Type in the name for your sampling. This can be up to 16 characters long. will switch between uppercase/lowercase letters, and numbers/signs “Aa” “<” will move the cursor back, for correcting characters, “>” will skip characters. Touch SAVE, to save the new sample, and return to the Sample Rec page.
Edit A Sampling From the Synth Blocks page, touch SMP at the top navigation bar., to enter this page: OR: Hit the Func/Mute button, so it lights up, hit step button 4 ”Samples”, and hit step button 8 ”Exit/Overview”. On this page you can audition samples from the FLASH memory, adjust the samples start and end points, enter the sample chops editor, the graphical sample editor and the wavetable editor.
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To audition the samples that your Zaturn holds, touch the Sample name, and the Sample Select screen will appear: Touch A, B, C or D to select sample bank A, B, C and D, touch PREV and NEXT to view the previous or next 16 samplings.
Adjusting the start and end points of a sample If a sample has silence at the start and/or end of it, or if there are parts of a sample you do not intend to use, it might be necessary to adjust the start and end points of it. To do this, select the sample you would like to adjust.
Sample Chops On Zaturn it is possible to add chop points to a sampling, in order to make it play back a certain portion of the sampling at a time. Sample chops are generated in the Sample Edit section, to be used by the samplers in the Synth section.
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To create and/or edit sample chop points, from the Sample Edit page, touch the Chop touch button, to enter this page: The parameters of this page: Sens: Adjust how loud the level of the sample audio should be, before it detects a chop point. If it creates too many chop points, turn this parameter up a bit.
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A number between 2 and 64: It will divide the sample length by the selected number, and generate equally sized chop points from that, regardless of the settings of the Sens and Dec parameters. Chop: Select a chop number for auditioning. Total number of chops is shown right after the /. Adjust: (2 parameters).
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By adjusting the Chop parameter, it is now possible to select and audition the chop points that Zaturn has found. Select a chop point by the Chop parameter. Audition the chop points by hitting the “Play” button. If some chop points are not exactly where you would like them to be, adjust them with the 2 Adjust parameters (coarse and fine).
Wave Chop System This system can take any of the samplings held in your Zaturn, and chop it up in, up to 64, single cycle waves. If you already have a library of single cycle waves in .wav format, you can use the “Import Samples From Dir As Chops”...
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That will get you to the Chop page: Set the Mode parameter to Wave. When in Wave chop mode, the Dec parameter functions in the opposite way, as when in normal chop mode. The lower the value, the faster the decay. A good startpoint for wave chopping is to set Dec to 1 and Sens to 128.
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Zaturn will now put out “Generating Chop Points…” on the display When it has found some chop points, it will return to the Chop page: Now touch the play button, and select chops by adjusting the Chop parameter, to audition the result.
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Set the Oscillator in sampler mode, and touch the SMP touch button to select the sampling, that you just wave chopped (or any other sampling that you have wave chopped).
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Touch the sample slot 1 name, to open the sample select page.
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Select the sampling, touch OK, and touch the OSC touchbutton.
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Set Loop mode to On, and adjust the Chop parameter, to select the single cycle waves. If you would like more single cycle waves to play back inside the loop, turn the #Chp parameter up.
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Modulating the Chop parameter Unlike most other parameters in Zaturn, only positive modulation are applied to the Chop parameter. So the Chop parameter selects the lowest possible chop to be played back.
Deleting last recorded sampling On the Sample Select page, it is possible to delete the last recorded sampling in sample Bank A, B, C or D. On the sample select page, select the sample bank, from which you would like to delete a sampling.
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To delete the sample, touch ”Yes”. If you regret, touch ”No”, to return to the Sample Edit page. If you decided to delete the sampling, Zaturn will now run a light sequence on the step buttons 1- 8, while it is deleting the sampling. Since this is FLASH memory, it might take some time. DO NOT TURN Zaturn OFF, WHILE IT IS DELETING A SAMPLING.
Deleting other samplings, than the last recorded one Because of some security features of the flash memory used in Zaturn, it is only possible to directly delete the last recorded sampling in each bank. By using its USB functions (explained in the next chapter of this manual), it is though possible to delete other samplings.
Graphical sample editing On the Sample Edit page, touch the “Grap” button to enter the graphical sample edit pages. On the graphical sample edit pages you can add and remove chop/loop points, select a portion of a sampling, to be saved as a new sampling or a Draw Wave, and assemble wavetables. It has also been made easier, to set loop points in long samplings, by making it possible, to save the selected end point as a chop/loop point.
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On this page, you will see a graphical presentation of the selected sampling. Chop points are indicated as vertical brown lines, and the sample zero point is indicated as a horizontal white line.
Sample Start Point By touching anywhere on the screen, or by rotating Edit Knob 1, you can select a start point. This is indicated by a vertical white line. By rotating Edit Knob 4, you can zoom in and out.
Sample End Point By touching the End touch button, so that it turns blue, the screen will now be focused on the end point, which is indicated as a vertical red line. When you touch the screen now, the red line will move, indicating that the end point is selected.
Selecting and edit chop points Touch the Chop touch button, so that this turns blue. Now, when you touch the screen, you will select a chop point. The line indicating the chop point will turn yellow, when it is selected. Rotate Edit Knob 1 to adjust the chop point.
Adding a chop point Make sure that the Chop touch button is black. Set the start point, where you want the chop point to be, either by touching the screen, or by rotating Edit Knob 1. Touch the Func touch button.
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Now you will enter the graphical function page: Touch “Add Chop”. Zaturn will now jump back to the graphical edit page, and a chop point will be added at the selected start point.
Adding a chop point at the selected end point If you wish to create a loop, for instance for use with the sustained loop feature, you will adjust the start and endpoints, until the loop sounds as intended. Then you will save the start point as a chop point. In order to make the loop work, you will though also need to save the selected end point as a chop point.
Delete a chop point Make sure that the Chop touch button is blue, and that you have selected the chop point, which you want to delete. Touch the Func touch button, to enter the graphical functions page.
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Now touch “Delete Chop”. Zaturn will now jump back to the graphical edit page, and the previously selected chop point will have been removed. To delete the next chop point, follow the same procedure, but touch “Delete Chop At Endpoint” on the functions page instead.
Saving the chop points After you have edited, added and deleted chop points, you must save these changes, in order to keep them. This is also done from the graphical functions page. Simply touch “Save Chop Points”. Zaturn will now save your edits, and return to the graphical edit page.
Creating a new sampling from a portion of the selected sampling If you want to completely remove unused start and/or end portions of a sampling, use a portion of the sampling for a loop, or just wants to copy the whole sampling to another sample bank, you can use this function.
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Touch “Save As New Sample”. A new page will now open. Select the sample bank, that you would like to copy the sampling/portion of the sampling to, by touching the A, B, C or D touch button. Zaturn will write “Saving Sample...” for some time, and then it will jump back to the functions page.
Assembling a Wavetable On the graphical sample edit page, with the sample, which you would like to build a wavetable from, selected, touch the Wtbl button, so that this turns blue. Zaturn will now create one wave for a table, consisting of 512 sample points, equally spaced between the selected start and end points.
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Do the same procedure for each wave, until you have added all 8 or 64 waves to your new wavetable. When you have assembled a wavetable, touch the Func button. Touch WaveTable Preview, so that this turns blue. Now you will hear your wavetable playing back. Adjust Edit Knobs 1 and 2, to scan through the waves (Edit Knob 2 is only active at 64 waves).
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When you are satisfied with the result, touch WaveTable Save, to save your new wavetable. Now this page will appear: Type in the name of your wavetable, and touch SAVE WAVETABLE. The “Aa” button will switch between uppercase/lowercase letters, and numbers/signs. Now this page will appear: Select the sample bank, on which you would like to save the wavetable to, by touching the A, B, C or D field.
Creating Draw Waves From Samplings It is possible to send samplings, or part of a sampling, to be used as draw waves. When doing this, the draw wave samplings are stored within each preset, so it is possible to have 15 sample waves for each preset, which you can morph between! These sample draw waves can be used in both oscillators and LFO’s! This works best with short samplings and single cycle waves.
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If you would like to audition how this part of the sampling sounds as a draw wave, touch the DrwWv button, so that this turns blue.
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Now touch the Func button. Touch “Send To Draw Wave”.
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A page will now appear, where you can select to send the sample part to draw wave 1 to 15. Touch the desired draw wave number. If you now go to the draw wave oscillator or LFO, you will be able to view the sample part, generated as a draw wave.
WaveBuilder The Zaturn WaveBuilder lets you combine up to 8 samplings, to create a wave sequence from these. Whole samplings, parts of the samplings or chop points from the samplings, can be used to build a new wave sequence. The wave sequence is saved as a new sampling, and a chop point is inserted, at the start point of each of the 8 waves, for easy selection of each partial, using the chop parameter.
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You will now enter this page: Wave: 1 to 8. Selects wave 1 to 8 of the wave sequence to be generated. Sample: A0 to D2048. Selects the sampling for the selected wave. Edit knob 2 selects the sample bank (A to D), edit knob 3 selects the 100’s in the sample number, and edit knob 4 select the 10’s and the 1’s in the number.
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On/Off touch button: Each of the 8 waves can be separately switched on or off. As soon as at least on wave is on, WaveBuilder will start playing back the sequence of the waves. Any waves that are switched off, or has their length set to zero, will be skipped from the wave sequence.
WaveTable Editor In the wavetable editor, you can load an existing wavetable or sampling, and edit or even completely redraw each wave. You can edit each single cycle wave, by drawing with you finger on the touch screen. Two different draw modes are currently available: Nrm (normal) or Art (Artistic). In Nrm mode, the waveform drawing simply follows your finger, and you can draw any shapes easily.
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Here you can view and edit the wavetable one wave at a time. With Edit Knob 2 you can select wave 1 to 8 or 1 to 64, depending on the wavetable mode. With Edit Knob 3, you can select the desired mode: x8 (8 waves) or x64 (64 waves) or x8s (8 serum waves).
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In order to draw your new Waves, without getting interrupted by accidentally hitting the Exit touch button, or other touch buttons, it is possible to activate the “Draw” touch button. When this is blue, all other touch buttons are de-activated, and you can focus on your drawing. To activate all touch buttons again, touch the Draw button, so that it turns black.
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To audition the currently selected wave, touch the Play button, so that this turns blue. You can keep this turned on, while you are drawing. The output sound will change, according to the wave. If you want to use a wave as a base for another wave, a copy/paste system has been included. Select the wave you want to copy, and touch the Copy button.
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At any time under this process, it is also possible to test the wavetable. Touch the TEST button, so that this turns blue. You will now hear the wavetable play back. Turn Edit Knob 1 and 2, to hear how the wavetable changes.
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When you are satisfied with your new wavetable, you should save it to keep it. Touch the Save button. You will now enter the name page. Type in the desired name for your wavetable. The Aa button will shift between upper and lower case characters.
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You will now enter this page: Now touch the letter A to D, which corresponds to the sample bank, where you want to save your new wavetable. The 18 min. and 43 min. models only have Bank A available.
The USB pages lets you access the files and directories of a USB drive, attached to Zaturn’s USB connector. You can import and export samples as .wav files, import and export presets and songs, import and export user filter parameters, update the Zaturn firmware, and make new directories. USB drives used with Zaturn should be: -Maximum 32 GB -FAT formatted...
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On this first page that you will enter, the root directory of the connected drive is shown. You can see that it is the root directory, by the ”D:” in the top of the page. If you have accessed a directory, the name of this will replace ”D:”.
USB Sample Preview Wav samples can be previewed directly from a USB drive. Select the sampling, that you would like to preview, by touching the sample name, and touch the PREW touch button. This will first show LOAD, then PREW again, while playing back the first 6 seconds of the sampling.
Open a directory (or folder) To open a directory, to see what’s inside, or to import single files or sub-directories, simply select the directory you would like to open, by touching it, and then touch the ”Open” button. Zaturn will now open the directory, and show the first 7 files in it. The ”D:” in the top of the screen, will now be replaced by the opened directory’s name.
Samples that were exported from a Gotharman instrument, can be imported either with the “LD” name (the imprinted sample name shown for the sampling on the sample pages), or the file name.
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Touch the ”Import” button. Zaturn will now import the selected file, and show the progress on a progress bar:...
Samples that were exported from a Gotharman instrument, can be imported either with the “LD” name (the imprinted sample name shown for the sampling on the sample pages), or the file name.
Reload multiple files A reload function is also available. This will only import presets, songs and samples that has been exported from Zaturn, or that has been renamed to to fit the Zaturn export standard –samples must be named: A0001.WAV, A0002.WAV…..A0220.WAV, B0001.WAV, B0002.WAV…..B0256.WAV, presets and songs must be named: A01.ZAP, A02.ZAP….A64.ZAP, B01.ZAP, B02.ZAP…..P64.ZAP .
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Reload does also have other functions: -On Zaturn itself, it is only possible to erase the last recorded sampling of bank A, B, C and D. By exporting all your samplings to a USB drive, and then delete sample bank A, B, C and D on Zaturn, delete the sample wav files you want to erase on the USB drive, from Zaturn itself or on a computer, and reload all the samples.
Import Multiple Samplings From Directory As one sampling with Chop points This function will make it easier than ever, to make your Zaturn hold more than 8.192 samplings, in an easy way! Without splicing samples on a computer! On your computer: Make a directory (or folder) on a Zaturn compatible USB drive.
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Enter the USB menu, select the directory you just created, and push “Import”. This screen will now show: Touch “Import Samples As Chops”. Zaturn will now create one sampling from all of the samplings in the selected directory, and insert a chop point at the start point of each sampling.
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selection with velocity, random or any other modulation source, to make some great dynamic acoustic drum beats.
Make a new directory A new directory can be created in the root directory, or inside another directory. To do this, touch the ”MD/Del” button. Turn the 8 edit knobs to select the 8 characters of the name for the new directory. When you are done with this, touch the ”Make”...
Delete file from USB drive It is possible to delete a file from the attached USB drive, directly from Zaturn. To do this, select the file you would like to delete, and touch the ”MD/Del” button. Now touch the “Del” button.
Export samples, presets, songs and User filter parameters to a USB drive The samples, presets and songs held in Zaturn’s FLASH memory can be exported to a USB drive, for back-up, or for use with other gear or computers. Zaturn exports samples as standard 16 bit, 44.1 KHz, native PCM .wav files, so they can be used with any other gear, that supports this format.
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”1Smp” Export 1 Sample. Touching this button will export the selected sample. Turn Edit Knob 1 to select the sample bank of the sample to be exported, and turn Edit Knob 2 to select the “100’s” of the sample number, and Edit Knob 3 to select the 10’s and 1’s. ”AlSm”...
Now and then updates will be available for Zaturn, that adds new functionality and fixes bugs. These will always be available for download at: http://www.gotharman.dk To update Zaturn, you must have a computer with an internet connection, and a Zaturn compatible USB drive ready.
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12. Zaturn will now search for the "UPDATE" folder and a valid update file. If it finds both, it will ask: "Update Firmware?" 13. Touch "Yes" to proceed with updating, or "No" if you regret.
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14. If you pushed Yes in step 13, Zaturn will now start to get the update file, and program its processor. When it starts to program the processor, it will look like it halts for a couple of minutes. This is because it does halt, when erasing the program memory of a processor.
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Programming processor (counter in the bottom counts up): This screen is from the non-polytouch model...
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15. When programming is done, Zaturn will ask you to restart it. Please turn Zaturn off and then on again. Update is done! This screen is from the non-polytouch model If something goes wrong: -If the power should go off, while Zaturn is getting the update from the USB drive, and programming the processors, simply start over again from step 7.
MIDI Specs Receives: -Note on/offs on the Zaturn global MIDI channel and on the individual part MIDI channels in Multi- timbral mode. These can trigger the parts and be recorded by the sequencer, when it is in reatime rec mode. -MIDI CC 1, 2, 4, 5, 7, 8, 9, 10, 11 and 12 on the Zaturn global MIDI channel.
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-Program change and bank change (MIDI CC 32), if Prgr is switched on at the Common page. Accepted bank changes: 0: Preset bank A and B. 1: Preset bank C and D. 2: Preset bank E and F. 3: Preset bank G and H. 4: Preset bank I and J.
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Transmits: - MIDI CC 1, 2, 4, 5, 7, 8, 9, 10, 11 and 12 on the Zaturn global MIDI channel, from the knobs on the Preset/Song Select screen, and on any other pages, that has no other Edit Knob functions. CC16, touch screen keyboard Y-position on the global midi channel.
-If this does help: Please boot up in safe mode again, select the preset that caused the problem, export this to a USB drive, zip it, and send it via an email to . Then I will inspect info@gotharman.dk -If this doesn’t help: Get in touch with Gotharman’s!
Exchanging the Polyphonic Analog Filter Board zaTurn has a polyphonic analog filter board installed, which usually holds four equal dual analog filters. It is these, which mainly shapes the sound character of zaTurn, so sometimes it can be nice to try some other analog filters, with a different character. Luckily the analog filters of zaTurn can be exchanged! So you are free to try out other filters! And it will remember the tunings of up to four different filter boards! This chapter will describe how to install or exchange analog filter boards.
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Place zaTurn in front of you, on a desk. Remove the 4 hex screws, located on the front facing panel, using a T10 Torx. Place the screws in a safe place.
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It should now look like this. Flip your zaTurn around, so that the bottom is facing upwards.
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Grab the bottom panel, slide it out very gently, and put it away. You have now successfully entered the inside of zaTurn! The filter board is located to the right.
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A screw is holding the filter board in place. Remove this screw with the T10 Torx screwdriver.
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Grab the filter board in the side, and gently woggle it up and down, until it gets loose. Lift the side of the filter board, which is pointing towards the middle of the casing, up a bit, and take the board out.
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zaTurn without an analog filter board. Please notice the 2 connectors. You will now have to mangle the new filter board in, and connect it to these. The back of the filter board also has 2 connectors.
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Put the new filter board in, with the connector side turning a bit upwards. Place the board towards the connectors.
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Before you push the filter board into place, inspect and make sure, that the connectors are perfectly aligned. Now push the board into place. Mount the screw again.
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Now, before you assemble your zaTurn, you might want to connect it, turn it on, and check there audio is going through all the analog filters. You can check this by selecting an empty preset, and check that there are audio from parts 1, 3, 5 and 7, when you push the part trigger buttons. When you are sure, that this is working, it’s time to put it back together.
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Turn zaTurn over and mount the hex screws. You will need to hold the end panel in place, when you are mounting these screws. After you have exchanged the analog filters, you will need to go to the MOR>VCF TUNE page, to either select the installed filters, if they have already been tuned, or to tune them.
History Just before the Christmas holidays in 2021, I managed to engineer a new 12db analog filter with a special sound. And it was able to self-oscillate. And a new filter design must mean a new synth! Like many times before, I ended up in the need of a new box, in the middle of the holidays, so I had to maltractate yet another Tiny LD casing.
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I started working, and got the first casing made. After playing with this for a bit, I realized that it should have more knobs.
Zaturn Specs - 1024 user storable presets and 1024 user storable songs. -8 parts . Modules can be assigned to the parts, for multiple sounds at the same time. -76 modules: - 8 Type A Oscillators - Waveforms (morph from sine to triangle to sawtooth to pulse to feedwave), resonator oscillator, Draw waveform oscillator, harmonic oscillator, FOF Oscillator, Sine Function oscillator, noise, drum oscillators (3 x percussion, 2 x cymbal, clap), sample playback, wavetables.
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-Sample time: Available with either 18 minutes (91MB) or 43 minutes (217MB), max 2.048 samplings, or 93 minutes (477MB) or 193 minutes (977MB) of mono samplings, max 8.192 samplings, kept in super reliable NOR FLASH memory. Samplings are immediately available when turning on -No loading time.
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Written by Flemming Christensen In 2024...
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