Content Of This Manual Introduction Very Special Thanks To In The Box Getting Started User Interface SpazeDrum Black Touch Screen Preset Select Screen Selecting a preset Operating SpazeDrum Starting/stopping Sequencer/trigger parts manually 25 Selecting next preset Selecting previous preset Selecting Presets using step buttons Selecting a Part Note Tracks Steps view/edit Selecting Track Steps...
Drum Synthesizer Parts Drum Oscillator Structures Modulation Sources Accessing The Drum Part Pages Drum Oscillator Analog Percussion Analog Cymbal Analog Clap Synthesizer Mode Osc1: Type1, Type2, Reso 88 Osc1: Perc, prc2, prc3 Osc1: Cymb, Cym2 Osc1: Clap Osc1: Sample Player Osc2: Type 1, Type2, Reso 116 Osc2: Perc, prc2, prc3 Osc2: Cymb, Cym2...
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Effects Processors Insert Effects List of Insert Effects Insert Effects Select Page Chorus Distortion Bit Crush Pitch Shifter Resonator Stretcher Glitch Shifter 1, 2 and 3 Pitch Shaper Filters Filters 2 Compressor Expandor PitchShaper2 Delays Variator Time Stretch Sample Pitch Bass Enhancer Output Effects 1 and 2 List of Output Effects...
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Favorite Sounds Save a favorite sound Sequencer Entering The Sequencer Sequencer Main Clear Sequence Swing All Note subtrack All Steps Offset Adjust Gate Time subtrack Velocity subtrack Position subtrack Sub Position subtrack Note Track Mod page Clear Note Track Double Note Track Realtime Recording of Notes Step Recording of Notes Knob Controller tracks...
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Save Preset Song Mode Accessing Song Mode Song Edit page Song Select page Song Realtime Recording Save Song Copy/Paste Sequencer Steps Copy/Paste Edit Knobs And X/Y Controller Setup Sample Edit Edit a Sampling Sample Chops Deleting a Sampling Graphical Sample Editing Accessing USB pages USB Sample Preview Open A Directory...
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This product is produced and tested to comply with the low voltage directive (2014/35/EU) and the electromagnetic compatibility directive (2014/30/EU). I hope that you will deform some great beats!
Up to 64 chop points are possible for each sampling. The dual analog filters operates only in lowpass mode. The analog filter in SpazeDrum blue is 24 dB, while in Black they can be set to 6, 12 or 18 dB.
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The 16 parts can be sequenced from a build-in sequencer, that has 16 note tracks, with up to 64 steps each. Each note track has a position track, that makes it possible to alter the position of each step, making it possible to move steps around and make the sequencer run in various direction modes.
Very special thanks to: Trent Reznor Weinglas Martin Seychell Udo Gerhards Don Linder Bach Pham Christopher Rayce Steven Sandelman SPIKE the Percussionist Michael Descieux For supporting the SpazeDrum Blue project from the start. I sincerely appreciate your trust!
In The Box In the SpazeDrum box should be: -SpazeDrum itself -A power supply –Multi plug –Works in most countries. If any of these items are missing, please get in touch with Gotharman’s.
Getting Started Connecting SpazeDrum: On the back panel of your SpazeDrum, you will find the power switch, connection for power supply, audio outputs and MIDI in and out. Audio outputs L(hp) and R The 2 rightmost 1/4” jack connectors are the main stereo outputs. These are line level audio outputs, and you would probably like to connect these to a mixer or an amplifier, or anything else that ends out in a speaker/a set of speakers.
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Analog Audio Outputs The next 4 1/4” jack connectors are the optional analog outputs. These are line level audio outputs, and should be connected to a line audio input, like a mixer. Pure analog signals can be outputted from these, with an analog VCA in the final stage. MIDI In and Out It is possible to connect a MIDI pad controller, a MIDI keyboard, a MIDI sequencer or any other MIDI device, that transmits MIDI notes and CC’s, to MIDI in, to play back and control each part.
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On the front panel of your SpazeDrum, you will find the USB connector. USB Connector To the USB connector, a USB drive can be connected. This should be: -Maximum 32 GB -FAT formatted With a USB drive connected, you can: -Import, export and back up samples as .wav files -Import deFormer .lds samples -Import, export and back up LD3 presets and songs...
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To import a .wav file from another device, it must be: -Mono or stereo -44.1 KHz sample rate – LD3 will import other sample rates, but they will play back in a wrong speed -16 bit or 24 bit native PCM -Standard wav’s or broadcast wav’s...
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Starting Up Connect the supplied power adaptor to the Power input, and to a 100V to 240V power source – Usually a wall socket. It’s a 9V, minimum 2.0A type with a 2.1 mm DC plug, with positive middle. The power supply on the picture is only for reference.
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Turn it on Push the “I” on the power switch. Your SpazeDrum should now turn on, and show the SpazeDrum Blue Icon on the screen: SpazeDrum Black will show a black icon:...
The User Interface SpazeDrum Blue has a 2,4” non-touch display, SpazeDrum Black has a 3,2” touch display. They both have 16 step/trigger/part select/quick jump buttons, a Morph Set button, a Func/Mute button, a Steps/Part button and a Sequencer Play button. It has 4 Edit Knobs for controlling and editing parameters and sending MIDI CC’s, a (synth) Morph knob, a Sequencer Morph knob and a...
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It has 4 buttons right under the display. That is used for changing preset/song, and for navigating in the edit menus. These also have some shortcut functions, like setting the track last step and scale (resolution). When the Func/Mute button is held down, it is possible to mute/unmute the 16 note tracks, by pushing any of the 16 step buttons.
SpazeDrum Black Touch Screen SpazeDrum Black has a touch screen. On the Preset Select page (the main page), this works as an XY controller, that can be set up to control the Morph and Edit knobs, in the “KNOBS + XY” menu. Whenever you touch the screen on this page, the main page will be replaced by a green line, indicating where you have touched the screen.
The Preset Select Screen This is the first screen you will see, right after SpazeDrum’s Icon start-up screen, unless you left your SpazeDrum in Song mode, the last time it was turned off. Here you can change preset, and jump to SpazeDrum’s edit and settings pages. On the top of this screen, the Sequencer bar/beat, that is currently being played back, is shown.
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Push the 2 arrow buttons to select preset, or to navigate in the menus. Press Edit to access the edit menus, press Exit to leave the menus.
Selecting a preset: When on the Preset Select page, simply push one of the arrow buttons right under the display, to select the next or the previous preset. Holding down an arrow button will scroll through the presets. Holding down one arrow button, while pushing the other arrow button, will activate fast scroll.
Operating SpazeDrum Starting and stopping the Sequencer, and trigger parts manually: To start the sequencer playback, push and release the Play button, so that it lights up. The sequencer will now start to play back. When the Func/Mute and the Steps/part buttons are not lighting up, every time a part is trigged to play back, the corresponding step button will light up shortly.
Selecting the next preset When on the Preset Select page (the main page), push and release the >/Scale button, which is located right below the display. SpazeDrum will now select the next preset. If the sequencer is playing back, the Play LED will now start to flash, and the text “NEXT:” will show right above the new presets name on the display, awaiting track 1 to reach its start/end step.
Selecting the previous preset When on the Preset Select page (the main page), push and release the </Tempo button, which is located right below the display. SpazeDrum will now select the previous preset. If the sequencer is playing back, the Play LED will now start to flash, and the text “NEXT:” will show right above the new presets name on the display, awaiting track 1 to reach its start/end step.
Selecting Presets using the step buttons Push and hold the Steps/Part button while pressing the Func/Mute button. Now both of these buttons will light up. It is now possible to select the 64 presets in the currently selected preset bank, using the step buttons.
Selecting a part: Push and hold the Steps/Part button. The selected part number will now be shown, by one of the 16 step buttons lightning up. The number below the step button, is the part number that is currently selected. To select another part, while still holding down the Steps/Part button, push any of the 16 step buttons.
Sequencer Note Track Steps view/edit: First, select the part, for which you would like to view/edit the note steps, as described earlier in this manual. You can, of course, select another part at any time, also after you have entered note step edit mode.
Selecting Sequencer Note Tracks and Knob Controller Tracks steps 1-16, 17-32, 33-48 and 49 to Push and hold the Morph Set/Bar Sel button. Now pushing step buttons 1 to 4 will select bar 1 to 4, of the currently selected track. The button of the bar that is selected, will light up. The other 3 bar select buttons will flash.
Setting the last step of a Note Track This can be done on the Note Tracks edit pages, but it can also be done via the pushbuttons. First, select the Bar, where you want the last step to be, as described on the previous page. Now, while on the Preset Select page, push and hold the Exit/Last Step button.
Setting the Scale/Resolution for a Note Track While on the Preset Select page, push and hold the Exit/Last Step button. While holding this, puch and hold the >/Scale button. Now one step button will light up, indicating the currently selected resolution for the currently selected Note Track.
Mute/Unmute Note Tracks: To mute, unmute or view the mute state of the 16 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
Copy Morph Layer A to Layer B Push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now push and release step button 13 (Copy), so that this also lights up. Instructions for copy and panic will now be shown on the screen.
Preset Reload / Advance Song realtime record step Push and hold the Morph Set button, while pressing the Play button, to reload the currently selected preset. While realtime recording a song, reloading the preset, will cause the song recorder to advance to the next song step.
Panic Push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now push and release step button 13 (Copy), so that this also lights up. Instructions for copy and panic will now be shown on the screen. Push and release step button 16 (Exit). Now all internal notes will be shut off.
Compare Edited Preset With Saved Preset When you are editing a preset, and you would like to compare this with the originally saved preset, this is possible, using the Compare function. To listen to the originally saved preset: -Push and release the Func/Mute button, so that it lights up. -Push and release step button 13 (Copy).
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To de-activate the Compare function, and discard your edits: -Push and release the Func/Mute button, so that it lights up. -Hit step button 13 (Copy). The display will now show: If you are absolutely sure, that you would like to discard your edits, hit step button 13 (Copy) again.
Shortcuts to Edit Pages Push and release the Func/Mute button, so that it lights up. Now push and release the step button, that has the name of the edit page over it, that you wish to jump to. When pushing some of these buttons a number of times, it will toggle through a number of pages: Drum Osc: When in analog drum mode: Analog drum oscillators >...
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Samples: The sample edit pages Save: Save To Preset select > Save to name 1-4 > Save to name 5-8 > Save to name 9-12 > Save to name 13-16 >Saving Preset USB: USB main page...
Quick Exit to the Preset Select page From any page, push and hold the Steps/Part button, and push the Exit/Last Step button. SpazeDrum will now jump to the Preset Select page (the main page).
Jump to Tempo page Push and hold the Exit/Last Step button, while pushing the </Tempo button. SpazeDrum will now jump to the Sequencer Main page, where the tempo can be set.
Randomize Parameters Push and release the Func/Mute button, so that it lights up. Hit step button 7 – Randomize. Now the 4 parameters, that you can currently adjust, using Edit Knob 1-4, will be randomized.
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The Drum Synthesizer Parts SpazeDrum has 16 parts. Each 4 parts (part 1-4, part 5-8, part 9-12 and part 13-16) forms one analog group. It is only possible for one part in each group, to output a sound at the same time. If multiple parts of the same analog group is trigged at the same time, only the highest numbered part will output a sound.
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Analog Cymbal A dual analog percussion oscillator and a digital oscillator. The analog cymbal oscillator has special parameters like Shape, Buzz and G-Ray feedback. The digital oscillator can run in several modes, like waveform, resonator, percussion oscillator, cymbal oscillator, clap oscillator and sampler. Each oscillator can have most parameters modulated by any modulation source.
Analog Clap A dual analog percussion oscillator and a digital oscillator. The analog clap oscillator has special parameters like Shape and G-Ray feedback. The digital oscillator can run in several modes, like waveform, resonator, percussion oscillator, cymbal oscillator, clap oscillator and sampler. Each oscillator can have most parameters modulated by any modulation source.
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Synthesizer 2 digital oscillators, going into 2 analog lowpass filters with separate cutoff and resonance controls, and G-Ray feedback. Each of the digital oscillators can run in several modes, like waveform, resonator, percussion oscillator, cymbal oscillator, clap oscillator and sampler. Each oscillator can have most parameters modulated by any modulation source.
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List of Modulation Sources: Env1: The output of ADSR Envelope 1 Env1-: The output of ADSR Envelope 1 Inverted Env2: The output of Decay Envelope 2 Env2-: The output of Decay Envelope 2 Inverted Aenv: The output of the VCA Envelope Aenv-: The output of the VCA Envelope Inverted LFO1: The output of LFO1 LFO1-: The output of LFO1 Inverted...
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LFO16: The output of LFO16 LFO16-: The output of LFO16 Inverted Rnd1: The output of Part Random Generator 1 Rnd1-: The output of Part Random Generator 1 Inverted Rnd2: The output of Part Random Generator 2 Rnd2-: The output of Part Random Generator 2 Inverted Rnd3: The output of Part Random Generator 3 Rnd3-: The output of Part Random Generator 3 Inverted Rnd4: The output of Part Random Generator 4...
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Accessing Drum Synthesizer Part Pages From the Preset/Song Select page, push the Edit button right below the display.
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Now SpazeDrum will show the main groups page: From here you can enter the different SpazeDrum edit groups. Select the boxes by navigating up and down, using the < and > buttons right below the display. When you have selected the right box, hit the Edit button, to enter the edit group.
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Now SpazeDrum will show another group of boxes. If the selected part is in an analog drum mode, the boxes will look like this: If the part is in Synthesizer mode, the boxes will look like this:...
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The boxes on these pages show the different “modules” of the drum synthesizer. Select the module you would like to edit, using the < and > buttons, or by touching a module on SpazeDrum Black. Enter the module by pushing the Edit button, exit by pushing the Exit button. When entering a module, it might look something like this: Most module pages show 4 parameters at a time.
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The Drum Synthesizer Modules In this section of the manual, you will find a description of the parameters of each part, and the parameters related to the LFO’s and the effects processors. Drum Oscillator The oscillators are the first blocks in the audio chain of a part. These are responsible for generating the basic sound of each part, that can be modulated, filtered and effected, for shaping a sound.
Parameters in Analog Percussion Mode The drum oscillator has a different set of parameters, depending on which mode it is in. At first, the parameters for the Analog Percussion mode will be explained. From the first drum oscillator page, hit the > button, to enter the next page: Tune1: Sets the pitch of analog percussion oscillator 1.
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Hit the > button again, to enter the next page: Atk: Attack. Adds a short boost to the sound, simulating a drumstick hitting the drum. Tip: For analog style kick drum sounds, use this in combination with an envelope modulating the Noise parameter, for creating a good analog attack.
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Hit the > button again, to enter the next page: Noiz: Set the amount of noise FM applied to the analog percussion oscillators. Useful for snare drums, hihats and other noisy sounds. NozPW: Noise waveform intensity. NozWv: Noise waveform select. Normal (Nrm), squared (Squ), Ring Modulated (RiV), Ring Modulated squared (RiP), Metal (Met) or ring modulated metal (RiM).
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Hit the > button again, to enter the next page: G-Ray: Adjusts the amount of g-RAY intermodulation for the analog percussion oscillators. 0: no intermodulation, 3: max intermodulation. 4-7 generates a softer G-Ray intermodulation. Range: 0 to 7. Mode: G-Ray mode. -Norm: Normal 1:1 feedback.
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Hit the > button again, to enter the next page: Shape Mod: Select a modulation source and adjust the amount of modulation for the Shape parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Noiz Mod: Select a modulation source and adjust the amount of modulation for the Noiz parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Buzz Mod: Select a modulation source and adjust the amount of modulation for the Buzz parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: G-RAY Mod: Select a modulation source and adjust the amount of modulation for the G-Ray Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page (This page is on SpazeDrum Black only): Harmonics: Range 1 to 4. If set to 2 or higher, more harmonics is added to the analog percussion waves.
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Parameters in Analog Cymbal Mode I this sub chapter, the parameters available, when the drum oscillators are in Analog Cymbal mode, will be explained.
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From the first drum oscillator page, hit the > button, to enter the next page: Tune1: Sets the pitch of analog percussion oscillator 1. Tune2: Sets the pitch of analog percussion oscillator 2. Pitch Mod: Select the pitch modulation source, and set the amount. The pitch modulation can either affect both analog percussion oscillators, one of them, or one inverted to the other.
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Hit the > button again, to enter the next page: Atk: Attack. Adds a short boost to the sound, simulating a drumstick hitting the drum. Atime: Attack time. Sets for how long the attack boost should last. Shape: Turning this up, will add a bit of character to the analog percussion oscillators. Level: Sets the output level of the analog percussion oscillators.
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Hit the > button again, to enter the next page: FM –Has been renamed to SQ: FM squares modulation. Sets the amount, that the block of FM square wave oscillators will modulate the analog percussion oscillators. FM PW –Has been renamed to SQ PW: Sets the pulse width of the FM square wave oscillators. FMtun –Has been renamed to SQTun: Sets the base frequency of the FM square wave oscillators.
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Hit the > button again, to enter the next page: G-Ray: Adjusts the amount of g-RAY intermodulation for the analog percussion oscillators. 0: no intermodulation, 3: max intermodulation. 4-7 generates a softer G-Ray intermodulation. Range: 0 to 7. Mode: G-Ray mode. -Norm: Normal 1:1 feedback.
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Hit the > button again, to enter the next page: Shape Mod: Select a modulation source and adjust the amount of modulation for the Shape parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: FM Mod –Has been renamed to SQ Mod: Select a modulation source and adjust the amount of modulation for the SQ (block of square waves) parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: FMpitch Mod –Has been renamed to SQpitch Mod: Select a modulation source and adjust the amount of modulation for the SQtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. FM Mod: Select a modulation source and adjust the amount of modulation for the FM (digital oscillator) parameter.
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Hit the > button again, to enter the next page: G-RAY Mod: Select a modulation source and adjust the amount of modulation for the G-Ray Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Buzz: Turning this on, will add buzz to the analog percussion oscillators. Pmod: Select if the pitch modulation for the 2 analog percussion oscillators should be the same (same), inverted to each other (Inv), or if it should only be applied to one of them (1only or 2only). Atune: Turning this up, will make the Transpose parameter and pitch changes from the sequencer note tracks affect the analog percussion oscillators.
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Hit the > button again, to enter the next page (This page is on SpazeDrum Black only): Harmonics: Range 1 to 4. If set to 2 or higher, more harmonics is added to the analog percussion waves.
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Parameters in Analog Clap Mode I this sub chapter, the parameters available, when the drum oscillators are in Analog Clap mode, will be explained.
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From the first drum oscillator page, hit the > button, to enter the next page: Tune1: Sets the pitch of analog percussion oscillator 1. Tune2: Sets the pitch of analog percussion oscillator 2. Pitch Mod: Select the pitch modulation source, and set the amount. The pitch modulation can either affect both analog percussion oscillators, one of them, or one inverted to the other.
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Hit the > button again, to enter the next page: Atk: Attack. Adds a short boost to the sound, simulating a drumstick hitting the drum. Atime: Attack time. Sets for how long the attack boost should last. Shape: Turning this up, will add a bit of character to the analog percussion oscillators. Rate: Sets the rate of the claps.
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Hit the > button again, to enter the next page: Noiz: Set the amount of noise FM applied to the analog percussion oscillators. NozPW: Noise waveform intensity. NozWv: Noise waveform select. Normal (Nrm), squared (Squ), Ring Modulated (RiV), Ring Modulated squared (RiP), Metal (Met) or ring modulated metal (RiM). Level: Sets the output level of the analog percussion oscillators.
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Hit the > button again, to enter the next page: G-Ray: Adjusts the amount of g-RAY intermodulation for the analog percussion oscillators. 0: no intermodulation, 3: max intermodulation. 4-7 generates a softer G-Ray intermodulation. Range: 0 to 7. Mode: G-Ray mode. -Norm: Normal 1:1 feedback.
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Hit the > button again, to enter the next page: Shape Mod: Select a modulation source and adjust the amount of modulation for the Shape parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Noiz Mod: Select a modulation source and adjust the amount of modulation for the Noiz parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Rate Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: G-RAY Mod: Select a modulation source and adjust the amount of modulation for the G-Ray Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page (This page is on SpazeDrum Black only): Harmonics: Range 1 to 4. If set to 2 or higher, more harmonics is added to the analog percussion waves.
Parameters in Synthesizer Mode I this sub chapter, the parameters available, when the drum oscillators are in Synthesizer mode, will be explained. In synthesizer mode 2 the drum oscillator has 2 digital oscillators, that can be set to a number of different types, like oscillator, percussion oscillator and sample player.
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These oscillator types generates a waveform that is morphable between sine, triangle, saw, square and feedback waves. Pulse width are adjustable for all waveform types. The Resonator oscillator is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 1 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Wave Mod: Select a modulation source and adjust the amount of modulation for the Wave parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc1: Perc, prc2, prc3 Perc: Percussion oscillator 1. This outputs 2 percussion waves, that can be detuned from each other, and noise FM can be applied. Atk will morph between the attack and the body of the percussion sound. To imitate the strike of the drum, modulate Atk with an envelope. Noise PW can also be set, to adjust the intensity of the FM noise.
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Sound ideas / Start points Analog style kick drum Select the Perc oscillator type. Set the Dtun, Atk and Noiz parameters all to zero. Set pitch modulation to Env1 and something around 100 for a start. Set Atk modulation to Env1 and something around 150.
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Select the Prc3 oscillator type. Set Dtun, Atk and Noiz all to zero. Set pitch modulation to Env1, to 42, and set Atk modulation to Env1, to 305. If you are triggering the sound from the trigger buttons, set Tune to -8. Set Env1 A to 0, D to 52, S to 0 and R to 118. Set the VCA Env A to 0, D to 84, S to 408 and R to 66.
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Hand Clap Select the Prc2 oscillator type. Set NzPw to -23, Dtun to 0, Atk to 68 and Noiz to 256. If you are triggering the sound from the trigger buttons, set Tune to -1. No oscillator modulation is required for this.
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From the first drum oscillator page, hit the > button, to enter the next page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. NzPw: Sets the intensity of the FM noise. Range: -256 to +255. Dtun: Detunes percussion wave 2 from percussion wave 1. Value 0 to 511. Atk: Will morph from the percussion waves body (0) to the percussion waves attack (511).
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 1 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc1: Cymb, Cym2 Cymb: Cymbal oscillator. A cymbal sound is a complex sound, and this is a complex oscillator. It is made up of a small group of squarewave oscillators, that modulates each other (CymFM). The pulse width can be set for the oscillators, they can be detuned from each other, and the amount of CymFM can be set.
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From the first drum oscillator page, hit the > button, to enter the next page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. SelFM: Sets self FM amount of the first square wave oscillator (A modulator). Range: -256 to +255. Dtun: Sets self FM amount of the first square wave oscillator (A modulator).
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 1 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Osc1: Clap A handclap oscillator. A noise source is shaped by a “clap envelope”. The speed and the amount of the clap envelope can be adjusted, together with the noise PW. Sound ideas / Start points Set Tune to -23, NzPw to +107, Dtun to 0, PW to 272, and Clap to 511. Set VCA envelope to LogSm mode, A to 0, D to 20, S to 511 and R to 96.
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From the first drum oscillator page, hit the > button, to enter the next page: Tune: Value -64 to +63. When the Clap oscillator is selected, the Tune parameter sets the speed of the clap envelope. NzPw: Value -256 to +255. Sets the intensity of the Clap noise. Dtun: Value 0 to 511.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount clap envelope speed modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. PW Mod: Select a modulation source and adjust the amount of modulation for the square wave PW.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc1: Sample Player This plays back any of the 2.047 samplings, that can be stored in SpazeDrum’s internal FLASH memory. Samplings can be imported via USB. Only mono samplings are supported. If a stereo sampling is selected, only the left channel will play back.
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Length: Sets how much of the sampling should be played back. Range: 0 to 511, stretching over the whole sampling.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 1 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Start Mod: Select a modulation source and adjust the amount of modulation for the Start parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button a number of times, to enter this page: Here you can select the sampling, that oscillator 1 should play back. To do so, hit the Edit button. Now “Sel=Edit” will turn black, and you can use the < and > buttons to select the desired sampling. Hold any of these buttons to scroll.
Osc2: Type 1, Type2, Reso For an explanation of these oscillator types, please see Osc1. From the first drum oscillator page, hit the > button a number of times, to enter this page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. Fine: Fine tuning of the pitch.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 2 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Wave Mod: Select a modulation source and adjust the amount of modulation for the Wave parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc2: Perc, prc2, prc3 For an explanation of these oscillator types, please see Osc1. From the first drum oscillator page, hit the > button a number of times, to enter this page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. NzPw: Sets the intensity of the FM noise.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 2 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc2: Cymb, Cym2 For an explanation of these oscillator types, please see Osc1. From the first drum oscillator page, hit the > button a number of times, to enter this page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. SelFM: Sets self FM amount of the first square wave oscillator (A modulator).
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 2 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Osc2: Clap For an explanation of this oscillator type, please see Osc1. From the first drum oscillator page, hit the > button a number of times, to enter this page: Tune: Value -64 to +63. When the Clap oscillator is selected, the Tune parameter sets the speed of the clap envelope.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount clap envelope speed modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. PW Mod: Select a modulation source and adjust the amount of modulation for the square wave PW.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Osc2: Sample Player For an explanation of this oscillator type, please see Osc1. From the first drum oscillator page, hit the > button a number of times, to enter this page: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. Fine: Fine tuning of the pitch.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator 2 pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Start Mod: Select a modulation source and adjust the amount of modulation for the Start parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button a number of times, to enter this page: Here you can select the sampling, that oscillator 2 should play back. To do so, hit the Edit button. Now “Sel=Edit” will turn black, and you can use the < and > buttons to select the desired sampling. Hold any of these buttons to scroll.
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Parameters in External MIDI Mode I this sub chapter, the parameters available, when the drum oscillators are in External MIDI, will be explained. The notes transmitted when pushing the trigger button, from the sequencer note track, and notes received from an external MIDI device, can be transposed up or down, using the Trnps parameter.
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From the first drum oscillator page, hit the > button, to enter the next page: Adjust the Chan parameter, to set the MIDI channel that the part should transmit notes to (1-16).
Xfade On this last page of the Drum Oscillator in Synthesizer mode, it is possible to set the drum oscillator up to crossfade between oscillator 1 and 2, using any modulation source. If you would like your drum samples to sound more dynamic, you could set up oscillator 1 to play back a sampling of a drum with a soft hit, set up oscillator 2 to play back a sampling of the same drum sound, but with a harder hit, and then set Xfade to Velocity.
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Osc D – Digital Oscillator When the drum oscillator in a part is in any of the analog drum modes, a digital oscillator is the second module. When it is in synthesizer mode, the 2 analog filters are placed here. These will be explained in the next chapter.
OscD: Type 1, Type2, Reso For an explanation of these oscillator types, please see “parameters in synthesizer mode” in the Drum Synthesizer chapter. The first OscD page for this type: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. Fine: Fine tuning of the pitch.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator D pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Wave Mod: Select a modulation source and adjust the amount of modulation for the Wave parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
OscD: Perc, prc2, prc3 For an explanation of these oscillator types, please see “parameters in synthesizer mode” in the Drum Synthesizer chapter. The first OscD page for this type: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. NzPw: Sets the intensity of the FM noise.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator D pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
OscD: Cymb, Cym2 For an explanation of these oscillator types, please see “parameters in synthesizer mode” in the Drum Synthesizer chapter. The first OscD page for this type: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. SelFM: Sets self FM amount of the first square wave oscillator (A modulator).
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator D pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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OscD: Clap For an explanation of these oscillator types, please see “parameters in synthesizer mode” in the Drum Synthesizer chapter. The first OscD page for this type: Tune: Value -64 to +63. When the Clap oscillator is selected, the Tune parameter sets the speed of the clap envelope.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount clap envelope speed modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. PW Mod: Select a modulation source and adjust the amount of modulation for the square wave PW.
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Hit the > button again, to enter the next page: Dtun Mod: Select a modulation source and adjust the amount of modulation for the Dtun parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
OscD: Sample Player For an explanation of these oscillator types, please see “parameters in synthesizer mode” in the Drum Synthesizer chapter. The first OscD page for this type: Tune: Adjust the basic pitch in semitones. Range: -64 to + 63. Fine: Fine tuning of the pitch.
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Great for lowpass filtered and natural sounding sounds. Reso: Resonator oscillator. An oscillator that is partly generated by a special Gotharman engineered filter, that has multiple resonances in its feedback path. Great for emulating string instruments, and for new synthetic sounds.
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Hit the > button again, to enter the next page: Pitch Mod: Select a modulation source and adjust the amount of Oscillator D pitch modulation. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Start Mod: Select a modulation source and adjust the amount of modulation for the Start parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Here you can select the sampling, that oscillator D should play back. To do so, hit the Edit button. Now “Sel=Edit” will turn black, and you can use the < and > buttons to select the desired sampling. Hold any of these buttons to scroll.
Osc D Routing It is possible to route the output of the digital oscillator to either the Digital Filter (DGF), or to the input of the analog oscillators. When routed to the analog oscillators, the analog circuits will be forced to work as oscillators and filters at the same time. Outp: -DGF: The output of the digital oscillator will be routed to the digital filters.
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VCF – Analog Filters When the Drum Oscillator is in Synthesizer mode, 2 analog filters are available, instead of the digital oscillator. The digital oscillator is though still available. It is just placed as Oscillator 2 inside the Drum Oscillator module. The audio generated by the 2 digital oscillators, available in Synthesizer mode, goes into the 2 analog lowpass filters.
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The first page in the VCF module: Cut1: The cutoff frequency of analog filter 1. Reso1: The resonance setting of analog filter 1. Cut2: The cutoff frequency of analog filter 2. Reso2: The resonance setting of analog filter 2.
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Hit the > button, to enter the next page: G-Ray: Sets the amount of g-RAY intermodulation. 0: no intermodulation, 3: max intermodulation. 4-7 generates a softer G-Ray intermodulation. Range: 0 to 7. Mode: G-Ray mode. -Norm: Normal 1:1 feedback. -Neg: 1:1 feedback with the signal inverted (a 180 degree phase shift) -Ultr: Boosted feedback.
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Hit the > button again, to enter the next page: Cut 1 Mod: Select a modulation source and adjust the amount of modulation for the Cut parameters. This can affect the cutoff frequency of both analog filters, one of them, or they can be modulated inverted to each other.
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Hit the > button again, to enter the next page: Reso Mod: Select a modulation source and adjust the amount of modulation for the Cut parameters. This will affect the resonance of both of the analog filters. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: FFM: Filter FM. Turning this up will make Oscillator 2 modulate the cutoff frequencies of both of the analog filters. Mod1: Sets how the Cut 1 Mod should affect the cutoff frequencies of the analog filters. -Same: The cutoff frequency of analog filter 1 and 2 will be modulated by Cut 1 Mod.
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The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. VCF Mode: SpazeDrum Black only. Sets the slope of the dual analog filters. Can be 18db/18db, 12db/18db, 18db/6db or 12db/6db. On SpazeDrum Blue, the slope of the analog filters are always 24 db.
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DGF -The Digital Filters Each SpazeDrum part has 2 digital filters. For each of these, 16 different filter types can be selected. They have various lowpass, highpass and bandpass modes, with different characteristics, but also special modes like Lo-Fi, destruktion and Fat. They are connected in parallel to each other. The digital filters get their audio signal from the Drum Oscillator in any of the analog drum modes, or from the analog filters, when the Drum Oscillator is in Synthesizer mode.
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List of Digital Filter Types: LPF1: Lowpass filter with a rather weak character. Resonance does not self-oscillate. LPF2: Lowpass filter that are a bit sharper than LPF1. Resonance does not self-oscillate. LPF3: Sharp Lowpass filter with self-oscillating resonance. LPF4: Very sharp Lowpass filter with self-oscillating resonance. BPF1: Bandpass filter with a rather weak character.
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Digital Filters Parameters To enter the digital filters, select DGF from the synth modules overview page, using the < and > buttons, and hit the Edit button.
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The first page in the DGF module: Cut: 0 to 511. Sets the cutoff frequency of DGF1. Reso: 0 to 511. Sets the amount of resonance applied to DGF1. Inp: 0 to 511. Sets the audio signal input level to the filter. Different characteristics can be obtained by adjusting this.
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Hit the > button, to enter the next page: Type: Sets the DGF1 filter type. See the list of filter types. Nrw: 0 to 511. Turning this up, will make the frequency response of the filter more and more narrow. Low: 0 to 511.
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Hit the > button again, to enter the next page: Cut Mod: Select a modulation source and adjust the amount of modulation for the DGF1 Cut parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Reso Mod: Select a modulation source and adjust the amount of modulation for the DGF1 Reso parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Cut: 0 to 511. Sets the cutoff frequency of DGF2. Reso: 0 to 511. Sets the amount of resonance applied to DGF2. Inp: 0 to 511. Sets the audio signal input level to the filter. Different characteristics can be obtained by adjusting this.
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Hit the > button, to enter the next page: Type: Sets the DGF2 filter type. See the list of filter types. Nrw: 0 to 511. Turning this up, will make the frequency response of the filter more and more narrow. Low: 0 to 511.
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Hit the > button again, to enter the next page: Cut Mod: Select a modulation source and adjust the amount of modulation for the DGF2 Cut parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Reso Mod: Select a modulation source and adjust the amount of modulation for the DGF2 Reso parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: OSC’s: Oscillators/Filters routing. -1+2: All oscillators and analog filters will go through both of the digital filters. -1//2: Oscillator 1 and the analog filters (if available) will go through digital filter 1, oscillator 2 (or oscillator D) will go through digital filter 2.
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The VCA is the last stage of a drum part, before the audio is sent to the outputs or output effects. The audio output from the digital filters, goes into the VCA. Technically the VCA is placed in the analog group. It is though possible to have different settings for the VCA, for each part.
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VCA Parameters The first page in this module: The VU-meter at the right of the screen, shows the VCA output activity. A: 0 to 511. VCA envelope attack time. The time it will take the VCA envelope to rise from zero to its maximum value, when a note event is received and held down.
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Hit the > button, to enter the next page: Outp: Set where the VCA will send its audio output to. -L/R+A: The VCA audio output will be sent to the stereo audio output and to the separate analog outputs, if these are installed. -EFX: The VCA audio output will be sent to the output effect processors.
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Hit the > button again, to enter the next page: A Mod: Select a modulation source and adjust the amount of modulation for the Attack parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: Level Mod: Select a modulation source and adjust the amount of modulation for the Level parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Envelope 1 and 2 Each drum part of SpazeDrum has 2 modulation envelopes. One ADSR type, and one decay only envelope. Envelope 1, the ADSR envelope can have linear or logarithmic characteristics and it also has an offset control. Envelope 2, the decay envelope, is always linear. To enter the envelopes, select ENV from the synth modules overview page, using the <...
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Envelope 1 and 2 Parameters The first page in this module: The VU-meter at the right of the screen, shows the Envelope output. A: 0 to 511. Envelope 1 attack time. The time it will take the envelope to rise from zero to its maximum value, when a note event is received and held down.
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Hit the > button, to enter the next page: Offs: Offset: -Off: The envelope will work around the zero point, and apply both negative and positive modulation to the parameters affected by it. -On: Positive only, offset added. The envelope will only work above the zero point, and will only add to the values of the parameters affected by it.
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Hit the > button again, to enter the next page: A Mod: Select a modulation source and adjust the amount of modulation for the Attack parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Hit the > button again, to enter the next page: R Mod: Select a modulation source and adjust the amount of modulation for the Release parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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LFO1 to 16 SpazeDrum has 16 LFO’s, that are global, so each LFO can modulate any of the 16 Drum parts. The LFO's has continuously variable waveform and rate parameters. Both of these parameters can be modulated. The output level of the LFO’s can also be modulated, and they can be key-synced. One LFO are shown at a time on the LFO pages.
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LFO parameters The first page in this module: At the bottom of this page, the current LFO waveform is shown. In the top right of this page, a small VU-meter is showing the LFO output activity. Rate: 0 to 511. LFO rate. Sets the speed of the LFO. Wave: 0 to 511.
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Hit the > button, to enter the next page: Rate Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Wave Mod: Select a modulation source and adjust the amount of modulation for the Wave parameter.
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4 Random Generators Each drum part of SpazeDrum has 4 random generators, that takes in a new random value, every time the part is trigged. There are no settings to be made for these. They are found as modulation sources, named: Rnd1, Rnd2, Rnd3 and Rnd4.
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Zone, Preset Level and Zone Magic Here it is possible to adjust the overall preset level, to make the levels of each preset match each other, and to set up a MIDI key zone for each part. Each zone can be transposed and switched off, if you don’t use it, or if you just don’t need this zone on your MIDI keyboard.
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When on this page, the trigger buttons will show the on/off state for each of the 16 zones: If you don’t use, or don’t need some of the parts/zones laid out on your MIDI keyboard, you can switch individual zones off, simply by pushing the trigger button, that represents the zone/part, so that it becomes unlit.
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On the top right of the page, the currently selected zone (part) number is shown. Level: Sets the overall preset level. Negative values attenuates the level, positive values gains the level. LoKey: Sets the lowest MIDI key for the selected zone (part). HiKey: Only if no zones above the selected zone is on, this sets the highest note for the zone.
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Zone Magic While it is possible to set up the MIDI key zones manually on the Zone page, it might be a little bit hard work to set up the 16 zones/parts. This is why Zone Magic was engineered. With Zone Magic you can, by setting a few parameters, set all active zones/parts up to have an equal number of keys, spread over a connected MIDI keyboard.
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You will now enter Zone Magic: Now turn Edit Knob 1 to adjust the Start Key parameter, to set the lowest key for all the zones. Turn Edit Knob 3 to set the Keys Per Zone parameter. This will set the key span for each zone. Each zone will be transposed, so that the original tone (the tone that is played back via the trigger button) will be placed on the lowest key on each zone.
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Setting Up One Part on the whole Keyboard Sometimes, if you for instance would like to record melodies on the sequencer, it could be practical to control one part at a time, using the whole MIDI key range. Of course you could set this up, simply by switching 15 zones off, using the trigger buttons, select the desired part, and then set the lower and upper keys to the lowest and highest MIDI keys.
Effects Processors SpazeDrum has 8 insert effect processors and 2 output effect processors, 10 effect processors in total. The insert effects are placed in the 4 analog groups. 2 insert effects for each group. It is only possible to set the insert effect parameters for each analog group, not for each part. Each insert effect can be placed pre or post to the VCA.
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Selecting the effect processors Once you have entered the effect pages, push the Edit button. A menu will now pop up, allowing you to select the desired effect: Select the desired effect, using the < and > buttons, and push the Edit button to enter, or touch the desired EFX module on SpazeDrum Black.
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The 2 output effects can be entered from any drum part. Since the insert effects are available per analog group, the insert effects that can be entered, depend on the currently selected drum part: -From drum part 1 to 4, it is possible to enter insert effect A1 and A2. -From drum part 5 to 8, it is possible to enter insert effect B1 and B2.
Insert Effects A1, A2, B1, B2, C1, C2, D1 and D2 SpazeDrum has 8 insert effects in total. 2 for each analog group, to process the drum parts. All effects has a mix parameter. The effects are not outputted through the optional analog outputs.
Glitch Shifter 3 – Imperfect pitch shifter with a slightly different sound than the first two. Pitch Shaper – 1 input version of Gotharman's special Pitch Shaper, that forces an audio signal to play back at a specific pitch, determined by an adjustable frequency.
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Oscillator2 (or Oscillator D) applies the signal to be pitch matched to. Delay 1 – Delay with time and feedback controls, plus Gotharman's Deep and Xfade controls. Deep adds space to the delay. The Xfade control on this delay, creates valleys between the delay taps.
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EQ – A parametric EQ with different characteristics.
Insert effects Select page The first page of the insert effect modules: The 2 VU-meters at the right of the screen, shows the Effect input and output activity. EFX: Selects the effect. Please see the List Of Insert Effects in the beginning of this section. Conn: Connection.
Chorus The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Deep: Adjusts how deep the chorus box should be. A Gotharman special.
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Chorus Modulation Feed1 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed2 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Deep Mod: Select a modulation source and adjust the amount of modulation for the Deep parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Distortion The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Distortion type. Choices are: -Valv: A digital simulation of a classic valve distortion. -Sine: A noisy and warm sine shaping distortion. -Fuzz: Simulates a classic fuzz distortion. -Xdis: Complete destruction of the sound.
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Distortion Modulation Drive1 Mod: Select a modulation source and adjust the amount of modulation for the Drive parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Drive2 Mod: Select a modulation source and adjust the amount of modulation for the Drive parameter.
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Offs Mod: Select a modulation source and adjust the amount of modulation for the Offs parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Bit Crush The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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BitR: Bit Reduction. The more this is turned up, the lower the bit resolution will get. When it is turned fully down, resolution is 16 bit, when turned fully up, it is 1 bit.
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Bit Crush Modulation Rate1 Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Rate2 Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter.
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Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. BitR Mod: Select a modulation source and adjust the amount of modulation for the BitR parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Pitch Shifter The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Size: 1 to 64. This sets the size of the buffer, used for the pitch shifting effect. When pitch shifting more complex sounds, it might make the pitch shifting more precise, when turning this parameter up a bit. Oct: The octave range of the pitch shifter. From +/- 1 to +/- 4 octaves. Feed: Pitch shifter feedback.
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Pitch Shifter Modulation Pitch1 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch2 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter.
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Sens Mod: Select a modulation source and adjust the amount of modulation for the Sens parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Resonator The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: 2 different resonator types are available. Type 1 are a traditional resonator, based on the Karplus Strong algorithm. The Type 2 Resonator are a new type, that is based on generating the resonances, that are fed back, using real filtering. The 2 types are quite different.
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Resonator Modulation Feed1 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed2 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Stretcher The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: The octave range of the stretch effect. From +/- 1 to +/- 4 octaves. Feed: Stretcher feedback. Adjusts the portion of the output signal, that is fed back to the input.
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Stretcher Modulation Strc1 Mod: Select a modulation source and adjust the amount of modulation for the Strc parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Strc2 Mod: Select a modulation source and adjust the amount of modulation for the Strc parameter.
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Sens Mod: Select a modulation source and adjust the amount of modulation for the Sens parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: The octave range of the FM effect. From +/- 1 to +/- 4 octaves. Feed: FM feedback. Adjusts the portion of the output signal, that is fed back to the input.
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FM Modulation FM1 Mod: Select a modulation source and adjust the amount of modulation for the FM parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. FM2 Mod: Select a modulation source and adjust the amount of modulation for the FM parameter.
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Sens Mod: Select a modulation source and adjust the amount of modulation for the Sens parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Glitch Shifter, Glitch Shifter 2, Glitch Shifter 3 The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: The octave range of the glitch shifter. From +/- 1 to +/- 4 octaves. Feed: Glitch shifter feedback. Adjusts the portion of the output signal, that is fed back to the input.
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Glitch Shifter, Glitch Shifter 2, Glitch Shifter 3 Modulation Pitch1 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch2 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter.
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Sens Mod: Select a modulation source and adjust the amount of modulation for the Sens parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Pitch Shaper The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Vari: Pitch variation. The more this is turned up, the more the pitch variations on the input signal affects the pitch shaper frequency. Oct: Octave transpose. From 0 to +3 octaves. Feed: Pitch shaper feedback. Adjusts the portion of the output signal, that is fed back to the input.
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Pitch Shaper Modulation Pitch1 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch2 Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter.
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Sens Mod: Select a modulation source and adjust the amount of modulation for the Sens parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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FAT: Adds 0 to 3 layers of the input sound to itself. Boost: When this is on, the FAT layers are sonically added to each other, which will make the sound louder, and might cause it to saturate. If it is off, the sound stays at its original sonic level, even when layers are added.
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FAT Modulation Phz1 Mod: Select a modulation source and adjust the amount of modulation for the Phaze parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Phz2 Mod: Select a modulation source and adjust the amount of modulation for the Phaze parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Filters The filter types: LPF1: Lowpass filter with a rather weak character. Resonance does not self-oscillate. LPF2: Lowpass filter that are a bit sharper than LPF1. Resonance does not self-oscillate. LPF3: Sharp Lowpass filter with self-oscillating resonance. LPF4: Very sharp Lowpass filter with self-oscillating resonance. BPF1: Bandpass filter with a rather weak character.
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The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Sets the filter type. See the list of filter types. Nrw: 0 to 511. Turning this up, will make the frequency response of the filter more and more narrow. Low: 0 to 511. Sets the lowest frequency offset point of the filter. Turning this up, will in many filter types, make the bass bottom more present or distorted.
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Filter Modulation Cut1 Mod: Select a modulation source and adjust the amount of modulation for the Cut parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Cut2 Mod: Select a modulation source and adjust the amount of modulation for the Cut parameter.
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Reso Mod: Select a modulation source and adjust the amount of modulation for the Reso parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Boost Mod: Select a modulation source and adjust the amount of modulation for the Boost parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Filters 2 The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Filter type. Possibilities are: -HPF1: High pass filter with extra bass bottom and uncontrollable resonance. -LPF1: Low pass filter with extra bass bottom and uncontrollable resonance. -BPF1: Band pass filter with extra bass bottom and uncontrollable resonance. -HPF2: High pass filter with a thinner and more resonant sound. -LPF2: Low pass filter with a thinner and more resonant sound.
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Filters 2 Modulation Cut1 Mod: Select a modulation source and adjust the amount of modulation for the Cut parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Cut2 Mod: Select a modulation source and adjust the amount of modulation for the Cut parameter.
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Reso Mod: Select a modulation source and adjust the amount of modulation for the Reso parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Inp Mod: Select a modulation source and adjust the amount of modulation for the Inp parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Compressor The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Offs: 0 to 511. Sets the level point where the compression will kick in. The more this is turned up, the higher the input signal will need to be, before it starts to compress. Gain: 0 to 511. Sets the output gain of the compressor. Rate: 0 to 511.
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Compressor Modulation Comp1 Mod: Select a modulation source and adjust the amount of modulation for the Comp parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Comp2 Mod: Select a modulation source and adjust the amount of modulation for the Comp parameter.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Rate Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Expandor The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Offs: 0 to 511. Sets the level point where the expansion will kick in. The more this is turned up, the higher the input signal will need to be, before it starts to gain. Gain: 0 to 511. Sets the output gain of the expandor. Rate: 0 to 511.
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Expandor Modulation Comp1 Mod: Select a modulation source and adjust the amount of modulation for the Comp parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Comp2 Mod: Select a modulation source and adjust the amount of modulation for the Comp parameter.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Rate Mod: Select a modulation source and adjust the amount of modulation for the Rate parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
PitchShaper2 The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Oct: Octave transpose. From 0 to +3 octaves. Smot: Smooth. The more this is turned up, the more the changes in pitch are smoothened. Vari: Pitch variation. The more this is turned up, the more the pitch variations on the input 1 signal affects the pitch shaper frequency.
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PitchShaper2 Modulation Sens1 Mod: Select a modulation source and adjust the amount of modulation for the Sens1 parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Sens1 Mod: Select a modulation source and adjust the amount of modulation for the Sens1 parameter.
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Sens2 Mod: Select a modulation source and adjust the amount of modulation for the Sens2 parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Delay1, Roto delay, Bright Delay and Bright Roto Delay The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal.
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Xfade: Crossfade. Makes the delay effect sound smoother, by crossfading the feedback repeats into each other. Deep: Simulates a delay box, with adjustable physical depth.
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Delay1, Roto delay, Bright Delay and Bright Roto Delay Modulation Deep1 Mod: Select a modulation source and adjust the amount of modulation for the Deep parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Variator The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output, that is sent to the audio bus.
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Size: The size of one grain. Feed: Adjusts how much of the Variator output signal should be fed back to its input. Pitc: The amount of Variator pitch shift.
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Variator Modulation Gran1 Mod: Select a modulation source and adjust the amount of modulation for the Gran parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Gran2 Mod: Select a modulation source and adjust the amount of modulation for the Gran parameter.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitc Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Time Stretch The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Trig: Off, 1 to 16. Determines if the time stretch effect should be trigged by a part or not. Tune: Pitch Coarse. A value below 256 will pitch the signal down, a value above 256 will pitch it...
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Time Stretch Modulation Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter.
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Strtc Mod: Select a modulation source and adjust the amount of modulation for the Strtch parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Tune Mod: Select a modulation source and adjust the amount of modulation for the Tune parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Sample Pitch The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Trig: Off, 1 to 16, OffM, 1M to 16M. Determines if the sample pitch effect should be trigged by all parts or a single part. The “M” suffix indicates that the playback pointer will be moving in another pattern, that will give slightly different results. Folr: The sample pitch effect output envelope follower rate.
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Sample Pitch Modulation Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch Mod: Select a modulation source and adjust the amount of modulation for the Pitch parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
Bass Enhancer The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Bass Enhancer Modulation Bass1 Mod: Select a modulation source and adjust the amount of modulation for the Bass parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Bass2 Mod: Select a modulation source and adjust the amount of modulation for the Bass parameter.
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HiFq Mod: Select a modulation source and adjust the amount of modulation for the HiFq parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Insert effect input gain. A negative value attenuates the input signal, a positive value gains the input signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Type: Sets the EQ characteristics. The types available are: Band1: Cut/boost the frequency/range, selected by Freq/Q. Band2: Like Band1, but with a slightly sharper sound. Band3: Like Band2, but with an even sharper sound. Low: Cut/boost the frequencies below the frequency selected by Freq. High1: Cut/boost the frequencies above the frequency selected by Freq.
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EQ Modulation Freq1 Mod: Select a modulation source and adjust the amount of modulation for the Freq parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Freq2 Mod: Select a modulation source and adjust the amount of modulation for the Freq parameter.
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Q Mod: Select a modulation source and adjust the amount of modulation for the Q parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. C/B Mod: Select a modulation source and adjust the amount of modulation for the Cut/Boost parameter.
Output Effects 1 and 2 SpazeDrum has 2 output effects processors, that each drum part can be sent to, and that are outputted to the main L and R outputs with pan control. Both effects have a mix parameter. Accessing the output effects From any drum part, select the EFX module, using the <...
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Once you have entered the effect pages, push the Edit button. A menu will now pop up, allowing you to select the desired effect: Select OUTP EFX 1 or OUTP EFX 2, using the < and > buttons, and push the Edit button to enter, or touch the desired EFX module on SpazeDrum Black.
List of Output Effects Delay 1 – Delay with time and feedback controls, plus Gotharman's Deep, Size, Beam and Xfade controls. Deep adds space to the delay, Size makes the playback range more narrow than the input recording range, and beam beams the delay to previously unknown places. The Xfade control on this delay, creates valleys between the delay taps.
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Time Stretch - This effect is able to change the length of the input signal, almost without changing the pitch. Old fashioned time stretch done in realtime, that can be applied even to live input signals! It is also possible to change the pitch if desired, and it is possible to trigger this effect, for bigger precision.
Output effects Select page The 2 VU-meters at the right of the screen, shows the Effect input and output activity. EFX: Selects the effect. Please see the List Of Output Effects in the beginning of this section. Pan: Adjusts the panning of the output effect.
Output Effects parameters Delay1, Roto delay, Bright Delay and Bright Roto Delay The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal.
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Size: A granular parameter. The more this is turned up, the less space of the delay box is used, causing some echo’s to repeat, and others not to sound at all. Beam: A granular parameter, that ”beams” some of the delay sound grains to another place. Xfade: Crossfade.
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Delay1, Roto delay, Bright Delay and Bright Roto Delay Modulation Deep1 Mod: Select a modulation source and adjust the amount of modulation for the Deep parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Granulator SQ The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Seq: Selects which of the 16 sequencer controller tracks, the granulator should get it step values from. Each value selects a different portion of the granulator input, to be played back. X: “X” intermodulation of the sound. Another Gotharman special ...
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Granulator SQ Modulation Step1 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Step2 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter.
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Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. X Mod: Select a modulation source and adjust the amount of modulation for the X parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Variator The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output, that is sent to the audio bus.
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Size: The size of one grain. Feed: Adjusts how much of the Variator output signal should be fed back to its input. Pitc: The amount of Variator pitch shift.
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Variator Modulation Gran1 Mod: Select a modulation source and adjust the amount of modulation for the Gran parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Gran2 Mod: Select a modulation source and adjust the amount of modulation for the Gran parameter.
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Time Mod: Select a modulation source and adjust the amount of modulation for the Time parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitc Mod: Select a modulation source and adjust the amount of modulation for the Pitc parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output. X: “X” intermodulation of the sound. Another Gotharman special ...
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Feed: Reverb feedback. Feed X: Adjusts how much the following reverb taps will decrease in feedback. Lower settings gives a delay effect. As this is turned up, it goes over in a metallic reverb type, and at higher settings it gives a more full reverb. Time: Reverb time.
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Reverb Modulation Feed1 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed2 Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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FeedX Mod: Select a modulation source and adjust the amount of modulation for the FeedX parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. TimeX Mod: Select a modulation source and adjust the amount of modulation for the TimeX parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Granulator (unsynced) The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Fragm: Sets how many fragments (or grains) the input signal should be cutted up in. Possible values are 1, 2, 4, 8, 16, 32, 64 or 128. Time: Sets the size of the input recording buffer. The higher the size, the bigger each grain will be. Seq: Selects which of the 16 sequencer controller tracks, the granulator should get it step values from.
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Granulator Modulation Step1 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Step2 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter.
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Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Fade Mod: Select a modulation source and adjust the amount of modulation for the Fade parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Xfade Granulator The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Fragm: Sets how many fragments (or grains) the input signal should be cutted up in. Possible values are 1, 2, 4, 8, 16, 32, 64 or 128. Time: Sets the size of the input recording buffer. The higher the size, the bigger each grain will be. Seq: Selects which of the 16 sequencer controller tracks, the granulator should get it step values from.
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Xfade Granulator Modulation Step1 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Step2 Mod: Select a modulation source and adjust the amount of modulation for the Step parameter.
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Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch Mod: Select a modulation source and adjust the amount of modulation for the Pitch parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Abstruct0 The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Rec: 0 to 511. Sets the record buffer size. Determines for how long time it should record the input, before it starts over again. Psize: 0 (Off), 1 to 255. This parameter sets the total playback buffer size, independent of the record buffer size.
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Abstruct0 Modulation Play1 Mod: Select a modulation source and adjust the amount of modulation for the Play1 parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Play1 Mod: Select a modulation source and adjust the amount of modulation for the Play1 parameter.
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Play2 Mod: Select a modulation source and adjust the amount of modulation for the Play2 parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitc2 Mod: Select a modulation source and adjust the amount of modulation for the Pitc2 parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Time Stretch The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Trig: Off, 1 to 16. Determines if the time stretch effect should be trigged by a part or not. Tune: Pitch Coarse. A value below 256 will pitch the signal down, a value above 256 will pitch it...
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Time Stretch Modulation Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter.
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Strtc Mod: Select a modulation source and adjust the amount of modulation for the Strtch parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Tune Mod: Select a modulation source and adjust the amount of modulation for the Tune parameter.
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Mix Mod: Select a modulation source and adjust the amount of modulation for the Mix parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pan Mod: Select a modulation source and adjust the amount of modulation for the Pan parameter.
Sample Pitch The 2 VU-meters at the right of the screen, shows the Effect input and output. Gain: Output effect output gain. A negative value attenuates the output signal, a positive value gains the output signal. Mix: The mix between the un-effected signal on the effect input, and the effected signal on the effect output.
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Trig: Off, 1 to 16, OffM, 1M to 16M. Determines if the sample pitch effect should be trigged by all parts or a single part. The “M” suffix indicates that the playback pointer will be moving in another pattern, that will give slightly different results. Sense: Pitch detection sense.
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Sample Pitch Modulation Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Feed Mod: Select a modulation source and adjust the amount of modulation for the Feed parameter.
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Size Mod: Select a modulation source and adjust the amount of modulation for the Size parameter. The small VU-meter next to the modulation source selector, shows the output of the selected modulation source. Pitch Mod: Select a modulation source and adjust the amount of modulation for the Pitch parameter.
Favorite Sounds It is possible to store 256 favorite sounds, for instant recall, when you are making your preset setup. These sounds are stored and recalled for each part, with or without the insert effects. You can, for instance, use this for storing good starting points for sounds, or as a 256 sound copy/paste buffer! The favorite sounds simply points to a space in the SpazeDrum preset memory, so if you change the sound of the original preset, the favorite sound will be changed as well.
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When on the favorite sounds page, pushing a step button will load a sound to the currently selected part, while playing the sound back for auditioning. Step buttons that has a favorite sound stored, will light up.
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Initially the sounds are loaded without the insert effects settings. To load sounds with the insert effects included, push the > button, or touch the EFX touch button on SpazeDrum Black, so that EFX turns black, and then push a step button, to load a sound. EFX only affects loading of sounds, not saving.
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Selecting The Favorite sounds bank Since SpazeDrum only has 16 step buttons, only 16 favorite sounds can be selected at a time. The rest of the favorite sounds can be accessed by selecting 16 banks. To access a bank, push the Edit button, or touch the BANK touch button on SpazeDrum Black, so that BANK turns black.
Saving a Favorite Sound Select the favorite sounds bank, in which you would like to store the sound of the currently selected part. Push the < button, or touch the SAVE touch button on SpazeDrum Black, so that SAVE turns black. Push the step button, that equals the desired location.
The Sequencer The SpazeDrum sequencer has 2 different types of tracks: Note tracks and knob controller tracks. It has 16 note tracks and 4 knob controller tracks per part -64 knob controller tracks in total. Each note track controls 1 drum part – Note track 1 controls drum part 1, note track 2 controls drum part 2 and so on, and each track has a note number subtrack, a gate time subtrack, a velocity subtrack, a position subtrack, a sub-position subtrack and a step on/off subtrack.
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Starting and stopping the Sequencer: To start the sequencer playback, push and release the Play button, so that it lights up. The sequencer will now start to play back. When the Func/Mute and the Steps/part buttons are not lighting up, every time a drum part is trigged to play back, the corresponding step button will light up shortly.
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Selecting a track: Push and hold the Steps/Part button. The selected track number will now be shown, by one of the 16 step buttons lightning up. The number above the step button, is the track number that is currently selected. To select another track, while still holding down the Steps/Part button, push any of the 16 step buttons.
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Sequencer Note Track Steps view/edit: First, select the track, for which you would like to view/edit the note steps, as described earlier in this manual. You can, of course, select another track at any time, also after you have entered note step edit mode.
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Selecting Sequencer Track steps 1-16, 17-32, 33-48 and 49 to 64: Push and hold the Morph Set/Bar Sel button. Now pushing step buttons 1 to 4 will select bar 1 to 4, of the currently selected track. The button of the bar that is selected, will light up. The other 3 bar select buttons will flash.
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Setting the last step of a Note Track This can be done on the Note Tracks edit pages, but it can also be done via the pushbuttons. First, select the Bar, where you want the last step to be, as described on the previous page. Now, while on the Preset Select page, push and hold the Exit/Last Step button.
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Setting the Scale/Resolution for a Note Track While on the Preset Select page, push and hold the Exit/Last Step button. While holding this, puch and hold the >/Scale button. Now one step button will light up, indicating the currently selected resolution for the currently selected Note Track.
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Mute/Unmute Note Tracks: To mute, unmute or view the mute state of the 16 note tracks, push and hold the Func/Mute button. Unmuted tracks will now be shown by a step button that is lighting up, and shortly flashes off, every time the track is triggering.
Entering the Sequencer From the Preset Select Screen, push the Edit button right below the display.
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Select SEQUENCER, using the < and > buttons, and push the Edit button to enter, or touch the SEQUENCER module on SpazeDrum Black.
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This will bring you to the Sequencer access page: To enter the Sequencer Main page or any of the tracks, simply select the text showing the name of the group that you would like to enter, using the < and > buttons, and then push the Edit button, or touch the MAIN module on SpazeDrum Black.
Sequencer Main The parameters of this page: Tempo: Sets the sequencer tempo between 51 and 306 BPM. To make the sequencer sync to external MIDI gear, this must be set up in the “MOR>COMMON” section, described later in this manual. Metro: Metronome Off, On, Rec.
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Length: Global note tracks length. Sets the step length for all the 16 Note tracks equal with one parameter. From 1 to 64 steps. Track lengths can be set individually for each track, in the separate track menu’s.
Clear Seq: Pushing the Edit button, while on the Seq Main page, will make SpazeDrum jump to this page: If you push the “>” button here, you will clear all tracks of the current preset, and reset all values. If you do not wish to do that, push “Exit”.
Swing All: Pushing the > button, from the Seq Main page, will make SpazeDrum jump to this page: Swing All will let you add modulated swing to all 16 note tracks at the same time. For creating traditional swing, you should modulate with a controller track, and program the swing pattern on this, but on SpazeDrum, any modulation source can be used for swing, so there are quite a lot of possibilities to deform a sequence with this.
Note Tracks Note Subtrack From the sequencer access page, select Note Track, using the < and > buttons, and then press the Edit button. Now you will enter the first page on the note track of the selected part: The most of this page is taken up by 16 bars, that shows the note number for 16 steps at a time. Right above these, to the left and to the right, the first and last step numbers, of the steps that is currently shown by the note value bars, are indicated.
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To change the note values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Adjusting the offset of all values at the same time This can be done on any subtrack, except for the sub position track. When you have selected a group of steps, to be edited using the Edit Knobs, push the Edit button one more time, and it will switch to “All”.
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You can now, by turning Edit Knob 1, adjust the offset of all steps at the same time. Middle position of Edit Knob 1 is zero, above middle will turn the offset up, below middle will turn the offset down. SPECIAL NOTE FOR THE POSITION SUB TRACK: When adjusting the offset of the step positions on the position sub track, the positions will “roll over”...
Gate Time Subtrack From the Note subtrack, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white. Now push the >...
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To change the gate time values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Velocity Subtrack From the Gate Time subtrack, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white. Now push the >...
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To change the velocity values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Position Subtrack From the Velocity subtrack, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white. Now push the >...
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To change the position values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Sub Position Subtrack From the Position subtrack, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white. Now push the >...
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To change the sub position values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Note Track Mod Page From the Sub Position subtrack, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white.
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Dest: Track modulation destination. Selects what should be modulated on the track. Choices are: -Note: The note numbers of the track will be modulated. -Gate: The gate times of the track will be modulated. -Dly: The delay times of the track will be modulated. -Swing: Swing modulation will be applied to the track.
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Push the > button again, to go to the MO2 page. On SpazeDrum Black you can simply touch the “MO2” field, to enter this page. Here you can set up the track Note Randomizer, the start step and the last step of the track. It is also possible to clear or double the track.
Clear Note Track On the MOD or MO2 pages, push the Edit button. Now “Double” will be selected.
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Push the > button, to select “Clear Track”. On SpazeDrum Black you can simply touch the Clear Track field.
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Push the Edit button. Now this page should appear: Pushing the > button from here, will initialize all step values and parameters of the currently selected note track, except for the Last Step parameter. If you would not wish to do this, push the Exit button, to exit to the track Mod page.
Double Note Track On the MOD or MO2 pages, push the Edit button. Now “Double” will be selected. On SpazeDrum Black you can simply touch the Double field. Push the Edit button again, to double the length of the track. All events from the original track, is copied to the new half.
Realtime recording of notes You can, at any time, hit the Steps/Part button, and switch note steps on or off, but sometimes you might like to just record something, that you play on a connected MIDI device, like a keyboard or a drum pad, or on SpazeDrum’s trigger buttons.
Step Recording of Notes On top of the xox style and realtime recording methods, step recording of notes and knobs are also possible. To initiate step recording: -Set SpazeDrum in sequencer recording mode, by pushing and holding the Func/Mute button, while pressing the Play button.
The Knob Controller Tracks Each of the 16 SpazeDrum parts has 4 knob controller tracks (64 in total). These can control the parameters, that has any of the 4 Edit Knobs assigned as their modulation source. Each of these tracks only have one subtrack: The knob controller track values. Each track can be on up to 64 steps long, and a Smooth function can be turned on, that will automatically create values between the steps, from one step value to another, for smooth transitions between them.
Knob Controller track Step Values From the sequencer access page, select KNOB TRACK 1-4, using the < and > buttons, and push the Edit button to enter the knob tracks. On SpazeDrum Black you can also just touch the KNOB TRACK 1-4 module.
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This will be the first page, you will enter, showing the knob controller values, that will be outputted for each sequencer step, when the sequencer is playing back. At most of this screen, you will see the value grid. Right above this, to the left and to the right, the first and last step numbers, of the steps that are currently shown in the value grid, are indicated.
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To change the knob controller values, push the Edit button. Now one of the fields in the bottom of the page, named “1-4”, “5-8”, “9-12” or “13-16”, will turn black. On SpazeDrum Black, these fields can also be selected, simply by touching them. Now the 4 selected steps can be edited, using Edit Knob 1-4.
Adjusting the offset of all values at the same times When you have selected a group of steps, to be edited using the Edit Knobs, push the Edit button one more time, and it will switch to “All”.
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You can now, by turning Edit Knob 1, adjust the offset of all steps at the same time. Middle position of Edit Knob 1 is zero, above middle will turn the offset up, below middle will turn the offset down.
Knob Controller Tracks Com page From the knob controller track values page, make sure that none of the Edit knob selectors in the button of the page are black. If they are, push the Edit button, maybe a number of times, until they are all white.
Clear Knob Controller Track On the COM page, push the Edit button. Now “Double” will be selected.
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Push the > button, to select “Clear Track”. On SpazeDrum Black you can also just touch the Clear Track field.
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Push the Edit button. Now this page should appear: Pushing the > button from here, will initialize all step values and parameters of the currently selected knob controller track, except for the Last Step parameter. If you would not wish to do this, push the Exit button, to exit to the COM page.
Double Knob Controller Track On the Com page, push the Edit button. Now “Double” will be selected. Push the Edit button again, to double the length of the track. All events from the original track, is copied to the new half. Useful if you need some extra variation in a track. On SpazeDrum Black you can also just touch the Double field.
Knob Controller Tracks Realtime Recording Edit Knob 1-4 tweaks can be realtime recorded on the knob controller tracks. At first, set up some parameters, to be modulated by Edit Knob 1-4. Then you might want to navigate to the controller track COM page, to set the track length (the last step).
Knob Controller Tracks Step Recording It is also possible to step record knob controller events. To initiate step recording: -Make sure to be located on the Preset Select page, and that the Edit Knobs controls the right parameters. -Start sequencer recording, by pushing and holding the Func/Mute button, while pressing the Play button.
Drum Parts and Sequencer Morphing On SpazeDrum it is possible to morph between 2 layers of parameters, layer A and B, by turning the Morph knob for the drum parts parameters, and the Seq Morph knob for the sequencer parameters. The Morph knob transmits and receives MIDI CC 1 (The Mod Wheel) via MIDI in and out, and the Seq Morph knob transmits and receives MIDI CC2.
Setup From the Preset Select page, push the Edit button.
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Select SETUP, using the < and > buttons, and push the Edit button, or touch the SETUP module on SpazeDrum Black.
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This will get you to the Setup main page. Here you can set up all the basic SpazeDrum things, check and erase the SpazeDrum memory and initialize the preset. To select a specific setup page, use the < and > buttons, and push the Edit button to enter, or touch the desired module on SpazeDrum Black.
Common On this page, you can adjust the display contrast and MIDI settings and check the sample memory, serial number and currently installed firmware version. The following parameters can be adjusted on this page, using edit knob 1 to 4: Contr: Adjusts the display contrast (brightness).
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re-transmit this, if this parameter is on. This setting is automatically saved, and will be remembered after a power off. Prgr: On/Off. When switched on, SpazeDrum will receive MIDI program and bank changes. Bank change is MIDI CC 32. Settings that can’t be adjusted: #Smp: Shows how many samples that are held in the sample bank.
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COM2 On this page you can set if the part select and part mute buttons should latch or not, and if SpazeDrum should transmit Edit Knob MIDI CC’s. Here you can, by rotating Edit Knob 1, set the Part/Mute button to: -Hold: You will have to hold the Func/Mute or Steps/Part buttons, while pushing a step button, to select or mute a part.
Initialize Preset If you would like to start out from scratch, with a completely clean preset, this is the function to use. Please notice that the preset on the selected location are not immediately wiped out. It will not be overwritten until you save the new preset, so even though you have initialized it, it can still be recalled, if you should regret, by selecting another preset, and then select this one again, or by using the reload function.
Parameter Snap Mode A drum part parameters “Snap” mode are available. When this is set to “On”, any drum part parameter value will not be changed, when turning a knob, until it passes the original value, that the parameter was set to. This will avoid “jumps” in the sound. On the Setup main page, select the “SNAP OFF”...
When you enter the FLASH page, it should look exactly like on the picture, if there are no issues with your SpazeDrum’s FLASH memory. If you should ever experience any issues with missing samples or presets, please take a picture of this screen, and email it to Gotharman’s.
Delete the Sample Bank It is possible to completely erase the sample bank. Please think about it, before you do this, and back up your samplings as described in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your samplings again.
Delete all Presets and Songs It is possible to completely erase all presets and songs. Before you do this, please back up your presets as described in the USB section later in this manual, since if you don’t have a backup, it will not be possible to recover your presets again. On the FLASH page, push the Edit button, to select Del Smp.
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Push the > button one time, to select Del Prs. Push the Edit button. Follow the instructions on the screen, if you are certain, that you would like to delete all the presets and songs.
Analog Tune If the presets of your SpazeDrum starts to sound very different from, what they are supposed to, its analog circuits might need to be tuned. Before you start the analog tuning process, you should leave your SpazeDrum on, for at least one hour, and then enter this page.
Save Preset When you have created a new preset, it should be saved for later recall. If you do not save your presets, they will be lost forever, as soon as you select another preset, or turn off your SpazeDrum. A preset that is saved on SpazeDrum contains all the data previously described in this manual: -All sequencer data -All drum parts settings...
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You should now enter this page: Preset number and name is shown for presets that are already saved. If you save your new preset on such a location, the old preset will be overwritten. On preset locations, where a preset has not yet been saved, the name will be shown as ”[empty]”.
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Set the first 4 letters of the new preset name, using Edit Knob 1-4. The preset name can be up to 16 characters long. Push the Edit button to advance to the next save page. Set the next 4 letters of the new preset name, using Edit Knob 1-4. Push the Edit button to advance to the next save page.
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Set the next 4 letters of the new preset name, using Edit Knob 1-4. Push the Edit button to advance to the next save page. Push the Edit button when you are done. Your preset will now be saved, and SpazeDrum will exit from the save pages.
Song Mode It is possible to arrange chained playback of Presets in 1024 Song locations. Each Song can have up to 128 steps. For each Song step a Preset can be selected, it can be set how many times track one of the preset should play back, until it advances to the next song step, and tracks can be muted/unmuted.
Accessing Song Mode If you would like to make a new song from scratch, it can be a good idea to select the preset you would like to have on the first song step, from the preset select page, before you enter song mode.
The Song Edit Page To enter the Song Edit page, from the Song Select page, push the Edit button, or touch the SEQUENCER module on SpazeDrum Black. Select SEQUENCER, using the < and > buttons, and push the Edit button. You will now enter the Song Edit page.
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On the Song Edit page, you have an overview of the programmed song steps, and the possibility of editing these. By pushing the < and > buttons, you can select a step for editing. The selected step is shown, boxed in blue. A little brown square between the step number and the preset name, is showing what song step is currently being played back.
The Song Select Page When you, in song mode, exit from the Edit pages, you will exit to the Song Select page, instead of the Preset Select page. This reads out ”Song” just above the song number and name, instead of the ”Preset”, to make sure that you know where you are.
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Selecting a song: Make sure that the sequencer is stopped. Push the < or > button to select the previous or next song. 1024 songs can be selected, from A01 to P64. When SpazeDrum is turned off, it will remember which song was selected, and start up with this, when turned on again.
Song Realtime Recording On the Song Select page, select the song you would like to record. 1024 songs are available, from A00 to P64. Now put the SpazeDrum sequencer in Rec mode, by pushing and holding the Func/Mute button, while pushing the Play button.
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SpazeDrum will now show the Preset select page. The REC indicator on the preset select page, has now turned red, indicating that SpazeDrum is in recording mode. If you selected an empty song, the last preset you selected, before you jumped to song mode, will be shown.
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When you are done changing presets, and you think that your song is ready, hit the Play button to stop song recording. Push and hold the Func/Mute button, while pushing the Play button, to exit song rec mode. SpazeDrum will now return to the Song Select page, and the REC indicator will turn white. To listen to the song you have just created, just hit the Play button.
Save Song SpazeDrum songs are not saved within the presets, so they must be saved separately. To do so, when in song mode, from the song select page, push the Edit button. It is also possible to enter the save pages, by using the quick jump buttons, as described in the “Operating SpazeDrum” chapter (Hit the Func/mute button, so it lights up, and hit step button 15, marked “Save”).
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You should now enter this page: Song number and name is shown for songs that are already saved. If you save your new song on such a location, the old song will be overwritten. On song locations, where a song has not yet been saved, the name will be shown as ”<empty>”.
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Set the first 4 letters of the new song name, using Edit Knob 1-4. The song name can be up to 16 characters long. Push the Edit button to advance to the next save page.
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Set the next 4 letters of the new song name, using Edit Knob 1-4. Push the Edit button to advance to the next save page. Set the next 4 letters of the new song name, using Edit Knob 1-4. Push the Edit button to advance to the next save page.
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Push the Edit button when you are done. Your song will now be saved, and SpazeDrum will exit from the save pages.
Copy/Paste On SpazeDrum it is possible to copy morph layer A, B or the parameter setting at the position of the Morph knob. It is possible to copy one or two layers of the whole preset, or only a section of the preset, like a drum part, the settings of an effect, a sequencer track, and much more.
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When you are located at the right page, push and release the Func/Mute button, so that it lights up, to enter the function buttons. Now hit step button 13 (Copy). The display will now show some instructions: It will tell you how to copy layer A to layer B, and right below this, it will tell you, what it will copy. In the example, the copy function was entered from the preset select page, and SpazeDrum tells you, that it will copy the whole preset.
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Now select/deselect the desired layers. Push the < button to toggle layer A on and off. Push the > button to toggle between layer B, Morph layer and layer B plus Morph layer off. If a layer button is black, it means that this layer will be copied, if it is grey, the layer will not be copied. It is only possible to copy either layer B or the morphed layer.
Sequencer Steps Copy/Paste It is possible to copy/paste a specific range of steps, from any location of a sequencer track, to any location of any track. This is possible only when copying a single track, not when copying all tracks or the whole preset.
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When you have navigated to the destination track, simply hit the Paste button, and this screen will pop up: You can now set the following parameters: From: The first step of the source track, that you would like to copy from. Range 1 to 64 on note tracks and 1 to 128 on controller tracks.
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If you copy from and paste to a track, where the positions are linear (the position track has not been edited), and “poly” is off, steps will be overwritten anyway, so it doesn’t really matter, if this function is on or off. Poly: Push the >...
Edit Knobs And X/Y Controller Setup From the Preset Select page, push the Edit button.
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Select KNOBS, using the < and > buttons, and push the Edit button. On SpazeDrum Black it looks a little bit different, since on this it is also possible to set up the touch X/Y controller for the preset select page. Here you can just touch the KNOBS + X/Y module, to enter this page.
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On the Knobs page, you will find the Knobs parameter. This can be set to: -Mod: The 4 Edit Knobs will work as modulation sources. 4 knobs per part. -Level: The 4 Edit Knobs will control the level of each analog group, by controlling the Insert Effect 1 Gain parameter.
Sample Edit SpazeDrum can hold a bank of samplings, to be used in the sample players of the drum parts. This bank holds up to 18 minutes of mono samplings, maximum 2047 samplings. One sampling can maximum be 18 minutes long. To get samples into SpazeDrum, for using them in the drum parts section samplers, you must import .wav files from a USB drive.
Edit A Sampling To enter the sample edit pages, from the Preset Select page, push the Edit button, to enter this page: Navigate to SAMPLES, using the < and > buttons, and push the Edit button, or touch the SAMPLES module on SpazeDrum Black.
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You should now have entered the Sample edit main page: On this page you can audition samples from the FLASH memory, adjust the samples start and end points, and access other sample edit menu’s. To select a sampling from the FLASH memory bank, push the < and > buttons. To audition this sampling, push the Play button.
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The play button will now light up and the Play field on this page will now turn black, and stay like this, for as long as the sampling is playing back. When the sampling stops playing back, the light in the Play button will go off, and the Play field will turn grey again.
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To save the adjusted start/end edits, push the Edit button. A menu will now show: Navigate to Save, using the > button, and press the Edit button, or touch the module on Save SpazeDrum Black. The display will now show: For a short while, and return to the main sample edit page.
Sample Chops On SpazeDrum it is possible to add chop points to a sampling, in order to make it play back a certain portion of the sampling at a time. Sample chops are generated in the Sample Edit section, to be used by the samplers in the drum part section. This function could be used for the classical separating single drum hits from a beat, or to find the startpoint of a sampling in a fast way, if the chop function is set up for peak detection.
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To create and/or edit sample chop points, from the Main Sample Edit page, push the edit button: Navigate to Chop, using the > button, and hit the Edit button, or touch the Chop module on SpazeDrum Black.
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You should now have entered the Chop page: The parameters of this page: Sens: Adjust how loud the level of the sample audio should be, before it detects a chop point. If it creates too many chop points, turn this parameter up a bit. If it creates too little or no chop points, lower this parameter.
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Generating Sample Chop Points On the Sample Chops page, adjust the Sens and Dec parameters as desired, and set the desired chop mode. Push the Edit button, and this menu will show: Select Auto Chop, using the < and > buttons, and hit the Edit button, or touch the Auto Chop module on SpazeDrum Black.
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SpazeDrum will now look for chop points, in the selected sampling:...
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When it is done, it will jump back to the Sample Chops screen: By adjusting the Chop parameter, it is now possible to select and audition the chop points that SpazeDrum has found. Audition the chop points by hitting the “Play” button. If some chop points shouldn’t be there, delete them by hitting the “Del”...
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Save Chop Points From the Chop page, push the Edit button, to access the chop menu: Select Save, using the < and > buttons, and hit the Edit button, or touch the Save module on SpazeDrum Black. Now SpazeDrum will: For a short while, and thereafter return to the Chop page.
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Delete a chop point If some chop points shouldn’t be there, it is possible to remove them. On the Chop page, select the chop you would like to remove, by setting the Chop parameter. Push the Edit button, to enter the chop menu: Navigate to Delete, using the <...
Deleting a sampling On the Main Sample Edit page, it is possible to delete the selected sampling. Select the sampling, that you would like to delete, using the < and > buttons.
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Push the Edit button, to open the sample edit menu: Navigate to Delete, using the < and > buttons, and then hit the Edit button, or touch the Delete module on SpazeDrum Black.
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SpazeDrum will now ask: Push the > button, if you are sure, that you would like to delete this sampling. Push the Exit button if you regret, to return to the main sample edit page. If you decided to delete the sampling, SpazeDrum will now run a light sequence on the step buttons 1-16, while it is deleting the sampling.
Graphical sample editing To make sample editing a bit easier, SpazeDrum has a graphical sample editor. On the graphical sample edit pages you can add and remove chop points and select a portion of a sampling, to be saved as a new sampling. From the Main Sample Edit page, push the Edit button, to enter the main sample menu: Select Graphic, using the <...
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On this page, you will see a graphical presentation of the selected sampling. Chop points are indicated as vertical blue lines, and the sample zero point is indicated as a horizontal red line.
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By rotating Edit Knob 1, you can select a start point. This is indicated by a vertical green line. By rotating Edit Knob 4, you can zoom in and out.
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By pushing the > button, so that the End field turns black, the screen will now be focused on the end point, which is indicated as a vertical red line. When you rotate Edit Knob 1 now, the red line will move, indicating that the end point is selected.
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Selecting and edit chop points Push the Edit button, to enter the graphical sample edit menu. Select the “Chop Mode Off” field, by using the < and > buttons. Push the Edit button. Chop mode will now turn on.
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Push the Exit button, to return to the graphical sample edit page. Chop points will now be shown. Push one of the 16 step buttons to select a chop point. The step button will light up, to show the selected chop. To select chop points 17-64, use the Bar Sel function (push and hold the Morph Set/Bar Sel button, while pushing step button 1-4, to select chop 1-16, 17-32, 33-48 or 49-64).
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Adding a chop point Make sure to check in the graphical sample edit menu, the Chop Mode is off.
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On the graphical sample edit page, set the start point, where you want the chop point to be, by rotating Edit Knob 1. Push the Edit button.
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Now you will enter the graphical sample edit menu: Select “Add Chop”, using the < and > buttons, and push the Edit button. SpazeDrum will now jump back to the graphical sample edit page, and a chop point will be added at the selected start point.
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Adding a chop point at the selected end point Set the end point, where you want the chop point to be. Push the Edit button.
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Now you will enter the graphical sample edit menu: Select “Add Chop At Endpoint”, using the < and > buttons, and push the Edit button. SpazeDrum will now jump back to the graphical sample edit page, and a chop point will be added at the selected end point.
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Delete a chop point Make sure that chop mode is on, in the graphical sample edit menu:...
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On the graphical sample edit page, select the chop point, that you would like to remove. Push the Edit button, to enter the graphical sample edit menu.
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Select “Delete Chop”, using the < and > buttons, and push the Edit button. SpazeDrum will now jump back to the graphical sample edit page, and the previously selected chop point will have been removed.
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Saving the start, end and chop points After you have edited a sampling, you must save the changes, in order to keep them. This is also done from the graphical sample edit menu. Push the Edit button, to enter this. Select “Save ”, using the <...
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Creating a new sampling from a portion of the selected sampling If you want to completely remove unused start and/or end portions of a sampling, use a portion of the sampling for a loop, or just wants to copy the whole sampling to another sample location, you can use this function.
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Navigate to ”Save As New Sample”, using the < and > buttons, and push the Edit button. SpazeDrum will now write “Saving Sample...” for some time, and then it will jump back to the graphical sample edit page. A new sampling has now been stored, with the extension –PART.
You can import and export samples as .wav files, import and export presets and songs, update the SpazeDrum firmware, and make new directories. USB drives used with SpazeDrum should be: -Maximum 32 GB -FAT formatted -Please find a list of tested USB drives at www.gotharman.dk...
Accessing the USB pages From the Preset Select screen, push the Edit button: Select USB, using the < and > buttons, and push the Edit button. OR: Push and release the Func/Mute button, so that it lights up. Push step button 16 (USB).
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On this first page that you will enter, the root directory of the connected drive is shown. You can see that it is the root directory, by the ”D:” in the top of the page. If you have accessed a directory, the name of this will replace ”D:”.
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SpazeDrum will show 7 files/directories at a time. If the 7 file is selected, and you push the > button, the next 7 files will be shown. If the first file is selected, and you push the < button, the previous 7 files will be shown.
USB Sample Preview Wav samples can be previewed directly from a USB drive. Select the sampling, that you would like to preview, push the Play button button. A field on the screen will now first show LOAD, then PREW, while playing back the first 6 seconds of the sampling.
Open a directory (or folder) To open a directory, to see what’s inside, or to import single files or sub-directories, simply select the directory you would like to open, and push the Edit button. The USB menu will now show. Open is the default selected function, when you open the menu, so just push the Edit button again, to open the directory.
Samples that were exported from a Gotharman instrument, can be imported either with the “LD” name (the imprinted sample name shown for the sampling on the sample pages), or the file name.
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Push the Edit button. The USB menu will now be shown: Navigate to Import, and push the Edit button again, or push step button 2.
Importing multiple files To import multiple files at one time, select a directory. Push the Edit button. Navigate to Import, and push the Edit button again, or push step button 2.
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SpazeDrum will now ask: Push the Edit button to continue, or the Exit button to abort. If you pushed the Edit button, SpazeDrum will now import all samples, presets and songs, that the selected directory holds. It will though not import files from any sub-directories. Samples are imported to the sample bank.
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Samples that were exported from a Gotharman instrument, can be imported either with the “LD” name (the imprinted sample name shown for the sampling on the sample pages), or the file name. To select this, turn Edit Knob 2, to select either “_LD_” or “File”.
Reload multiple files A reload function is also available. This will only import presets, songs and samples that has been exported from SpazeDrum, or that has been renamed to to fit the SpazeDrum export standard – samples must be named: A0001.WAV, A0002.WAV…..A0220.WAV, B0001.WAV, B0002.WAV…..B0256.WAV, presets and songs must be named: A01.SDP, A02.SDP….A64.SDP, B01.SDP, B02.SDP…..P64.SDP .
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To Reload multiple files, select a directory and push the Edit button. Navigate to Import, and push the Edit button again, or push step button 2.
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Push the < button to continue, or the Exit button to abort. If you pushed the < button, SpazeDrum will now import all samples, presets and songs, that the selected directory holds, and that are correctly named. It will though not import files from any sub-directories.
Import Multiple Samplings From Directory As one sampling with Chop points On your computer: Make a directory (or folder) on a SpazeDrum compatible USB drive. Name the directory with the name, that you want the sampling to have. Copy any single samplings you would like this sampling to contain, into the directory.
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Enter the USB menu, select the directory you just created, and push “Import”. This screen will now show: Push the > button. SpazeDrum will now create one sampling from all of the samplings in the selected directory, and insert a chop point at the start point of each sampling.
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After the import is done, go to the sample edit page, select the sampling you just imported (named from the directory name), and enter the Chop edit page. You will now be able to hear each of the samplings, by selecting chops. On the drum part pages, the procedure is the same.
Make a new directory A new directory can be created in the root directory, or inside another directory. To do this, push the Edit button: Navigate to Make Dir, or push step button 4.
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This page will now show: Turn the Edit Knob 1-4 to select the first 4 characters of the name for the new directory. Push the < button, so that the 5-8 field turns black. Turn the Edit Knobs to select the last 4 characters of the directory name.
Delete file from USB drive It is possible to delete a file from the attached USB drive, directly from SpazeDrum. To do this, select the file you would like to delete, and push the Edit button. Navigate to Delete, and push the Edit button again, or push step button 5.
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SpazeDrum will now ask: Push the > button to proceed.
Export samples, presets and songs to a USB drive The samples, presets and songs held in SpazeDrum’s FLASH memory can be exported to a USB drive, for back-up, or for use with other gear or computers. SpazeDrum exports samples as standard 16 bit, 44.1 KHz, native PCM .wav files, so they can be used with any other gear, that supports this format.
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All exports are done to the currently open directory. There are 4 different possibilities for exporting: ”1Prs” Export 1 preset (song). Pushing the Edit button will export the currently selected preset. If SpazeDrum are in song mode, it will export the selected song. ”AlPr”...
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”1Smp” Export 1 Sample. Pushing the > button will export the selected sample. Turn Edit Knob 1 to select the sample bank of the sample to be exported, and turn Edit Knob 2 to select the “100’s” of the sample number, and Edit Knob 3 to select the 10’s and 1’s. ”AlSm”...
Now and then updates will be available for SpazeDrum, that adds new functionality and fixes bugs. These will always be available for download at: http://www.gotharman.dk To update SpazeDrum, you must have a computer with an internet connection, and a SpazeDrum compatible USB drive ready.
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10. Navigate to Update and push the Edit button again, or push step button 6.
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11. SpazeDrum will now search for the "UPDATE" folder and a valid update file. If it finds both, it will ask: "Update Firmware?" 12. Push the > button to start the update process, or the Exit button to abort.
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13. If you pushed the > button in step 13, SpazeDrum will now start to get the update file, and program its processor. When it starts to program the processor, it will look like it halts for a couple of minutes. This is because it does halt, when erasing the program memory of a processor.
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Programming processor (counter in the bottom counts up):...
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14. When programming is done, SpazeDrum will ask you to restart it. Please turn SpazeDrum off and then on again.
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15. SpazeDrum has now been updated! Enjoy the new functions!
MIDI Specs Receives: -Note on/offs on the SpazeDrum global MIDI channel. These can trigger the parts and be recorded by the sequencer, when it is in reatime rec mode. The MIDI notes and ranges for each part, can be set on the “Zone+Prs Lvl” page. -MIDI CC 1 on the global MIDI channel controls the Morph Knob.
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MIDI CC 24-part 5 knob1 MIDI CC 25-part 5 knob2 MIDI CC 26-part 5 knob3 MIDI CC 27-part 5 knob4 MIDI CC 28-part 6 knob1 MIDI CC 29-part 6 knob2 MIDI CC 30-part 6 knob3 MIDI CC 31-part 6 knob4 MIDI CC 33-part 7 knob1 MIDI CC 34-part 7 knob2 MIDI CC 35-part 7 knob3...
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MIDI CC 57-part 13 knob1 MIDI CC 58-part 13 knob2 MIDI CC 59-part 13 knob3 MIDI CC 60-part 13 knob4 MIDI CC 61-part 14 knob1 MIDI CC 62-part 14 knob2 MIDI CC 63-part 14 knob3 MIDI CC 65-part 14 knob4 MIDI CC 66-part 15 knob1 MIDI CC 67-part 15 knob2 MIDI CC 68-part 15 knob3...
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Transmits: - All MIDI CC’s that are received are also transmitted, if “KnobCC” on the COM2 page is set to on. -Notes are transmitted from the sequencer note tracks and from the trigger buttons, and re- transmitted from MIDI in, if one or more parts are set to “External MIDI”. -MIDI clock, start and stop messages are transmitted, if the “ClkOut”...
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Written by: Flemming Christensen Gotharman 2020...
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